Files
BattleBay_tool_v1.0/perks.c
komiko44240BB 90682d658c V0.7
Solving conflicting types issue
2024-10-03 16:54:48 +02:00

412 lines
15 KiB
C

#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include "objects.h"
#include "perks.h"
#include "clear_input.h"
#define MAX_LINE_SIZE 1024
struct Perk* createPerk(char* first_boost_type,char* second_boost_type, int first_boost_value,int second_boost_value) {
struct Perk* p = malloc(sizeof(struct Perk));
p->first_boost_type = strdup(first_boost_type);
p->second_boost_type = strdup(second_boost_type);
p->first_boost_value = first_boost_value;
p->second_boost_value = second_boost_value;
p->is_event = false;
return p;
}
int numberOfPerks(struct Object* o) {
if(strcmp(o->rarity, "common") == 0){
if(o->level > 20){
return 1;
}
return 0;
}
if(strcmp(o->rarity, "uncommon") == 0){
if(o->level > 30){
return 2;
} if(o->level > 10){
return 1;
}
return 0;
}
if(strcmp(o->rarity, "rare") == 0){
if(o->level > 20){
return 3;
} if(o->level > 10){
return 2;
}
return 1;
}
if(strcmp(o->rarity, "epic") == 0){
if(o->level > 30){
return 4;
} if(o->level > 10){
return 3;
}
return 2;
}
if(strcmp(o->rarity, "legendary") == 0){
if(o->level > 20){
return 4;
}
return 3;
}
printf("Error handeling your item, please report it to @komiko\n");
return 0;
}
void addPerks(struct Object* o) {
if(o == NULL){
return;
}
bool perk_choice = true;
bool is_event = false;
int number_of_perks = numberOfPerks(o);
for(int i = 0; i<number_of_perks; i++){
while(perk_choice){
printf("Is the perk an event perk\n");
printf("\n");
printf("1. Yes\n");
printf("2. No\n");
printf("0. Don't add more perks\n");
printf("\n");
printf("Your choice :\n");
int choice = 0;
scanf("%d",&choice);
clearInputBuffer();
switch (choice){
case 1 :
is_event = true;
perk_choice = false;
break;
case 2:
is_event = false;
perk_choice = false;
break;
case 0:
return;
default:
printf("Wrong input\n");
}
}
char** perk_list = perkLists(o);
o->perk_list[i] = displayAndChooseAvailablePerks(perk_list, is_event);
}
return;
}
struct Perk* displayAndChooseAvailablePerks(char** perk_list, bool is_event) {
if(perk_list == NULL){
return NULL;
}
char* perk_rarity = "" ;
bool perk_rarity_choice = true;
while(perk_rarity_choice){
printf("What do you want to do\n");
printf("------------------------\n");
printf("1.Common\n");
printf("2.Uncommon\n");
printf("3.Rare\n");
printf("4.Epic\n");
printf("5.Legendary\n");
printf("------------------------\n");
printf("Your choice: ");
int choice = 0;
scanf("%d", &choice);
clearInputBuffer();
switch (choice){
case 1:
perk_rarity = strdup("common");
perk_rarity_choice = false;
break;
case 2:
perk_rarity = strdup("uncommon");
perk_rarity_choice = false;
break;
case 3:
perk_rarity = strdup("rare");
perk_rarity_choice = false;
break;
case 4:
perk_rarity = strdup("epic");
perk_rarity_choice = false;
break;
case 5:
perk_rarity = strdup("legendary");
perk_rarity_choice = false;
break;
default:
printf("Invalid choice, please try again\n");
}
}
if(is_event){
char* event_perks_file_name_self = malloc(19 + strlen(perk_rarity) + 1 + strlen(perk_list[0]) + 4 + 1);
char* event_perks_file_name_group = malloc(19 + strlen(perk_rarity) + 1 + strlen(perk_list[1]) + 4 + 1);
if (event_perks_file_name_self == NULL || event_perks_file_name_group == NULL) {
free(perk_rarity);
free(event_perks_file_name_self);
free(event_perks_file_name_group);
return NULL;
}
sprintf(event_perks_file_name_self, "../Perk_data/event_%s_%s.csv", perk_rarity, perk_list[0]);
sprintf(event_perks_file_name_group, "../Perk_data/event_%s_%s.csv", perk_rarity, perk_list[1]);
char* perks_full_path[2] = {event_perks_file_name_self, event_perks_file_name_group};
char line[MAX_LINE_SIZE];
int perk_iter = 0;
int perk_choice[2] = {0};
printf("What do you want to do\n");
printf("------------------------\n");
