Files
bloubloulespoissons/main.cpp
Félix MARQUET 1845c2f1c9 refactor: réorganisation du code et des fichiers
- Déplacement des fichiers `env.cpp`, `env.h`, `display.cpp`, `display.h`, `event.h` vers le répertoire `Utility`
- Ajout des nouvelles fonctions `handleQuitThread`, `handleQuit`, `cleanup` dans `close.cpp`
- Mise à jour de `CMakeLists.txt` pour inclure les nouveaux chemins des fichiers
- Mise à jour de `main.cpp` pour inclure les nouveaux chemins des fichiers
- Ajout de la gestion des threads pour les poissons, les joueurs et le requin
- Ajout de la gestion des événements de menu et de la musique de fond
2024-12-18 13:57:59 +01:00

602 lines
23 KiB
C++

#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include <SDL2/SDL_net.h>
#include <SDL2/SDL_mixer.h>
#include <iostream>
#include <vector>
#include <future>
#include <thread>
#include <mutex>
#include <atomic>
#include <cstdlib>
#include <algorithm>
#include <random>
#include "fish.h"
#include "decors.h"
#include "camera.h"
#include "Utility/display.h"
#include "Utility/env.h"
#include "Utility/utility.h"
#include "player.h"
#include "menu.h"
#include "network/networking.h"
#include "network/networking_client.h"
#include "shark.h"
#include "event.h"
#include <system_error>
std::atomic<bool> menuRunning(true);
std::mutex coutMutex;
std::vector<Fish> school;
std::vector<Player> players;
std::vector<Player> players_server;
void renderScene(std::vector<Player>& players, const std::vector<Kelp>& kelps, const std::vector<Rock>& rocks, const std::vector<Coral>& corals,Shark& shark );
void playerMovementThread(Player& player);
void handleClientMessages(Player& player);
void HandleMenuClick(Menu& menu);
void updateFishRange(std::vector<Fish>& school, int start, int end);
int pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons(int argc, char* args[]);
int pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons_mais_celle_ci_elle_lance_en_multijoueur(int argc, std::string args);
void playerMovementThread(Player& player) {
try {
std::cout << "Starting playerMovementThread for player " << player.getPlayerId() << std::endl;
while (game_running) {
player.handlePlayerMovement(ENV_WIDTH, ENV_HEIGHT, windowWidth, windowHeight);
std::this_thread::sleep_for(std::chrono::milliseconds(16)); // 60 FPS
}
std::cout << "Exiting playerMovementThread for player " << player.getPlayerId() << std::endl;
} catch (const std::exception& e) {
std::cerr << "Exception in playerMovementThread: " << e.what() << std::endl;
}
}
void handleClientMessages(Player& player) {
std::cout << "messageThread started..." << std::endl;
while (messageThreadRunning) {
player.handleClientMessages();
}
std::cout << "messageThread ended" << std::endl;
}
void HandleMenuClick(Menu& menu){
try {
while (menuRunning) {
menu.handleClickedButton();
}
} catch (const std::exception& e) {
std::cerr << "Exception in HandleMenuClick: " << e.what() << std::endl;
} catch (...) {
std::cerr << "Unknown exception in HandleMenuClick" << std::endl;
}
}
void updateFishRange(std::vector<Fish>& school, int start, int end){
while (game_running) {
std::this_thread::sleep_for(std::chrono::milliseconds(16));
{
std::lock_guard<std::mutex> lock(mtx);
Fish::insertionSort(school);
}
for (int i = start; i < end; ++i) {
school[i].cycle(i);
}
}
}
void updateShark(Shark &shark) {
while (game_running) {
std::this_thread::sleep_for(std::chrono::milliseconds(16));
shark.cycle();
}
}
void onPlayerLost(Menu &menu){
//Affiche drawLost par dessus le jeu
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
menu.drawLost(renderer);
SDL_RenderPresent(renderer);
Mix_Chunk* deathSound = Mix_LoadWAV("../sounds/death.wav");
Mix_PlayChannel(-1, deathSound, 0);
std::this_thread::sleep_for(std::chrono::seconds(8));
