Files
BattleBay_tool_v1.0/perks.c
komiko44240BB 87ab147708 v1.1
2024-12-03 11:29:12 +01:00

552 lines
21 KiB
C

#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include "objects.h"
#include "perks.h"
#include "clear_input.h"
#define MAX_LINE_SIZE 1024
/**
* Allocates memory for and initializes a new Perk structure with the specified boost types and values.
*
* @param first_boost_type A string representing the type of the first boost (e.g., "attack", "defense").
* @param second_boost_type A string representing the type of the second boost.
* @param first_boost_value The numeric value of the first boost.
* @param second_boost_value The numeric value of the second boost.
* @return A pointer to the newly created Perk structure.
*/
struct Perk* createPerk(char* first_boost_type, char* second_boost_type, float first_boost_value, float second_boost_value) {
struct Perk* p = malloc(sizeof(struct Perk));
p->first_boost_type = strdup(first_boost_type);
p->second_boost_type = strdup(second_boost_type);
p->first_boost_value = first_boost_value;
p->second_boost_value = second_boost_value;
p->is_event = false;
return p;
}
/**
* Determines the number of perks available to an Object based on its rarity and level.
*
* @param o A pointer to the Object structure for which the perks are being evaluated.
* @return The number of perks the Object is eligible for based on its rarity and level.
* Returns 0 for unrecognized item rarity, printing an error message.
*/
int numberOfPerks(struct Object* o) {
if(strcmp(o->rarity, "common") == 0){
if(o->level > 20){
return 1;
}
return 0;
}
if(strcmp(o->rarity, "uncommon") == 0){
if(o->level > 30){
return 2;
} if(o->level > 10){
return 1;
}
return 0;
}
if(strcmp(o->rarity, "rare") == 0){
if(o->level > 20){
return 3;
} if(o->level > 10){
return 2;
}
return 1;
}
if(strcmp(o->rarity, "epic") == 0){
if(o->level > 30){
return 4;
} if(o->level > 10){
return 3;
}
return 2;
}
if(strcmp(o->rarity, "legendary") == 0){
if(o->level > 20){
return 4;
}
return 3;
}
printf("Error handling your item, please report it to @komiko\n");
return 0;
}
/**
* Adds eligible perks to an Object based on its number of available perks.
*
* @param o A pointer to the Object structure to which perks are being added.
* If NULL, the function returns immediately.
*/
void addPerks(struct Object* o) {
if(o == NULL){
return;
}
bool perk_choice = true; // Indicates if the user has chosen to add a perk.
bool is_event = true; // Indicates if the current perk is an event perk.
int number_of_perks = numberOfPerks(o); // Number of perks to add to the Object.
o->amount_of_perks = number_of_perks;
for(int i = 0; i < number_of_perks; i++){
while(perk_choice){
printf("Is the perk an event perk ?\n");
printf("------------------------\n");
printf("1. Yes\n");
printf("2. No\n");
printf("0. Don't add more perks\n");
printf("------------------------\n");
printf("Your choice : ");
int choice = 0;
scanf("%d", &choice);
clearInputBuffer();
switch (choice){
case 1:
if(o->type < 4){
is_event = true;
perk_choice = false;
} else{
printf("Teal objects can't have event perks\n");
}
break;
case 2:
is_event = false;
perk_choice = false;
break;
case 0:
return;
default:
printf("Wrong input\n");
}
}
char** perk_list = perkLists(o); // Retrieves the list of available perks for the Object.
o->perk_list[i] = displayAndChooseAvailablePerks(perk_list, is_event, o); // Prompts user to choose a perk.
perk_choice = true; // Reset choice for next iteration.
free(perk_list); // Free allocated memory for the perk list.
}
return;
}
/**
* Displays available perks based on specified rarity and allows the user to choose one.
* Allocates memory for file paths, handles user input for perk rarity, reads files
* to display available perks, and creates the selected Perk struct for the specified object.
