Files
BattleBay_tool_v1.0/main.c
komiko44240BB cd288a3215 v0.4
2024-09-14 18:02:08 +02:00

29 lines
809 B
C

#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<stdbool.h>
#include <unistd.h>
#include "menu.h"
#include "readobjects.h"
#include "ships.h"
#include "objects.h"
//#include "readtraining.h"
// Formula to calculate dmg and combo dmg : ( base dmg + flat train dmg + flat perk dmg ) * ( 1 + % perk dmg + % train dmg ) * ( 1 + % fire train dmg + % fire perk dmg )
int main() {
/*int gear[5][2] = {{5,8},{3,4},{1,2},{5,2},{2,4}};
struct Ship* s = initialiseShip("shooter",1.2,0.9,0.5,1596,5);
setUpShip(s,gear);*/
//char* object_name= "standard_cannon";
//char* rarity = "legendary";
//struct Object* o = readObjectFile(1,object_name,rarity);
//addOject(s,o);
//readTraining(o,object_name);
//printf("\n");
//printObject(o);
start();
return 0;
}