perks, getting there

This commit is contained in:
komiko44240BB
2024-09-28 17:34:54 +02:00
parent 6706490380
commit d6ca8d5311
176 changed files with 661 additions and 281 deletions

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@@ -5,7 +5,7 @@ from tkinter import filedialog
header = ["LEVEL", "BOOST_VALUE", "BOOST_TYPE"]
item_name = ['standard_cannon','blast_cannon','sniper_cannon','explosive_canon','galting_gun','carronade','grenade_launcher',
item_name = ['standard_cannon','blast_cannon','sniper_cannon','explosive_cannon','galting_gun','carronade','grenade_launcher',
'standard_mortar','long_range_mortar','ballpark_mortar','big_berta','standard_torpedo','big_torpedo','swift_torpedo',
'triple_torpedo','railgun','missile_launcher','multi_missile','mine','flare_gun','napalm_launcher','fire_bomb',
'standard_shield','big_shield','turbo','bandage','big_bandage','overboost','nitro','tesla_bolt','tesla_shield',

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@@ -1 +0,0 @@
If you are not able to edit the excels int the drive, just donload them and send them to me directly (@komiko44240 on the officila Batlle Bay discord server)

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RARITY;1STBONUS_VALUE;1STBONUS_NAME;2NDBONUS_VALUE;2NDBONUS_NAME;PERK_NAME;COMPATIBLE_ITEMS
Legendary;7.5%;HEALING;8%;COOL_DOWN;Rapid_Healing_Boost;All_Repair_Items
Legendary;10%;PROJECTILE_SPEED;25%;INVULNERABILITY;Cover_Repair_Bolt_Speed;Repair_Bolt
Legendary;4%;COOL_DOWN;10%;CRITICAL_HIT_CHANCE;Surge_Repairing_Cooldown;Repair_Box
Legendary;7.5%;HEALING;12%;RANGE;Reach_Healing_Boost;Repair_Box
Legendary;7.5%;HEALING;12%;RANGE;Reach_Healing_Boost;Repair_Plasma
Legendary;7.5%;HEALING;160;HIT_POINT;Vigor_Repairing_Boost;Duct_Tape
Legendary;6%;COOL_DOWN;160;HIT_POINT;Vigor_Area_Heal_Cooldown;Repair_Pulse
Legendary;4%;COOL_DOWN;13%;PROJECTILE_SPEED;Speedy_Repairing_Cooldown;Repair_Bolt
1 RARITY 1STBONUS_VALUE 1STBONUS_NAME 2NDBONUS_VALUE 2NDBONUS_NAME PERK_NAME COMPATIBLE_ITEMS
2 Legendary 7.5% HEALING 8% COOL_DOWN Rapid_Healing_Boost All_Repair_Items
3 Legendary 10% PROJECTILE_SPEED 25% INVULNERABILITY Cover_Repair_Bolt_Speed Repair_Bolt
4 Legendary 4% COOL_DOWN 10% CRITICAL_HIT_CHANCE Surge_Repairing_Cooldown Repair_Box
5 Legendary 7.5% HEALING 12% RANGE Reach_Healing_Boost Repair_Box
6 Legendary 7.5% HEALING 12% RANGE Reach_Healing_Boost Repair_Plasma
7 Legendary 7.5% HEALING 160 HIT_POINT Vigor_Repairing_Boost Duct_Tape
8 Legendary 6% COOL_DOWN 160 HIT_POINT Vigor_Area_Heal_Cooldown Repair_Pulse
9 Legendary 4% COOL_DOWN 13% PROJECTILE_SPEED Speedy_Repairing_Cooldown Repair_Bolt

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@@ -1,6 +0,0 @@
RARITY;1STBONUS_VALUE;1STBONUS_NAME;2NDBONUS_VALUE;2NDBONUS_NAME;PERK_NAME;COMPATIBLE_ITEMS