*
* @param perk_list Array of perk names as strings to determine perk file paths
* @param is_event Boolean indicating if the perk is event-based or regular
* @param o Pointer to the Object struct for which the perk is selected
* @return Pointer to the created Perk struct, or NULL if an error occurs
*/
struct Perk* displayAndChooseAvailablePerks(char** perk_list, bool is_event, struct Object* o) {
if (perk_list == NULL) {
printf("Error: perk_list is NULL\n");
return NULL;
}
char* perk_rarity = NULL;
bool perk_rarity_choice = true;
// Prompt user to select perk rarity
while (perk_rarity_choice) {
printf("What rarity is your perk ?\n");
printf("------------------------\n");
printf("1.Uncommon\n");
printf("2.Rare\n");
printf("3.Epic\n");
if(is_event){
printf("4.Legendary\n");
}
printf("------------------------\n");
printf("Your choice: ");
int choice = 0;
scanf("%d", &choice);
clearInputBuffer();
switch (choice) {
case 1:
perk_rarity = strdup("uncommon");
perk_rarity_choice = false;
break;
case 2:
perk_rarity = strdup("rare");
perk_rarity_choice = false;
break;
case 3:
perk_rarity = strdup("epic");
perk_rarity_choice = false;
break;
case 4:
perk_rarity = strdup("legendary");
perk_rarity_choice = false;
break;
default:
printf("Invalid choice, please try again\n");
}
}
char* perks_full_path[4] = {NULL, NULL, NULL, NULL}; // Array to store file paths
int num_files = 0;
// Allocate and build file paths based on event status and selected rarity
if (is_event) {
perks_full_path[0] = malloc(25 + strlen(perk_rarity) + 1 + strlen(perk_list[0]) + 4 + 1);
perks_full_path[1] = malloc(25 + strlen(perk_rarity) + 1 + strlen(perk_list[1]) + 4 + 1);
if (perks_full_path[0] == NULL || perks_full_path[1] == NULL) {
free(perk_rarity);
free(perks_full_path[0]);
free(perks_full_path[1]);
printf("Error allocating memory for event perk file paths\n");
return NULL; // Return NULL if memory allocation fails
}
sprintf(perks_full_path[0], "../Perk_data/event/event_%s_%s.csv", perk_rarity, perk_list[0]);
sprintf(perks_full_path[1], "../Perk_data/event/event_%s_%s.csv", perk_rarity, perk_list[1]);
num_files = 2;
} else {
perks_full_path[0] = malloc(29 + strlen(perk_rarity) + 1 + strlen(perk_list[0]) + 4 + 1);
perks_full_path[1] = malloc(29 + strlen(perk_rarity) + 1 + strlen(perk_list[1]) + 4 + 1);
perks_full_path[2] = malloc(29 + strlen(perk_rarity) + 14 + 1);
if(o->type == 0){
perks_full_path[3] = malloc(29 + strlen(perk_rarity) + 16 + 1);
}
if (perks_full_path[0] == NULL || perks_full_path[1] == NULL || perks_full_path[2] == NULL) {
free(perk_rarity);
free(perks_full_path[0]);
free(perks_full_path[1]);
free(perks_full_path[2]);
printf("Error allocating memory for normal perk file paths\n");
return NULL; // Return NULL if memory allocation fails
}
sprintf(perks_full_path[0], "../Perk_data/classic/classic_%s_%s.csv", perk_rarity, perk_list[0]);
sprintf(perks_full_path[1], "../Perk_data/classic/classic_%s_%s.csv", perk_rarity, perk_list[1]);
sprintf(perks_full_path[2], "../Perk_data/classic/classic_%s_all_items.csv", perk_rarity);
if(o->type == 0){
sprintf(perks_full_path[3], "../Perk_data/classic/classic_%s_all_weapons.csv", perk_rarity);
}
num_files = 3;
}
char line[MAX_LINE_SIZE];
int perk_iter = 0;
int perk_choice[3] = {0}; // Array to store the number of perks in each file
// Display available perks from files
printf("Available perks for your object\n");
printf("------------------------\n");
for (int i = 0; i < num_files; i++) {
FILE* file = fopen(perks_full_path[i], "r");
if (file == NULL) {
printf("Error opening \"%s\", file does not exist\n", perks_full_path[i]);
continue;
}
// Read perks line by line
while (!feof(file)) {
if (fgets(line, sizeof(line), file) == NULL) {
printf("Error reading line from file \"%s\"\n", perks_full_path[i]);
fclose(file);
file = NULL;
break;
}
char* copiedline = strdup(line);
perk_iter++;
printf("%d. %s", perk_iter, copiedline);
free(copiedline); // Free the copied line
}
// Calculate perks count per file
if (i > 0) {
perk_choice[i] = perk_iter - perk_choice[i - 1];
