Files
bloubloulespoissons/Utility/utility.cpp
Félix MARQUET 1343fe01e7 fix: corrige la visibilité des autres joueurs en multijoueur
- Ajout de la méthode `getPlayerId` const dans `player.cpp` et `player.h`.
- Ajout de la fonction `receivePlayerListFromServer` et `addPlayerToGame` dans `networking_client.cpp` et `networking_client.h`.
- Correction de la fonction `sendPlayerListToNewClient` et `getAllPlayers` dans `networking.cpp` et `networking.h`.
- Ajout de l'affichage des joueurs proches en mode multijoueur dans `utility.cpp` et `utility.h`.
2024-12-18 15:31:51 +01:00

253 lines
9.2 KiB
C++

//
// Created by BreizhHardware on 18/12/2024.
//
#include "utility.h"
std::mutex mtx;
std::vector<ThreadInfo> threadInfos;
void checkThreads() {
std::lock_guard<std::mutex> lock(mtx);
for (const auto& threadInfo : threadInfos) {
if (threadInfo.isRunning) {
std::cout << "Thread " << threadInfo.functionName << " (ID: " << threadInfo.id << ") is still running." << std::endl;
} else {
std::cout << "Thread " << threadInfo.functionName << " (ID: " << threadInfo.id << ") has stopped." << std::endl;
}
}
}
void displayFPS(SDL_Renderer* renderer, TTF_Font* font, int fps) {
std::string fpsText = "FPS: " + std::to_string(fps);
SDL_Color color = {0, 255, 0}; // Green
SDL_Surface* textSurface = TTF_RenderText_Solid(font, fpsText.c_str(), color);
SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
SDL_Rect textRect = {windowWidth - textSurface->w - 10, 10, textSurface->w, textSurface->h};
SDL_RenderCopy(renderer, textTexture, nullptr, &textRect);
SDL_FreeSurface(textSurface);
SDL_DestroyTexture(textTexture);
}
void displayPlayerCoord(SDL_Renderer* renderer, TTF_Font* font, int playerX, int playerY) {
Camera& camera = Camera::getInstance();
int cameraX = camera.getX();
int cameraY = camera.getY();
std::string coordText = "Camera: (" + std::to_string(cameraX) + ", " + std::to_string(cameraY) + ")";
std::string coordText2 = "Player: (" + std::to_string(playerX) + ", " + std::to_string(playerY) + ")";
SDL_Color textColor = {0, 255, 0};
SDL_Surface* textSurface = TTF_RenderText_Solid(font, coordText.c_str(), textColor);
SDL_Surface* textSurface2 = TTF_RenderText_Solid(font, coordText2.c_str(), textColor);
SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
SDL_Texture* textTexture2 = SDL_CreateTextureFromSurface(renderer, textSurface2);
SDL_Rect textRect = {10, 30, textSurface->w, textSurface->h};
SDL_Rect textRect2 = {10, 50, textSurface2->w, textSurface2->h};
SDL_RenderCopy(renderer, textTexture, nullptr, &textRect);
SDL_RenderCopy(renderer, textTexture2, nullptr, &textRect2);
SDL_FreeSurface(textSurface);
SDL_FreeSurface(textSurface2);
SDL_DestroyTexture(textTexture);
SDL_DestroyTexture(textTexture2);
}
void displayUnifiedPlayerCoord(SDL_Renderer* renderer, TTF_Font* font, int unifiedX, int unifiedY) {
std::string coordText = "Unified: (" + std::to_string(unifiedX) + ", " + std::to_string(unifiedY) + ")";
SDL_Color textColor = {0, 255, 0};
SDL_Surface* textSurface = TTF_RenderText_Solid(font, coordText.c_str(), textColor);
SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
SDL_Rect textRect = {10, 70, textSurface->w, textSurface->h};
SDL_RenderCopy(renderer, textTexture, nullptr, &textRect);
SDL_FreeSurface(textSurface);
SDL_DestroyTexture(textTexture);
}
void displayPlayerCount(SDL_Renderer* renderer, TTF_Font* font, int playerCount) {
std::string playerCountText = "Player count: " + std::to_string(playerCount);
SDL_Color color = {0, 255, 0}; // Green
SDL_Surface* textSurface = TTF_RenderText_Solid(font, playerCountText.c_str(), color);
SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
SDL_Rect textRect = {windowWidth - textSurface->w - 10, 30, textSurface->w, textSurface->h};
SDL_RenderCopy(renderer, textTexture, nullptr, &textRect);
SDL_FreeSurface(textSurface);
SDL_DestroyTexture(textTexture);
}
bool initSDL() {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << std::endl;
return false;
}
if (SDLNet_Init() < 0) {
std::cerr << "SDLNet could not initialize! SDLNet_Error: " << SDLNet_GetError() << std::endl;
return false;
}
if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048) < 0) {
std::cerr << "SDL_mixer could not initialize! SDL_mixer Error: " << Mix_GetError() << std::endl;
return false;
}
Mix_AllocateChannels(16);