Mix_FreeChunk(deathSound);
menuRunning = true;
menu.changePage("Main");
menu.show();
resetAll();
}
int main(int argc, char* args[]) {
SDL_SetHint(SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR, "0");
if (!initSDL()) {
std::cerr << "Failed to initialize!" << std::endl;
return -1;
}
Menu menu(renderer);
menu.addPage("Main");
menu.addPage("Multi");
menu.addPage("Multi-Join");
menu.changePage("Main");
eventHandler.registerEvent("playerLost", onPlayerLost, std::ref(menu));
std::thread menu_thread = createThread("Menu thread", HandleMenuClick, std::ref(menu));
std::thread quit_thread = createThread("Quit thread", handleQuitThread);
menu.addText("Main", (windowWidth/2) - 300, 50, 600, 100, "BloubBloub les poissons", 1024);
menu.addImage("Main", (windowWidth/2) - 100, 150, 200, 200, "../img/logo.png");
menu.addText("Multi-Join", (windowWidth/2) - 100, 50, 200, 100, "Join", 1024);
menu.addButton("Main", (windowWidth/2) - 100, windowHeight/2 - 25, 200, 50, "Solo", 1024, [](){
std::cout << "SOlo" << std::endl;
menuRunning = false;
pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons(0, nullptr);
});
menu.addButton("Main", (windowWidth/2) - 100, (windowHeight/2 + 75) - 25, 200, 50, "Multi (WIP)", 1024, [&menu](){
std::cout << "Multi" << std::endl;
menu.changePage("Multi");
});
menu.addButton("Multi", (windowWidth/2) - 100, windowHeight/2 - 25, 200, 50, "Host", 1024, [&menu](){
std::cout << "Host" << std::endl;
isPlayingOnline = true;
menuRunning = false;
pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons_mais_celle_ci_elle_lance_en_multijoueur(0, "");
});
menu.addButton("Multi", (windowWidth/2) - 100, (windowHeight/2 + 75) - 25, 200, 50, "Join", 1024, [&menu](){
menu.changePage("Multi-Join");
});
// menu.addButton("Multi", (windowWidth/2) - 100, windowHeight/2 - 25, 200, 50, "Retour", 1024, [&menu](){
// menu.changePage("Main");
// });
menu.addButton("Multi-Join", (windowWidth/2) - 100, windowHeight/2 - 25, 200, 50, "", 24, [](){
std::cout << "IP input button clicked" << std::endl;
}, true);
menu.addButton("Multi-Join", (windowWidth/2) - 100, (windowHeight/2 + 75) - 25, 200, 50, "Join !", 1024, [&menu](){
std::cout << "Join" << std::endl;
isPlayingOnline = true;
menuRunning = false;
int port = 1234;
//char* ip = "10.30.42.206";
// Pour l'ip récupère l'interieur du bouton IP input
std::vector<Button> buttons = menu.getButtons();
std::string ip = buttons[0].inputText;
std::cout << ip << std::endl;
pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons_mais_celle_ci_elle_lance_en_multijoueur(port, ip);
});
menu.addButton("Multi-Join", (windowWidth/2) - 100, windowHeight/2 + 125, 200, 50, "Retour", 1024, [&menu](){
menu.changePage("Multi");
});
menu.addButton("Multi", (windowWidth/2) - 100, windowHeight/2 + 125, 200, 50, "Retour", 1024, [&menu](){
menu.changePage("Main");
});
if (argc > 1 && std::string(args[1]) == "69") {
std::cout << "69" << std::endl;
pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons(0, nullptr);
}else if (argc > 1 && std::string(args[1]) == "420") {
std::cout << "420" << std::endl;
std::thread timer_thread([](){
std::this_thread::sleep_for(std::chrono::seconds(10));
game_running = false;
});
pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons(0, nullptr);
timer_thread.join();
}else if (argc > 1 && std::string(args[1]) == "80085") {
isPlayingOnline = true;
menuRunning = false;
pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons_mais_celle_ci_elle_lance_en_multijoueur(0, "");
}
//menu.addButton((windowWidth/2) - 100, (windowHeight/2 + 25) + 50, 200, 50, "Multi", 1024);
menuMusic = Mix_LoadMUS("../sounds/Menu.wav");
if (menuMusic != nullptr) {
Mix_VolumeMusic(MIX_MAX_VOLUME / 4);
if (Mix_PlayMusic(menuMusic, -1) == -1) {
