mirror of
https://github.com/BreizhHardware/bloubloulespoissons.git
synced 2026-01-18 16:47:31 +01:00
310 lines
9.1 KiB
C++
310 lines
9.1 KiB
C++
#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_ttf.h>
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#include <iostream>
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#include <vector>
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#include <thread>
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#include <mutex>
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#include <atomic>
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#include "fish.h"
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#include "decors.h"
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std::mutex mtx;
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std::atomic<bool> running(true);
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SDL_Window* window = nullptr;
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SDL_Renderer* renderer = nullptr;
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SDL_Texture* schoolTexture = nullptr;
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SDL_Texture* playerTexture = nullptr;
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std::vector<Fish> school;
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TTF_Font* font = nullptr;
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int windowWidth = 800;
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int windowHeight = 600;
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Rock rock(0, 0, 50, 255, 0, 0);
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Reef reef(300, 300);
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Kelp kelp(500, 500, 100, 4, 87, 0);
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bool initSDL();
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void handleEvents(int& playerX, int& playerY, int playerSpeed);
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void renderScene(int playerX, int playerY);
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void cleanup();
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void drawGradientBackground(SDL_Renderer* renderer) {
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for (int y = 0; y < ENV_HEIGHT; y++) {
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Uint8 blue = static_cast<Uint8>(255 * (1.0 - static_cast<float>(y) / ENV_HEIGHT));
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SDL_SetRenderDrawColor(renderer, 0, 0, blue, 255);
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SDL_RenderDrawLine(renderer, 0, y, ENV_WIDTH, y);
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}
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}
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void drawGridBackground(SDL_Renderer* renderer) {
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// Dessiner le fond bleu
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SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
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SDL_RenderClear(renderer);
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// Couleur des lignes de la grille
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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// Dessiner les lignes horizontales et les coordonnées y
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for (int y = 0; y < ENV_HEIGHT; y += 50) {
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SDL_RenderDrawLine(renderer, 0, y, ENV_WIDTH, y);
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// Afficher les coordonnées y
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std::string yText = std::to_string(y);
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SDL_Surface* textSurface = TTF_RenderText_Solid(font, yText.c_str(), {255, 255, 255});
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SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
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SDL_Rect textRect = {0, y, textSurface->w, textSurface->h};
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SDL_RenderCopy(renderer, textTexture, nullptr, &textRect);
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SDL_FreeSurface(textSurface);
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SDL_DestroyTexture(textTexture);
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}
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// Dessiner les lignes verticales et les coordonnées x
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for (int x = 0; x < ENV_WIDTH; x += 50) {
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SDL_RenderDrawLine(renderer, x, 0, x, ENV_HEIGHT);
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// Afficher les coordonnées x
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std::string xText = std::to_string(x);
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SDL_Surface* textSurface = TTF_RenderText_Solid(font, xText.c_str(), {255, 255, 255});
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SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
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SDL_Rect textRect = {x, 0, textSurface->w, textSurface->h};
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SDL_RenderCopy(renderer, textTexture, nullptr, &textRect);
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SDL_FreeSurface(textSurface);
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SDL_DestroyTexture(textTexture);
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}
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}
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// Function to update a range of fish
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void updateFishRange(std::vector<Fish>& school, int start, int end){
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while (running) {
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std::this_thread::sleep_for(std::chrono::milliseconds(16));
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std::lock_guard<std::mutex> lock(mtx);
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for (int i = start; i < end; ++i) {
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school[i].move();
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}
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}
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}
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int main(int argc, char* argv[]) {
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if (!initSDL()) {
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return 1;
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}
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for (int i = 0; i < 1000; ++i) {
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school.emplace_back(Fish(rand() % ENV_WIDTH, rand() % ENV_HEIGHT, 0.1, 0.1, school, i, 50, 50, schoolTexture, renderer, rand() % 2 == 0 ? 1 : 0));
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}
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std::vector<std::thread> threads;
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int fishPerThread = 100;
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for (int i = 0; i < school.size(); i += fishPerThread) {
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threads.emplace_back(updateFishRange, std::ref(school), i, std::min(i + fishPerThread, static_cast<int>(school.size())));
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}
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int playerX = windowWidth / 2;
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int playerY = windowHeight / 2;
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const int playerSpeed = 5;
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while (running) {
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handleEvents(playerX, playerY, playerSpeed);
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renderScene(playerX, playerY);
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SDL_Delay(10);
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}
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running = false;
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for (auto& thread : threads) {
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thread.join();
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}
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cleanup();
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return 0;
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}
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bool initSDL() {
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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std::cerr << "Erreur d'initialisation de SDL: " << SDL_GetError() << std::endl;
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return false;
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}
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if (!(IMG_Init(IMG_INIT_PNG) & IMG_INIT_PNG)) {
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std::cerr << "Erreur d'initialisation de SDL_image: " << IMG_GetError() << std::endl;
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SDL_Quit();
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return false;
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}
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if (TTF_Init() == -1) {
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std::cerr << "Erreur d'initialisation de SDL_ttf: " << TTF_GetError() << std::endl;
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SDL_Quit();
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return false;
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}
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font = TTF_OpenFont("../fonts/arial.ttf", 16);
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if (font == nullptr) {
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std::cerr << "Erreur de chargement de la police: " << TTF_GetError() << std::endl;
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TTF_Quit();
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SDL_Quit();
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return false;
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}
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window = SDL_CreateWindow("BloubBloub les poissons",
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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windowWidth, windowHeight,
