From 3033f568200c95d40e94b4d8d52a1aa3cfa47cff Mon Sep 17 00:00:00 2001 From: StevSpotted <41762297+StevSpotted@users.noreply.github.com> Date: Thu, 19 Dec 2024 15:55:42 +0100 Subject: [PATCH] fix: update player sprite timing and tick threshold --- Entities/player.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Entities/player.cpp b/Entities/player.cpp index 57b3e74..8e46045 100644 --- a/Entities/player.cpp +++ b/Entities/player.cpp @@ -25,17 +25,17 @@ void Player::draw(SDL_Renderer* renderer) { case 0: this->currentSprite = PLAYER_SPRITE_1; break; - case 5: + case 50: this->currentSprite = PLAYER_SPRITE_2; break; - case 8: + case 150: this->currentSprite = PLAYER_SPRITE_3; break; default: break; } - if (this->ticks >= 8) { + if (this->ticks >= 150) { this->ticks = 0; } else { this->ticks++;