std::cerr << "Erreur de lecture de la musique du menu: " << Mix_GetError() << std::endl;
}
}
while (running) {
handleQuit();
if (menuRunning){
if (menu.isShown()) {
menu.draw(renderer);
}
}
}
std::cout << "Check Threads 1" << std::endl;
checkThreads();
try {
menuRunning = false;
if (menu_thread.joinable()) {
menuRunning = false;
menu_thread.join();
}
} catch (const std::system_error& e) {
std::cerr << "Exception caught: " << e.what() << std::endl;
}
checkThreads();
try{
if(quit_thread.joinable())
quit_thread.join();
}catch(const std::system_error& e){
std::cerr << "Exception caught 2: " << e.what() << std::endl;
}
if (!isPlayingOnline) {
cleanup();
}
std::cout << "Check Threads 2" << std::endl;
checkThreads();
//pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons(argc, args);
return 0;
}
int pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons(int argc, char* args[]) {
// if (!initSDL()) {
// std::cerr << "Failed to initialize!" << std::endl;
// return -1;
// }
game_running = true;
Mix_HaltMusic();
backgroundMusic = Mix_LoadMUS("../sounds/Playing.wav");
if (backgroundMusic == nullptr) {
std::cerr << "Erreur de chargement de la musique: " << Mix_GetError() << std::endl;
return false;
}
Mix_VolumeMusic(MIX_MAX_VOLUME / 4);
if (Mix_PlayMusic(backgroundMusic, -1) == -1) {
std::cerr << "Erreur de lecture de la musique: " << Mix_GetError() << std::endl;
return false;
}
Mix_PlayMusic(backgroundMusic, -1);
std::vector<Kelp> kelps;
std::vector<Rock> rocks;
std::vector<Coral> corals;
generateProceduralDecorations(kelps, rocks, corals, ENV_HEIGHT, ENV_WIDTH, renderer);
freopen("CON", "w", stdout);
freopen("CON", "w", stderr);
for (int i = 0; i < FISH_NUMBER; ++i) {
int x = rand() % ENV_WIDTH;
int y = rand() % ENV_HEIGHT;
double speedX = 0.1;
double speedY = 0.1;
std::cout << fishCount << std::endl;
int textureIndex = rand() % fishCount;
int gender = rand() % 2 == 0 ? 1 : 0;
std::cout << "Creating fish " << i << " at (" << x << ", " << y << ") with texture " << textureIndex << " and gender " << gender << std::endl;
school.emplace_back(x, y, speedX, speedY, school, i, 75, 75, renderer, gender, fishTextures[textureIndex]);
}
std::ranges::sort(school, Fish::SortByX);
std::vector<std::thread> fish_threads;
int fishPerThread = school.size() / std::thread::hardware_concurrency();
for (int i = 0; i < school.size(); i += fishPerThread) {
fish_threads.emplace_back(createThread("Fish thread", updateFishRange, std::ref(school), i, std::min(i + fishPerThread, static_cast<int>(school.size()))));
}
//std::thread quit_thread = createThread("Quit thread", handleQuitThread);
// Offline
players.emplace_back(Player(windowWidth / 2, windowHeight / 2, 5, renderer, 0));
std::thread player_thread = createThread("Player thread", playerMovementThread, std::ref(players[0]));
Shark shark(0, 0, 0.1, 0.1,0, 150, 150, renderer,players);
std::thread shark_thread = createThread("Shark thread",updateShark, std::ref(shark));
while (game_running) {
renderScene(players, kelps, rocks, corals, shark);
//handleQuit();
}
try{
if(player_thread.joinable()){
std::cout << "Killing playerThread.." << std::endl;
player_thread.join();
}
}catch(const std::system_error& e){
std::cerr << "Exception caught 1: " << e.what() << std::endl;
}
try {
std::cout << "Killing fish_threads..." << std::endl;
for (auto& fish_thread : fish_threads) {
if (fish_thread.joinable())
fish_thread.join();
}
} catch (const std::system_error& e) {
std::cerr << "Exception caught 4: " << e.what() << std::endl;
}
try {
if (shark_thread.joinable()){
std::cout << "Killing shark_thread..." << std::endl;
shark_thread.join();
}
} catch (const std::system_error& e) {
std::cerr << "Exception caught 5: " << e.what() << std::endl;
}