} else {
perk_choice[i] = perk_iter;
}
if (file != NULL) {
fclose(file); // Close file after reading
}
printf("\n");
}
printf("------------------------\n");
printf("Your choice: ");
int choice_perk = 0;
scanf("%d", &choice_perk);
clearInputBuffer();
int file_number = -1;
// Determine which file contains the selected perk based on user input
if (choice_perk <= perk_choice[0]) {
file_number = 0;
choice_perk = choice_perk - 1;
} else if (choice_perk <= (perk_choice[0] + perk_choice[1])) {
file_number = 1;
choice_perk = choice_perk - perk_choice[0] - 1;
} else {
file_number = 2;
choice_perk = choice_perk - (perk_choice[0] + perk_choice[1]) - 1;
}
FILE* file = fopen(perks_full_path[file_number], "r");
if (file == NULL) {
printf("Error opening \"%s\", file does not exist\n", perks_full_path[file_number]);
return NULL;
}
// Find and read the selected perk line in the chosen file
perk_iter = 0;
while (choice_perk > perk_iter) {
if (fgets(line, sizeof(line), file) == NULL) {
printf("Error reading line from file \"%s\"\n", perks_full_path[file_number]);
fclose(file);
return NULL;
}
perk_iter++;
}
fgets(line, sizeof(line), file);
if (line == NULL) {
/*printf("Error reading chosen perk line from file \"%s\"\n", perks_full_path[file_number]);
fclose(file);
return NULL;*/ // Commented because otherwise, if the "fgets(line, sizeof(line), file)" is in the if it crashes
}
char* copiedline = strdup(line);
struct Perk* p = NULL;
float first_boost_value = 0;
float second_boost_value = 0;
char* first_boost_type = NULL;
char* second_boost_type = NULL;
if(is_event) {
// Parse perk values and types from the selected line
char* token = strtok(copiedline, ",");
first_boost_value = atof(token);
token = strtok(NULL, ",");
first_boost_type = strdup(token);
token = strtok(NULL, ",");
second_boost_value = atof(token);
token = strtok(NULL, "\r");
second_boost_type = strdup(token);
} else {
// Parse perk values and types from the selected line
char* token = strtok(copiedline, ",");
first_boost_value = atof(token);
token = strtok(NULL, "\r");
first_boost_type = strdup(token);
}
free(copiedline); // Free copied line memory
fclose(file); // Close file after reading
if(is_event) {
char* selected_perk = malloc((strlen(first_boost_type) + strlen(second_boost_type)) * sizeof(char));
snprintf(selected_perk, strlen(first_boost_type) + strlen(second_boost_type), "%s,%s", first_boost_type, second_boost_type);
// Check if selected perk is already applied; if not, create and update it
if (perk_already_fited(is_event, o, selected_perk) == false) {
p = createPerk(first_boost_type, second_boost_type, first_boost_value, second_boost_value);
updateEvent(p, is_event);
} else {
printf("You can't have multiple of the same event perks on an object");
p = displayAndChooseAvailablePerks(perk_list, is_event, o);
}
free(selected_perk);
} else {
p = createPerk(first_boost_type, "NA", first_boost_value, second_boost_value);
updateEvent(p, is_event);
}
free(first_boost_type);
free(second_boost_type);
// Free memory allocated for perk_rarity and perks_full_path
free(perk_rarity);
for (int i = 0; i < num_files; i++) {
free(perks_full_path[i]);
}
return p;
}
/**
* Updates the event status of a perk.
*
* @param p Pointer to a Perk struct, representing the perk to be updated.
* @param is_event Boolean indicating whether the perk is part of an event.
*/
void updateEvent(struct Perk* p, bool is_event) {
p->is_event = is_event;
}
/**
* Generates a list of perk files based on the object type and name.
*
* Allocates memory for an array of strings with two elements.
* If the object name matches certain predefined values, the function assigns
* the corresponding filenames and category. Otherwise, returns NULL if
* allocation fails or the object name is invalid.
*
* @param o Pointer to an Object struct, representing the object for which the perk list is generated.
* @return A dynamically allocated array of strings containing the object name and category,
* or NULL if allocation fails or the name is unrecognized.
