mirror of
https://github.com/komiko44240BB/BattleBay_tool_v1.0.git
synced 2026-01-19 00:37:37 +01:00
29 lines
809 B
C
29 lines
809 B
C
#include<stdio.h>
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#include<stdlib.h>
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#include<string.h>
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#include<stdbool.h>
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#include <unistd.h>
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#include "menu.h"
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#include "readobjects.h"
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#include "ships.h"
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#include "objects.h"
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//#include "readtraining.h"
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// Formula to calculate dmg and combo dmg : ( base dmg + flat train dmg + flat perk dmg ) * ( 1 + % perk dmg + % train dmg ) * ( 1 + % fire train dmg + % fire perk dmg )
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int main() {
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/*int gear[5][2] = {{5,8},{3,4},{1,2},{5,2},{2,4}};
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struct Ship* s = initialiseShip("shooter",1.2,0.9,0.5,1596,5);
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setUpShip(s,gear);*/
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//char* object_name= "standard_cannon";
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//char* rarity = "legendary";
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//struct Object* o = readObjectFile(1,object_name,rarity);
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//addOject(s,o);
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//readTraining(o,object_name);
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//printf("\n");
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//printObject(o);
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start();
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return 0;
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}
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