// Charger la musique du menu
menuMusic = Mix_LoadMUS("../sounds/Menu.wav");
if (menuMusic == nullptr) {
std::cerr << "Erreur de chargement de la musique du menu: " << Mix_GetError() << std::endl;
return false;
}
window = SDL_CreateWindow("BloubBloub les poissons",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
windowWidth, windowHeight,
SDL_WINDOW_SHOWN);
if (window == nullptr) {
std::cerr << "Window could not be created! SDL_Error: " << SDL_GetError() << std::endl;
return false;
}
SDL_Surface* iconSurface = IMG_Load("../img/logo.png");
if(iconSurface == nullptr) {
std::cerr << "Erreur de chargement de l'icône: " << IMG_GetError() << std::endl;
} else {
SDL_SetWindowIcon(window, iconSurface);
SDL_FreeSurface(iconSurface);
}
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (renderer == nullptr) {
std::cerr << "Erreur de création du renderer: " << SDL_GetError() << std::endl;
SDL_DestroyWindow(window);
SDL_Quit();
return false;
}
if (!(IMG_Init(IMG_INIT_PNG) & IMG_INIT_PNG)) {
std::cerr << "SDL_image could not initialize! SDL_image Error: " << IMG_GetError() << std::endl;
return false;
}
if (TTF_Init() == -1) {
std::cerr << "SDL_ttf could not initialize! SDL_ttf Error: " << TTF_GetError() << std::endl;
return false;
}
if (!initEnvironment(renderer)) {
return false;
}
for (int i = 0; i < fishCount; ++i) {
std::string fishTexturePath = "../img/fish/fish" + std::to_string(i) + ".png";
SDL_Surface* fishSurface = IMG_Load(fishTexturePath.c_str());
if (fishSurface == nullptr) {
std::cerr << "Erreur de chargement de l'image du poisson: " << IMG_GetError() << std::endl;
return false;
}
fishTextures[i] = SDL_CreateTextureFromSurface(renderer, fishSurface);
if (fishTextures[i] == nullptr) {
std::cerr << "Erreur de création de la texture du poisson: " << SDL_GetError() << std::endl;
return false;
}
SDL_FreeSurface(fishSurface);
}
texturesVector = initTexture(renderer);
return true;
}
void updateFishRange(std::vector<Fish>& school, int start, int end){
while (game_running) {
std::this_thread::sleep_for(std::chrono::milliseconds(16));
{
std::lock_guard<std::mutex> lock(mtx);
Fish::insertionSort(school);
}
for (int i = start; i < end; ++i) {
school[i].cycle(i);
}
}
}
void playerMovementThread(Player& player) {
try {
std::cout << "Starting playerMovementThread for player " << player.getPlayerId() << std::endl;
while (game_running) {
player.handlePlayerMovement(ENV_WIDTH, ENV_HEIGHT, windowWidth, windowHeight);
std::this_thread::sleep_for(std::chrono::milliseconds(16)); // 60 FPS
}
std::cout << "Exiting playerMovementThread for player " << player.getPlayerId() << std::endl;
} catch (const std::exception& e) {
std::cerr << "Exception in playerMovementThread: " << e.what() << std::endl;
}
}
void updateShark(Shark &shark) {
while (game_running) {
std::this_thread::sleep_for(std::chrono::milliseconds(16));
shark.cycle();
}
}
void renderScene(std::vector<Player>& players, const std::vector<Kelp>& kelps, const std::vector<Rock>& rocks, const std::vector<Coral>& corals,Shark& shark) {
static Uint32 lastTime = 0;
static int frameCount = 0;
static int fps = 0;
//std::cout << "renderScene for " << players.size() << " players" << std::endl;
const Uint32 currentTime = SDL_GetTicks64();
frameCount++;
if (currentTime - lastTime >= 1000) {
fps = frameCount;
frameCount = 0;
lastTime = currentTime;
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
Camera& camera = Camera::getInstance();
SDL_Rect backgroundRect = { -camera.getX(), -camera.getY(), ENV_WIDTH, ENV_HEIGHT };
SDL_RenderCopy(renderer, backgroundTexture, nullptr, &backgroundRect);
for (const auto& kelp : kelps) {
kelp.draw(renderer);
}
for (const auto& rock : rocks) {
rock.draw(renderer);
}
for (const auto& coral : corals) {
coral.draw(renderer);
}
for (Fish& fish : school) {
fish.draw(renderer);
}
for (auto& player : players) {
player.draw(renderer);
}
if (isPlayingOnline) {
displayNearbyPlayers(renderer, font, players[0], players_server, 500);
}
shark.draw(renderer);
if (displayFPSFlag) {
displayFPS(renderer, font, fps);
}
SDL_RenderPresent(renderer);
}
void handleClientMessages(Player& player) {
std::cout << "messageThread started..." << std::endl;
while (messageThreadRunning) {
player.handleClientMessages();
}
std::cout << "messageThread ended" << std::endl;
}