std::cout << "All threads killed" << std::endl;
// running = false;
school.empty();
players.clear();
eventHandler.triggerEvent("playerLost");
return 0;
}
int pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons_mais_celle_ci_elle_lance_en_multijoueur(int argc, std::string args) {
// if (!initSDL()) {
// std::cerr << "Failed to initialize!" << std::endl;
// return -1;
// }
game_running = true;
Mix_HaltMusic();
backgroundMusic = Mix_LoadMUS("../sounds/Playing.wav");
if (backgroundMusic == nullptr) {
std::cerr << "Erreur de chargement de la musique: " << Mix_GetError() << std::endl;
return false;
}
Mix_VolumeMusic(MIX_MAX_VOLUME / 4);
if (Mix_PlayMusic(backgroundMusic, -1) == -1) {
std::cerr << "Erreur de lecture de la musique: " << Mix_GetError() << std::endl;
return false;
}
Mix_PlayMusic(backgroundMusic, -1);
std::vector<Kelp> kelps;
std::vector<Rock> rocks;
std::vector<Coral> corals;
generateProceduralDecorations(kelps, rocks, corals, ENV_HEIGHT, ENV_WIDTH, renderer);
for (int i = 0; i < FISH_NUMBER; ++i) {
school.emplace_back(Fish(rand() % ENV_WIDTH, rand() % ENV_HEIGHT, 0.1, 0.1, school, i, 75, 75, renderer, rand() % 2 == 0 ? 1 : 0, fishTextures[rand() % fishCount]));
}
std::cout << "Thread: " << std::thread::hardware_concurrency() << std::endl;
std::vector<std::thread> threads;
int fishPerThread = school.size() / std::thread::hardware_concurrency();
int thread_id = 0;
for (int i = 0; i < school.size(); i += fishPerThread) {
threads.emplace_back(createThread("Fish thread", updateFishRange, std::ref(school), i, std::min(i + fishPerThread, static_cast<int>(school.size()))));
}
Shark shark(0, 0, 0.1, 0.1,0, 150, 150, renderer,players);
std::thread shark_thread = createThread("Shark", updateShark, std::ref(shark));
freopen("CON", "w", stdout);
freopen("CON", "w", stderr);
if (isPlayingOnline) {
if (argc == 0 && args == "") {
if (!initServer()) {
std::cerr << "Failed to initialize server!" << std::endl;
return -1;
}
isHost = true;
std::cout << "isHost: " << isHost << std::endl;
std::thread acceptThread = createThread("Accept thread", acceptClients);
IPaddress ip;
if (!initClient(ip, "localhost", 1234)) {
std::cerr << "Failed to initialize client!" << std::endl;
return -1;
}
players.emplace_back(Player(windowWidth / 2, windowHeight / 2, 5, renderer, 0));
std::ranges::sort(school, Fish::SortByX);
std::vector<std::thread> fish_threads;
int fishPerThread = school.size() / std::thread::hardware_concurrency();
for (int i = 0; i < school.size(); i += fishPerThread) {
fish_threads.emplace_back(createThread("Fish thread", updateFishRange, std::ref(school), i, std::min(i + fishPerThread, static_cast<int>(school.size()))));
}
messageThreadRunning = true;
std::thread messageThread = createThread("Message thread", handleClientMessages, std::ref(players[0]));
std::thread playerThread = createThread("Player thread", playerMovementThread, std::ref(players[0]));
while (game_running) {
renderScene(players, kelps, rocks, corals,shark);
SDL_Delay(10);
}
messageThreadRunning = false;
try{
//if(playerThread.joinable())
std::cout << "Killing playerThread.." << std::endl;
playerThread.join();
std::cout << "playerThread killed" << std::endl;
}catch(const std::system_error& e){
std::cerr << "Exception caught 1: " << e.what() << std::endl;
}
try {
for (auto& fish_thread : fish_threads) {
if (fish_thread.joinable())
fish_thread.join();
}
} catch (const std::system_error& e) {
std::cerr << "Exception caught 2: " << e.what() << std::endl;
}
for (auto& thread : threads) {
try {
std::cout << "Killing thread..." << std::endl;
thread.join();
std::cout << "Thread killed" << std::endl;
} catch (const std::system_error& e) {
std::cerr << "Exception caught 3: " << e.what() << std::endl;
}
}
try {
//if (messageThread.joinable())