Legendary;150;HIT_POINT;12;DEFENCE;Armor_Shield_Hitpoints;All_Shields
Legendary;150;HIT_POINT;2%;DAMAGE;Brutal_Shield_Hitpoints;All_Shields
Legendary;20%;SPEED;2%;DAMAGE;Brutal_Turbo_Effect;Turbo
Legendary;6%;HEALINGs;160;HIT_POINT;Vigor_Repairing_Boost;Big_Bandage
Legendary;20%;SPEED;160;HIT_POINT;Vigor_Turbo_Effect;Turbo
1 RARITY 1STBONUS_VALUE 1STBONUS_NAME 2NDBONUS_VALUE 2NDBONUS_NAME PERK_NAME COMPATIBLE_ITEMS
2 Legendary 150 HIT_POINT 12 DEFENCE Armor_Shield_Hitpoints All_Shields
3 Legendary 150 HIT_POINT 2% DAMAGE Brutal_Shield_Hitpoints All_Shields
4 Legendary 20% SPEED 2% DAMAGE Brutal_Turbo_Effect Turbo
5 Legendary 6% HEALINGs 160 HIT_POINT Vigor_Repairing_Boost Big_Bandage
6 Legendary 20% SPEED 160 HIT_POINT Vigor_Turbo_Effect Turbo

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RARITY;1STBONUS_VALUE;1STBONUS_NAME;2NDBONUS_VALUE;2NDBONUS_NAME;PERK_NAME;COMPATIBLE_ITEMS
Legendary;6%;COOL_DOWN;13%;PROJECTILE_SPEED;Speedy_Frost_Blaster_Cooldown;Frost_Blaster
Legendary;0.6s;DURATION;75;Shield HIT_POINT;Vigor_Shield_Duration;Tesla_Shield
Legendary;0.8s;Stun DURATION;13%;PROJECTILE_SPEED;Speedy_Stun_Duration;Tesla_Bolt
Legendary;1s;DURATION;8%;COOL_DOWN;Quickshot_Freeze_Duration;Freeze_Items
Legendary;0.6s;DURATION;75;Shield HIT_POINT;Vigor_Shield_Duration;Tesla_Shield
1 RARITY 1STBONUS_VALUE 1STBONUS_NAME 2NDBONUS_VALUE 2NDBONUS_NAME PERK_NAME COMPATIBLE_ITEMS
2 Legendary 6% COOL_DOWN 13% PROJECTILE_SPEED Speedy_Frost_Blaster_Cooldown Frost_Blaster
3 Legendary 0.6s DURATION 75 Shield HIT_POINT Vigor_Shield_Duration Tesla_Shield
4 Legendary 0.8s Stun DURATION 13% PROJECTILE_SPEED Speedy_Stun_Duration Tesla_Bolt
5 Legendary 1s DURATION 8% COOL_DOWN Quickshot_Freeze_Duration Freeze_Items
6 Legendary 0.6s DURATION 75 Shield HIT_POINT Vigor_Shield_Duration Tesla_Shield

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RARITY;1STBONUS_VALUE;1STBONUS_NAME;2NDBONUS_VALUE;2NDBONUS_NAME;PERK_NAME;COMPATIBLE_ITEMS
Legendary;7.5%;DAMAGE;12%;RANGE;Reach_Mortar_Damage;All_Mortars
Legendary;10%;RANGE;8%;COOL_DOWN;Quickshot_Mortar_Range;All_Mortars
Legendary;12%;FROST_DAMAGE;7.5%;DAMAGE;Strike_Damage_Frozen;All_Mortars
Legendary;12%;FROST_DAMAGE;8%;COOL_DOWN;Quickshot_Damage_Frozen;Big_Berta
Legendary;12%;FROST_DAMAGE;12%;RANGE;Reach_Damage_Frozen;Big_Berta
Legendary;12%;FROST_DAMAGE;8%;COOL_DOWN;Quickshot_Damage_Frozen;Standard_Mortar
Legendary;10%;RANGE;8%;COOL_DOWN;Quickshot_L.R.Mortar_Range;Long_Range_Mortar
Legendary;1.5s;DURATION;8%;COOL_DOWN;Quickshot_Fire_Duration;All_Incendiary_Items
Legendary;8%;DAMAGE;8%;COOL_DOWN;Quickshot_Fire_Damage;All_Incendiary_Items
Legendary;1.5s;DURATION;13%;PROJECTILE_SPEED;Speedy_Flare_Gun_Duration;Flare_Gun