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SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN);
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if (window == nullptr) {
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std::cerr << "Erreur de création de la fenêtre: " << SDL_GetError() << std::endl;
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SDL_Quit();
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return false;
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}
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SDL_Surface* iconSurface = IMG_Load("../img/mory.png");
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if(iconSurface == nullptr) {
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std::cerr << "Erreur de chargement de l'icône: " << IMG_GetError() << std::endl;
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} else {
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SDL_SetWindowIcon(window, iconSurface);
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SDL_FreeSurface(iconSurface);
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}
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (renderer == nullptr) {
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std::cerr << "Erreur de création du renderer: " << SDL_GetError() << std::endl;
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SDL_DestroyWindow(window);
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SDL_Quit();
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return false;
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}
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SDL_Surface* schoolSurface = IMG_Load("../img/poasson.png");
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schoolTexture = SDL_CreateTextureFromSurface(renderer, schoolSurface);
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SDL_FreeSurface(schoolSurface);
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SDL_Surface* playerSurface = IMG_Load("../img/player.png");
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playerTexture = SDL_CreateTextureFromSurface(renderer, playerSurface);
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SDL_FreeSurface(playerSurface);
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return true;
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}
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void handleEvents(int& playerX, int& playerY, const int playerSpeed) {
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SDL_Event event;
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const Uint8* keystate = SDL_GetKeyboardState(NULL);
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_QUIT) {
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running = false;
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} else if (event.type == SDL_WINDOWEVENT) {
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if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
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windowWidth = event.window.data1;
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windowHeight = event.window.data2;
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}
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}
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}
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if (keystate[SDL_SCANCODE_W]) {
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playerY -= playerSpeed;
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}
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if (keystate[SDL_SCANCODE_S]) {
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playerY += playerSpeed;
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}
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if (keystate[SDL_SCANCODE_A]) {
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playerX -= playerSpeed;
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}
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if (keystate[SDL_SCANCODE_D]) {
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playerX += playerSpeed;
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}
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if (keystate[SDL_SCANCODE_ESCAPE]) {
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running = false;
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}
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if (keystate[SDL_SCANCODE_F11]) {
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Uint32 flags = SDL_GetWindowFlags(window);
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if (flags & SDL_WINDOW_FULLSCREEN) {
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SDL_SetWindowFullscreen(window, 0);
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} else {
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
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}
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}
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if (keystate[SDL_SCANCODE_UP]) {
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playerY -= playerSpeed;
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for (auto& fish : school) {
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fish.y -= playerSpeed;
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}
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rock.y -= playerSpeed;
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reef.y -= playerSpeed;
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kelp.y -= playerSpeed;
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}
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if (keystate[SDL_SCANCODE_DOWN]) {
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playerY += playerSpeed;
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for (auto& fish : school) {
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fish.y += playerSpeed;
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}
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rock.y += playerSpeed;
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reef.y += playerSpeed;
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kelp.y += playerSpeed;
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}
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if (keystate[SDL_SCANCODE_LEFT]) {
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playerX -= playerSpeed;
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for (auto& fish : school) {
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fish.x -= playerSpeed;
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}
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rock.x -= playerSpeed;
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reef.x -= playerSpeed;
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kelp.x -= playerSpeed;
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}
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if (keystate[SDL_SCANCODE_RIGHT]) {
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playerX += playerSpeed;
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for (auto& fish : school) {
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fish.x += playerSpeed;
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}
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rock.x += playerSpeed;
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reef.x += playerSpeed;
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kelp.x += playerSpeed;
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}
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// Ensure player stays within environment bounds
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if (playerX < 0) {
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playerX = 0;
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} else if (playerX > ENV_WIDTH) {
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playerX = ENV_WIDTH;
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}
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if (playerY < 0) {
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playerY = 0;
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} else if (playerY > ENV_HEIGHT) {
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playerY = ENV_HEIGHT;
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}
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}
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void renderScene(int playerX, int playerY) {
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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//drawGradientBackground(renderer);
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drawGridBackground(renderer);
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rock.draw(renderer);
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reef.draw(renderer);
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kelp.draw(renderer);
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std::lock_guard<std::mutex> lock(mtx);
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for (auto& fish : school) {
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fish.draw(renderer);
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}
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SDL_Rect playerRect = { playerX, playerY, 75, 75 };
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SDL_RenderCopy(renderer, playerTexture, nullptr, &playerRect);
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SDL_RenderPresent(renderer);
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}
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void cleanup() {
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TTF_CloseFont(font);
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TTF_Quit();
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SDL_DestroyTexture(schoolTexture);
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if (renderer != nullptr) {
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SDL_DestroyRenderer(renderer);
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}
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if (window != nullptr) {
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SDL_DestroyWindow(window);
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}
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IMG_Quit();
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SDL_Quit();
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} |