closeClient();
std::cout << "Killing messageThread" << std::endl;
messageThread.join();
std::cout << "messageThread killed" << std::endl;
} catch (const std::system_error& e) {
std::cerr << "Exception caught 4: " << e.what() << std::endl;
}
try {
if (acceptThread.joinable()){
std::cout << "Killing acceptThread" << std::endl;
acceptThread.join();
std::cout << "acceptThread killed" << std::endl;
}
} catch (const std::system_error& e) {
std::cerr << "Exception caught 5: " << e.what() << std::endl;
}
school.empty();
players.clear();
eventHandler.triggerEvent("playerLost");
}
else if (argc > 0 && argc < 65535 && args != "") {
int port = 1234;
std::string host = args;
if (!initClient(ip, host.c_str(), 1234)) {
std::cerr << "Failed to initialize client!" << std::endl;
return -1;
}
players.emplace_back(Player(windowWidth / 2, windowHeight / 2, 5, renderer, 1));
std::ranges::sort(school, Fish::SortByX);
std::vector<std::thread> fish_threads;
int fishPerThread = school.size() / std::thread::hardware_concurrency();
for (int i = 0; i < school.size(); i += fishPerThread) {
fish_threads.emplace_back(createThread("Fish thread", updateFishRange, std::ref(school), i, std::min(i + fishPerThread, static_cast<int>(school.size()))));
}
messageThreadRunning = true;
std::thread messageThread = createThread("Message thread", handleClientMessages, std::ref(players[0]));
std::thread playerThread = createThread("Player thread", playerMovementThread, std::ref(players[0]));
while (running) {
renderScene(players, kelps, rocks, corals,shark);
SDL_Delay(10);
}
messageThreadRunning = false;
try{
//if(playerThread.joinable())
std::cout << "Killing playerThread.." << std::endl;
playerThread.join();
std::cout << "playerThread killed" << std::endl;
}catch(const std::system_error& e){
std::cerr << "Exception caught 1: " << e.what() << std::endl;
}
try {
for (auto& fish_thread : fish_threads) {
if (fish_thread.joinable())
fish_thread.join();
}
} catch (const std::system_error& e) {
std::cerr << "Exception caught 2: " << e.what() << std::endl;
}
for (auto& thread : threads) {
try {
std::cout << "Killing thread..." << std::endl;
thread.join();
std::cout << "Thread killed" << std::endl;
} catch (const std::system_error& e) {
std::cerr << "Exception caught 3: " << e.what() << std::endl;
}
}
try {
//if (messageThread.joinable())
closeClient();
std::cout << "Killing messageThread" << std::endl;
messageThread.join();
std::cout << "messageThread killed" << std::endl;
} catch (const std::system_error& e) {
std::cerr << "Exception caught 4: " << e.what() << std::endl;
}
school.empty();
players.clear();
eventHandler.triggerEvent("playerLost");
}
}
return 0;
}
void renderScene(std::vector<Player>& players, const std::vector<Kelp>& kelps, const std::vector<Rock>& rocks, const std::vector<Coral>& corals,Shark& shark) {
static Uint32 lastTime = 0;
static int frameCount = 0;
static int fps = 0;
//std::cout << "renderScene for " << players.size() << " players" << std::endl;
const Uint32 currentTime = SDL_GetTicks64();
frameCount++;
if (currentTime - lastTime >= 1000) {
fps = frameCount;
frameCount = 0;
lastTime = currentTime;
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
Camera& camera = Camera::getInstance();
SDL_Rect backgroundRect = { -camera.getX(), -camera.getY(), ENV_WIDTH, ENV_HEIGHT };
SDL_RenderCopy(renderer, backgroundTexture, nullptr, &backgroundRect);
for (const auto& kelp : kelps) {
kelp.draw(renderer);
}
for (const auto& rock : rocks) {
rock.draw(renderer);
}
for (const auto& coral : corals) {
coral.draw(renderer);
}
for (Fish& fish : school) {
fish.draw(renderer);
}
for (auto& player : players) {
player.draw(renderer);
}
shark.draw(renderer);
displayFPS(renderer, font, fps);
SDL_RenderPresent(renderer);
}