Legendary;7.5%;DAMAGE;10%;PROJECTILE_SPEED;Speedy_Torpedo_Damage;Swift_Torpedo
Legendary;12%;FROST_DAMAGE;8%;COOL_DOWN;Quickshot_Damage_to_Frozen_Targets;Triple_Torpedo
Legendary;6%;DAMAGE;8%;COOL_DOWN;Quickshot_Damage;Triple_Torpedo
Legendary;7.5%;DAMAGE;10%;PROJECTILE_SPEED;Speedy_Torpedo_Damage;Triple_Torpedo
Legendary;8%;PROJECTILE_SPEED;8%;COOL_DOWN;Quickshot_Torpedo_Speed;All_Torpedoes
Legendary;7.5%;DAMAGE;10%;PROJECTILE_SPEED;Speedy_Torpedo_Damage;Big_Torpedo
Legendary;12%;FIRE_DAMAGE;12%;RANGE;Reach_Fire_Damage;Blast_Cannon
Legendary;4%;COOL_DOWN;12%;RANGE;Reach_Missile_Cooldown;Missiles
Legendary;6%;DAMAGE;8%;COOL_DOWN;Quickshot_Sniper_Damage;Sniper_Cannon
Legendary;12%;FIRE_DAMAGE;8%;COOL_DOWN;Quickshot_Fire_Damage;Sniper_Cannon
Legendary;8%;DAMAGE;13%;PROJECTILE_SPEED;Speedy_Cannon_Damage;All_Cannons
Legendary;4.5%;CRITICAL_HIT_CHANCE;8%;DAMAGE;Strike_Cannon_Critical_Hit;All_Cannons
Legendary;8%;DAMAGE;12%;RANGE;Reach_Cannon_Damage;All_Cannons
Legendary;8%;DAMAGE;12%;RANGE;Reach_Gatling_Gun_Damage;Gatling_Gun
Legendary;8%;DAMAGE;25%;STUN_CHANCE;Shock_Railgun_Damage;Railguns
Legendary;8%;COOL_DOWN;25%;STUN_CHANCE;Shock_Railgun_Cooldown;Railguns
Legendary;8%;COOL_DOWN;10%;FROST_DAMAGE;Frost_Railgun_Cooldown;Railguns
Legendary;12%;FROST_DAMAGE;10%;PROJECTILE_SPEED;Speedy_Damage_to_Frozen_Targets;Standard_Torpedo
Legendary;12%;FIRE_DAMAGE;12%;RANGE;Reach_Fire_Damage;Explosive_Cannon
Legendary;7.5%;DAMAGE;13%;PROJECTILE_SPEED;Speedy_Napalm_Damage;Napalm
Legendary;1.5s;DURATION;13%;PROJECTILE_SPEED;Speedy_Napalm_Duration;Napalm
Legendary;8%;DAMAGE;12%;RANGE;Reach_Fire_Damage;Fire_Bomb
Legendary;6%;COOL_DOWN;13%;PROJECTILE_SPEED;Speedy_Fire_bomb_Cooldown;Fire_Bomb
Legendary;8%;DAMAGE;12%;RANGE;Reach_Missile_Damage;All_Missiles
Legendary;7.5%;DAMAGE;20%;CRITICAL_HIT_CHANCE;Wildfire_Torpedo_Damage;All_Torpedoes
Legendary;12%;FIRE_DAMAGE;12%;RANGE;Reach_Fire_Damage;Cannon
Legendary;10%;DAMAGE;12%;RANGE;Reach_Mine_Damage;Mines
Legendary;10%;RANGE;8%;COOL_DOWN;Quickshot_Mine_Damage;Mines
Legendary;6%;COOL_DOWN;12%;RANGE;Reach_Mine_Cooldown;Mines
Legendary;12%;FROST_DAMAGE;8%;COOL_DOWN;Quickshot_Damage_Frozen;Swift_Torpedo
Legendary;12%;CRITICAL_HIT_CHANCE;12%;RANGE;Reach_Fire_Grenades;Grenades
Legendary;8%;COOL_DOWN;12%;RANGE;Reach_Grenade_Cooldown;Grenades
Legendary;10%;DAMAGE;12%;RANGE;Reach_Grenade_Damage;Grenades
Legendary;12%;CRITICAL_HIT_CHANCE;10%;DAMAGE;Strike_Fire_Grenade;Grenades
Legendary;8%;DAMAGE;13%;PROJECTILE_SPEED;Speedy_Gat_Damage;Gatling_Gun
Legendary;8%;DAMAGE;13%;PROJECTILE_SPEED;Speedy_Flare_Gun_Damage;Flare_Gun
Legendary;10%;FIRE_DAMAGE;8%;COOL_DOWN;Scorch_Cannon_Cooldown;All_Cannons
Legendary;8%;DAMAGE;5%;COOL_DOWN;Quickshot_Missile_Damage;All_Missiles