*/
char** perkLists(struct Object* o) {
char** files_names = malloc(sizeof(char*) * 2);
if (files_names == NULL) {
return NULL;
}
if(o->type == 0) {
if(strcmp(o->name, "standard_cannon") == 0 || strcmp(o->name, "blast_cannon") == 0 ||
strcmp(o->name, "sniper_cannon") == 0 || strcmp(o->name, "explosive_cannon") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("all_cannons");
} else if(strcmp(o->name, "galting_gun") == 0 || strcmp(o->name, "carronade") == 0 ||
strcmp(o->name, "grenade_launcher") == 0 || strcmp(o->name, "railgun") == 0 || strcmp(o->name, "mine") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("none");
} else if(strcmp(o->name, "standard_mortar") == 0 || strcmp(o->name, "long_range_mortar") == 0 ||
strcmp(o->name, "ballpark_mortar") == 0 || strcmp(o->name, "big_berta") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("all_mortars");
} else if(strcmp(o->name, "standard_torpedo") == 0 || strcmp(o->name, "big_torpedo") == 0 ||
strcmp(o->name, "swift_torpedo") == 0 || strcmp(o->name, "triple_torpedo") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("all_torpedoes");
} else if(strcmp(o->name, "missile_launcher") == 0 || strcmp(o->name, "multi_missile") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("all_missiles");
} else if(strcmp(o->name, "flare_gun") == 0 || strcmp(o->name, "napalm_launcher") == 0 ||
strcmp(o->name, "fire_bomb") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("all_fire");
} else {
free(files_names);
return NULL;
}
} else if(o->type == 1) {
if(strcmp(o->name, "standard_shield") == 0 || strcmp(o->name, "big_shield") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("all_shields");
} else if(strcmp(o->name, "turbo") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("none");
} else if(strcmp(o->name, "bandage") == 0 || strcmp(o->name, "big_bandage") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("all_healing");
} else {
free(files_names);
return NULL;
}
} else if(o->type == 2) {
if(strcmp(o->name, "overboost") == 0 || strcmp(o->name, "nitro") == 0 || strcmp(o->name, "tesla_bolt") == 0 ||
strcmp(o->name, "tesla_shield") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("none");
} else if(strcmp(o->name, "frost_blaster") == 0 || strcmp(o->name, "frost_launcher") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("all_frost");
} else {
free(files_names);
return NULL;
}
} else if(o->type == 3) {
if(strcmp(o->name, "repair_box_launcher") == 0 || strcmp(o->name, "repair_pulse") == 0 ||
strcmp(o->name, "duct_tape") == 0 || strcmp(o->name, "repair_bolt") == 0 || strcmp(o->name, "repair_plasma") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("all_healing");
} else {
free(files_names);
return NULL;
}
} else if(o->type == 4) {
if(strcmp(o->name, "defence_wall") == 0 || strcmp(o->name, "defence_aura") == 0 ||
strcmp(o->name, "bloster_armor") == 0 || strcmp(o->name, "cleanse_pulse") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("none");
} else {
free(files_names);
return NULL;
}
}
return files_names;
}
/**
* Checks if a perk is already fitted to the object based on the event type.
*
* Iterates through the object's perk list, comparing each perk to the selected perk
* (case-insensitive). Returns true if a matching perk is found, otherwise false.
*
* @param is_event Boolean indicating if the object is event-based.
* @param o Pointer to an Object struct containing the perk list.
* @param selected_perk String representing the name of the perk to check.
* @return True if the selected perk is already fitted, false otherwise.
*/
bool perk_already_fited(bool is_event, struct Object* o, char* selected_perk) {
bool is_fited = false;
if(is_event) {
for(int i = 0; i < 4; i++) {
if(o->perk_list[i] != NULL) {
char* perk = perk_to_string(o->perk_list[i]);
if(strcasecmp(perk, selected_perk) == 0) {
is_fited = true;
}
free(perk);
}
}
}
return is_fited;
}
/**
* Converts the boost types of a perk into a comma-separated string format.
*
* Allocates memory for a string containing the first and second boost types,
* separated by a comma. Returns NULL if allocation fails.
*
* @param p Pointer to a Perk struct, representing the perk to convert.
* @return A dynamically allocated string of the perk's boost types in "type1,type2" format, or NULL if allocation fails.
*/
char* perk_to_string(struct Perk* p) {
char* perk = malloc((strlen(p->first_boost_type) + strlen(p->second_boost_type)) * sizeof(char));
if (perk == NULL) {
return NULL;
}
snprintf(perk, strlen(p->first_boost_type) + strlen(p->second_boost_type), "%s,%s", p->first_boost_type, p->second_boost_type);
return perk;
}
/**
* Displays the details of a given perk.
*
* Prints the event status, first and second boost values, and boost types
* of the perk to standard output.
*
* @param p Perk struct containing the details to be displayed.
*/
void displayPerk(struct Perk* p) {
if(p != NULL){
printf("Is Event: %s\n", p->is_event ? "True" : "False");
printf("First Boost Value: %.2f\n", p->first_boost_value);
printf("First Boost Type: %s\n", p->first_boost_type);
printf("Second Boost Value: %.2f\n", p->second_boost_value);
printf("Second Boost Type: %s\n", p->second_boost_type);
}
}
/**
* Frees memory allocated for a Perk struct and its members.
*
* @param p Pointer to the Perk struct to be deleted. If p is NULL,
* the function does nothing. Otherwise, it frees memory
* for each allocated member before freeing the Perk itself.
*/
void deletePerk(struct Perk* p) {
if (p == NULL) { // Check if the pointer is NULL to avoid unnecessary operations.
return;
}
if (p->first_boost_type != NULL) { // Free first_boost_type if it has been allocated.
free(p->first_boost_type);
p->first_boost_type = NULL; // Set pointer to NULL to avoid dangling pointers.
}
if (p->second_boost_type != NULL) { // Free second_boost_type if it has been allocated.
free(p->second_boost_type);
p->second_boost_type = NULL; // Set pointer to NULL to avoid dangling pointers.
}
free(p); // Free the Perk struct itself.
}