for(int i =0; i < 2; i++){
FILE* file = fopen(perks_full_path[i], "r");
if (file == NULL) {
printf("Error opening \"%s\", file does not exist\n", perks_full_path[i]);
}else{
if (fgets(line, sizeof(line), file) == NULL) {
fclose(file);
return NULL;
}
while(!feof(file)){
if (fgets(line, sizeof(line), file) == NULL) {
fclose(file);
return NULL;
}
char* copiedline = strdup(line);
perk_iter++;
printf("%d. %s\n", perk_iter,copiedline);
}
if(i>0){
perk_choice[i] = perk_iter - perk_choice[i-1];
}else{
perk_choice[i] = perk_iter;
}
fclose(file);
}
}
printf("------------------------\n");
printf("Your choice: ");
int choice_perk = 0;
scanf("%d",&choice_perk);
clearInputBuffer();
int file_number = -1;
if(choice_perk <= perk_choice[0]){
file_number = 0;
} else{
file_number = 1;
}
FILE* file = fopen(perks_full_path[file_number], "r");
if (file == NULL) {
printf("Error opening \"%s\", file does not exist\n", perks_full_path[file_number]);
}else{
if (fgets(line, sizeof(line), file) == NULL) {
fclose(file);
return NULL;
}
perk_iter = 1;
while(choice_perk<perk_iter){
if (fgets(line, sizeof(line), file) == NULL) {
fclose(file);
return NULL;
}
perk_iter++;
}
if (fgets(line, sizeof(line), file) == NULL) {
fclose(file);
return NULL;
}
char* copiedline = strdup(line);
char* token = strtok(copiedline, ",");
float first_boost_value = atof(token);
token = strtok(NULL, ",");
char* first_boost_type = strdup(token);
token = strtok(NULL, ",");
float second_boost_value = atof(token);
token = strtok(NULL, "\r");
char* second_boost_type = strdup(token);
struct Perk* p = createPerk(first_boost_type,second_boost_type,first_boost_value,second_boost_value);
updateEvent(p,is_event);
return p;
}
} else{
char* normal_perks_file_name_self = malloc(20 + strlen(perk_rarity) + 1 + strlen(perk_list[0]) + 4 + 1);
char* normal_perks_file_name_group = malloc(20 + strlen(perk_rarity) + 1 + strlen(perk_list[1]) + 4 + 1);
char* all_items_perk_file_name = malloc(20 + strlen(perk_rarity) + 14 + 1);
if (normal_perks_file_name_self == NULL || normal_perks_file_name_group == NULL) {
free(perk_rarity);
free(normal_perks_file_name_self);
free(normal_perks_file_name_group);
return NULL;
}
sprintf(normal_perks_file_name_self, "../Perk_data/normal_%s_%s.csv", perk_rarity, perk_list[0]);
sprintf(normal_perks_file_name_group, "../Perk_data/normal_%s_%s.csv", perk_rarity, perk_list[1]);
sprintf(all_items_perk_file_name, "../Perk_data/normal_%s_all_items.csv", perk_rarity);
char* perks_full_path[3] = {normal_perks_file_name_self, normal_perks_file_name_group,all_items_perk_file_name};
char line[MAX_LINE_SIZE];
int perk_iter = 0;
int perk_choice[3] = {0};
printf("What do you want to do\n");
printf("------------------------\n");
for(int i = 0; i < 3; i++){
FILE* file = fopen(perks_full_path[i], "r");
if (file == NULL) {
printf("Error opening \"%s\", file does not exist\n", perks_full_path[i]);
}else{
if (fgets(line, sizeof(line), file) == NULL) {
fclose(file);
return NULL;
}
while(!feof(file)){
if (fgets(line, sizeof(line), file) == NULL) {
fclose(file);
return NULL;
}
char* copiedline = strdup(line);
perk_iter++;
printf("%d. %s\n", perk_iter,copiedline);
}
if(i>0){
perk_choice[i] = perk_iter - perk_choice[i-1];
}else{
perk_choice[i] = perk_iter;
}
fclose(file);
}
}
printf("------------------------\n");
printf("Your choice: ");
int choice_perk = 0;
scanf("%d",&choice_perk);
clearInputBuffer();
if(choice_perk <= perk_choice[0]){
}
int file_number = -1;
if(choice_perk <= perk_choice[0]){
file_number = 0;
} else{
if((choice_perk - perk_choice[0])<= perk_choice[1]){
file_number = 1;
}else{
file_number = 2;
}
}
FILE* file = fopen(perks_full_path[file_number], "r");
if (file == NULL) {
printf("Error opening \"%s\", file does not exist\n", perks_full_path[file_number]);
}else{
if (fgets(line, sizeof(line), file) == NULL) {