Legendary;12%;FROST_DAMAGE;8%;COOL_DOWN;Quickshot_Damage_to_Frozen_Targets;Ballpark_Mortar
Legendary;6%;COOL_DOWN;12%;RANGE;Reach_Item_Cooldown;Carronade
Legendary;9;DAMAGE;8%;COOL_DOWN;Quickshot_Carronade_Damage;Carronade
Legendary;9;DAMAGE;12%;RANGE;Reach_Carronade_Damage;Carronade
Legendary;8%;DAMAGE;13%;PROJECTILE_SPEED;Speedy_Missile_Damage;All_Missiles
Legendary;12%;FROST_DAMAGE;8%;COOL_DOWN;Quickshot_Damage_to_Frozen_Targets;Big_Torpedo
Legendary;6%;COOL_DOWN;13%;PROJECTILE_SPEED;Speedy_Flare_Gun_Cooldown;Flare_Gun
Legendary;12%;FIRE_DAMAGE;13%;PROJECTILE_SPEED;Speedy_Gatling_Gun_Fire_Damage;Gatling_Gun
1 RARITY 1STBONUS_VALUE 1STBONUS_NAME 2NDBONUS_VALUE 2NDBONUS_NAME PERK_NAME COMPATIBLE_ITEMS
2 Legendary 7.5% DAMAGE 12% RANGE Reach_Mortar_Damage All_Mortars
3 Legendary 10% RANGE 8% COOL_DOWN Quickshot_Mortar_Range All_Mortars
4 Legendary 12% FROST_DAMAGE 7.5% DAMAGE Strike_Damage_Frozen All_Mortars
5 Legendary 12% FROST_DAMAGE 8% COOL_DOWN Quickshot_Damage_Frozen Big_Berta
6 Legendary 12% FROST_DAMAGE 12% RANGE Reach_Damage_Frozen Big_Berta
7 Legendary 12% FROST_DAMAGE 8% COOL_DOWN Quickshot_Damage_Frozen Standard_Mortar
8 Legendary 10% RANGE 8% COOL_DOWN Quickshot_L.R.Mortar_Range Long_Range_Mortar
9 Legendary 1.5s DURATION 8% COOL_DOWN Quickshot_Fire_Duration All_Incendiary_Items
10 Legendary 8% DAMAGE 8% COOL_DOWN Quickshot_Fire_Damage All_Incendiary_Items
11 Legendary 1.5s DURATION 13% PROJECTILE_SPEED Speedy_Flare_Gun_Duration Flare_Gun
12 Legendary 7.5% DAMAGE 10% PROJECTILE_SPEED Speedy_Torpedo_Damage Swift_Torpedo
13 Legendary 12% FROST_DAMAGE 8% COOL_DOWN Quickshot_Damage_to_Frozen_Targets Triple_Torpedo
14 Legendary 6% DAMAGE 8% COOL_DOWN Quickshot_Damage Triple_Torpedo
15 Legendary 7.5% DAMAGE 10% PROJECTILE_SPEED Speedy_Torpedo_Damage Triple_Torpedo
16 Legendary 8% PROJECTILE_SPEED 8% COOL_DOWN Quickshot_Torpedo_Speed All_Torpedoes
17 Legendary 7.5% DAMAGE 10% PROJECTILE_SPEED Speedy_Torpedo_Damage Big_Torpedo
18 Legendary 12% FIRE_DAMAGE 12% RANGE Reach_Fire_Damage Blast_Cannon
19 Legendary 4% COOL_DOWN 12% RANGE Reach_Missile_Cooldown Missiles
20 Legendary 6% DAMAGE 8% COOL_DOWN Quickshot_Sniper_Damage Sniper_Cannon
21 Legendary 12% FIRE_DAMAGE 8% COOL_DOWN Quickshot_Fire_Damage Sniper_Cannon
22 Legendary 8% DAMAGE 13% PROJECTILE_SPEED Speedy_Cannon_Damage All_Cannons
23 Legendary 4.5% CRITICAL_HIT_CHANCE 8% DAMAGE Strike_Cannon_Critical_Hit All_Cannons
24 Legendary 8% DAMAGE 12% RANGE Reach_Cannon_Damage All_Cannons
25 Legendary 8% DAMAGE 12% RANGE Reach_Gatling_Gun_Damage Gatling_Gun
26 Legendary 8% DAMAGE 25% STUN_CHANCE Shock_Railgun_Damage Railguns
27 Legendary 8% COOL_DOWN 25% STUN_CHANCE Shock_Railgun_Cooldown Railguns
28 Legendary 8% COOL_DOWN 10% FROST_DAMAGE Frost_Railgun_Cooldown Railguns