fclose(file);
return NULL;
}
perk_iter = 1;
while(choice_perk<perk_iter){
if (fgets(line, sizeof(line), file) == NULL) {
fclose(file);
return NULL;
}
perk_iter++;
}
if (fgets(line, sizeof(line), file) == NULL) {
fclose(file);
return NULL;
}
char* copiedline = strdup(line);
char* token = strtok(copiedline, ",");
float first_boost_value = atof(token);
token = strtok(NULL, ",");
char* first_boost_type = strdup(token);
token = strtok(NULL, ",");
float second_boost_value = atof(token);
token = strtok(NULL, "\r");
char* second_boost_type = strdup(token);
struct Perk* p = createPerk(first_boost_type,second_boost_type,first_boost_value,second_boost_value);
updateEvent(p,is_event);
return p;
}
}
return NULL;
}
void updateEvent(struct Perk* p,bool is_event) {
p->is_event = is_event;
}
char** perkLists(struct Object* o) {
char** files_names = malloc(sizeof(char*) * 2);
if (files_names == NULL) {
return NULL;
}
if(o->type == 0){
if(strcmp(o->name, "standard_cannon") == 0 || strcmp(o->name, "blast_cannon") == 0 ||strcmp(o->name, "sniper_cannon") == 0 || strcmp(o->name, "explosive_cannon") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("all_cannons");
} else if(strcmp(o->name, "galting_gun") == 0 || strcmp(o->name, "carronade") == 0 ||strcmp(o->name, "grenade_launcher") == 0 || strcmp(o->name, "railgun") == 0 || strcmp(o->name, "mine") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("none");
} else if(strcmp(o->name, "standard_mortar") == 0 || strcmp(o->name, "long_range_mortar") == 0 ||strcmp(o->name, "ballpark_mortar") == 0 || strcmp(o->name, "big_berta") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("all_mortars");
} else if(strcmp(o->name, "standard_torpedo") == 0 || strcmp(o->name, "big_torpedo") == 0 ||strcmp(o->name, "swift_torpedo") == 0 || strcmp(o->name, "triple_torpedo") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("all_torpedoes");
} else if(strcmp(o->name, "missile_launcher") == 0 || strcmp(o->name, "multi_missile") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("all_missiles");
} else if(strcmp(o->name, "flare_gun") == 0 || strcmp(o->name, "napalm_launcher") == 0 ||strcmp(o->name, "fire_bomb") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("all_fire");
} else {
free(files_names);
return NULL;
}
} else if(o->type == 1){
if(strcmp(o->name, "standard_shield") == 0 || strcmp(o->name, "big_shield") == 0){
files_names[0] = strdup(o->name);
files_names[1] = strdup("all_shields");
} else if(strcmp(o->name, "turbo") == 0){
files_names[0] = strdup(o->name);
files_names[1] = strdup("none");
} else if(strcmp(o->name, "bandage") == 0 || strcmp(o->name, "big_bandage") == 0){
files_names[0] = strdup(o->name);
files_names[1] = strdup("all_healing");
}
}
else if(o->type == 2) {
if(strcmp(o->name, "overboost") == 0 || strcmp(o->name, "nitro") == 0 || strcmp(o->name, "tesla_bolt") == 0 || strcmp(o->name, "tesla_shield") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("none");
} else if(strcmp(o->name, "frost_blaster") == 0 || strcmp(o->name, "frost_launcher") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("all_frost");
} else {
free(files_names);
return NULL;
}
}
else if(o->type == 3) {
if(strcmp(o->name, "repair_box_launcher") == 0 || strcmp(o->name, "repair_pulse") == 0 || strcmp(o->name, "duct_tape") == 0 || strcmp(o->name, "repair_bolt") == 0 || strcmp(o->name, "repair_plasma") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("all_healing");
} else {
free(files_names);
return NULL;
}
}
else if(o->type == 4) {
if(strcmp(o->name, "defence_wall") == 0 || strcmp(o->name, "defence_aura") == 0 || strcmp(o->name, "bloster_armor") == 0 || strcmp(o->name, "cleanse_pulse") == 0) {
files_names[0] = strdup(o->name);
files_names[1] = strdup("none");
} else {
free(files_names);
return NULL;
}
}
return files_names;
}