29 Legendary 12% FROST_DAMAGE 10% PROJECTILE_SPEED Speedy_Damage_to_Frozen_Targets Standard_Torpedo
30 Legendary 12% FIRE_DAMAGE 12% RANGE Reach_Fire_Damage Explosive_Cannon
31 Legendary 7.5% DAMAGE 13% PROJECTILE_SPEED Speedy_Napalm_Damage Napalm
32 Legendary 1.5s DURATION 13% PROJECTILE_SPEED Speedy_Napalm_Duration Napalm
33 Legendary 8% DAMAGE 12% RANGE Reach_Fire_Damage Fire_Bomb
34 Legendary 6% COOL_DOWN 13% PROJECTILE_SPEED Speedy_Fire_bomb_Cooldown Fire_Bomb
35 Legendary 8% DAMAGE 12% RANGE Reach_Missile_Damage All_Missiles
36 Legendary 7.5% DAMAGE 20% CRITICAL_HIT_CHANCE Wildfire_Torpedo_Damage All_Torpedoes
37 Legendary 12% FIRE_DAMAGE 12% RANGE Reach_Fire_Damage Cannon
38 Legendary 10% DAMAGE 12% RANGE Reach_Mine_Damage Mines
39 Legendary 10% RANGE 8% COOL_DOWN Quickshot_Mine_Damage Mines
40 Legendary 6% COOL_DOWN 12% RANGE Reach_Mine_Cooldown Mines
41 Legendary 12% FROST_DAMAGE 8% COOL_DOWN Quickshot_Damage_Frozen Swift_Torpedo
42 Legendary 12% CRITICAL_HIT_CHANCE 12% RANGE Reach_Fire_Grenades Grenades
43 Legendary 8% COOL_DOWN 12% RANGE Reach_Grenade_Cooldown Grenades
44 Legendary 10% DAMAGE 12% RANGE Reach_Grenade_Damage Grenades
45 Legendary 12% CRITICAL_HIT_CHANCE 10% DAMAGE Strike_Fire_Grenade Grenades
46 Legendary 8% DAMAGE 13% PROJECTILE_SPEED Speedy_Gat_Damage Gatling_Gun
47 Legendary 8% DAMAGE 13% PROJECTILE_SPEED Speedy_Flare_Gun_Damage Flare_Gun
48 Legendary 10% FIRE_DAMAGE 8% COOL_DOWN Scorch_Cannon_Cooldown All_Cannons
49 Legendary 8% DAMAGE 5% COOL_DOWN Quickshot_Missile_Damage All_Missiles
50 Legendary 12% FROST_DAMAGE 8% COOL_DOWN Quickshot_Damage_to_Frozen_Targets Ballpark_Mortar
51 Legendary 6% COOL_DOWN 12% RANGE Reach_Item_Cooldown Carronade
52 Legendary 9 DAMAGE 8% COOL_DOWN Quickshot_Carronade_Damage Carronade
53 Legendary 9 DAMAGE 12% RANGE Reach_Carronade_Damage Carronade
54 Legendary 8% DAMAGE 13% PROJECTILE_SPEED Speedy_Missile_Damage All_Missiles
55 Legendary 12% FROST_DAMAGE 8% COOL_DOWN Quickshot_Damage_to_Frozen_Targets Big_Torpedo
56 Legendary 6% COOL_DOWN 13% PROJECTILE_SPEED Speedy_Flare_Gun_Cooldown Flare_Gun
57 Legendary 12% FIRE_DAMAGE 13% PROJECTILE_SPEED Speedy_Gatling_Gun_Fire_Damage Gatling_Gun

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69
scriptspy/perk2.py Normal file
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import os
import pandas as pd
import tkinter as tk
from tkinter import filedialog
import re
def select_output_folder():
"""Open a dialog to select the output folder."""
root = tk.Tk()
root.withdraw() # Hide the root window
folder_selected = filedialog.askdirectory(title="Select Output Folder")
return folder_selected
def process_bonus(bonus):
"""Split bonus into value and type and convert percentage to decimal where applicable."""
if pd.isna(bonus):
return None, None # Return None for empty cells
parts = bonus.split(' ', 1)
if len(parts) == 2:
value, boost_type = parts
# Convert percentage to decimal
if '%' in value:
value = str(float(value.strip('%')) / 100)
return value, boost_type
return None, None # If not properly split
def process_xlsx_file(file_path, output_folder):
"""Process a single xlsx file and create csv files based on Rarity and Item."""
df = pd.read_excel(file_path, engine='openpyxl')
# Process each row to split the 1st and 2nd bonus into value and type
df['1st Boost Value'], df['1st Boost Type'] = zip(*df['1st Bonus'].apply(process_bonus))
df['2nd Boost Value'], df['2nd Boost Type'] = zip(*df['2nd Bonus'].apply(process_bonus))
# For each unique combination of Rarity and Item, create a new csv file
for (rarity, item), group in df.groupby(['Rarity', 'Item']):
# Define the output CSV filename
output_filename = f"event_{rarity}_{item}.csv"
output_filepath = os.path.join(output_folder, output_filename)
# Select and reorder the columns for the CSV
group_csv = group[['1st Boost Value', '1st Boost Type', '2nd Boost Value', '2nd Boost Type']]
# Save to CSV without index
group_csv.to_csv(output_filepath, index=False)
def process_all_files(input_folder, output_folder):
"""Process all xlsx files in the input folder."""
for filename in os.listdir(input_folder):
if filename.endswith('.xlsx'):
file_path = os.path.join(input_folder, filename)
print(f"Processing file: {filename}")
process_xlsx_file(file_path, output_folder)
if __name__ == "__main__":
# Prompt the user to select the input folder
input_folder = filedialog.askdirectory(title="Select Input Folder Containing Excel Files")
if input_folder:
# Prompt the user to select the output folder
output_folder = select_output_folder()
if output_folder:
# Process all xlsx files in the input folder
process_all_files(input_folder, output_folder)
print("Processing complete.")
else:
print("No output folder selected. Exiting.")
else:
print("No input folder selected. Exiting.")

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@@ -1,10 +1,11 @@
import pandas as pd
import csv
import re
# Load the Excel file
file_name = 'healing_perks'
file_path = 'C:/Users/Pierre-Luc/BattleBay_tool/scriptspy/data/'+ file_name +'.xlsx'
df = pd.read_excel(file_path, sheet_name='Sheet1')
file_path = 'C:/Users/Pierre-Luc/Documents/GitHub/BattleBay_tool/scriptspy/data/' + file_name + '.xlsx'
df = pd.read_excel(file_path, sheet_name='Sheet1', engine='openpyxl')
# Function to split bonus into value and name
def split_bonus(bonus):
@@ -13,6 +14,16 @@ def split_bonus(bonus):
return parts[0], parts[1]
return None, None
# Function to clean text by removing non-printable characters
def clean_text(text):
if isinstance(text, str):
# Remove non-printable characters
return re.sub(r'[^\x20-\x7E]+', '', text)
return text
# Clean the DataFrame by applying the clean_text function to all cells
df = df.applymap(clean_text)
# Create new columns for 1st bonus and 2nd bonus values and names
df['1STBONUS_VALUE'], df['1STBONUS_NAME'] = zip(*df['1st Bonus'].map(split_bonus))
df['2NDBONUS_VALUE'], df['2NDBONUS_NAME'] = zip(*df['2nd Bonus'].map(split_bonus))
@@ -24,14 +35,12 @@ df.rename(columns={
'Item': 'COMPATIBLE_ITEMS'
}, inplace=True)
# Select and reorder columns
output_df = df[['RARITY', '1STBONUS_VALUE', '1STBONUS_NAME', '2NDBONUS_VALUE', '2NDBONUS_NAME', 'PERK_NAME', 'COMPATIBLE_ITEMS']]
# Save the dataframe to a CSV file
output_file_path = 'C:/Users/Pierre-Luc/BattleBay_tool/scriptspy/data/'+ file_name +'.csv'
output_df.to_csv(output_file_path, index=False, sep=';', quoting=csv.QUOTE_NONE)
# Save the DataFrame to a CSV file with proper quoting and escape characters
output_file_path = 'C:/Users/Pierre-Luc/Documents/GitHub/BattleBay_tool/scriptspy/data/' + file_name + '.csv'
output_df.to_csv(output_file_path, index=False, sep=',', quoting=csv.QUOTE_MINIMAL, escapechar='\\', encoding='utf-8')
output_file_path
# Output the path of the saved CSV file
print(f"CSV file saved to: {output_file_path}")