Files
bloubloulespoissons/main.cpp

833 lines
31 KiB
C++

#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include <SDL2/SDL_net.h>
#include <SDL2/SDL_mixer.h>
#include <iostream>
#include <vector>
#include <future>
#include <thread>
#include <mutex>
#include <atomic>
#include <cstdlib>
#include <algorithm>
#include <random>
#include "fish.h"
#include "decors.h"
#include "camera.h"
#include "display.h"
#include "env.h"
#include "player.h"
#include "menu.h"
#include "network/networking.h"
#include "network/networking_client.h"
#include "shark.h"
#include <system_error>
std::mutex mtx;
std::atomic<bool> menuRunning(true);
std::mutex coutMutex;
SDL_Texture* playerTexture = nullptr;
SDL_Texture* fishTextures[100]; // Adjust the size as needed
std::vector<Fish> school;
std::vector<Player> players;
std::vector<Player> players_server;
struct ThreadInfo {
std::thread::id id;
std::string functionName;
bool isRunning;
};
std::vector<ThreadInfo> threadInfos;
bool initSDL();
void handleQuit();
void renderScene(std::vector<Player>& players, const std::vector<Kelp>& kelps, const std::vector<Rock>& rocks, const std::vector<Coral>& corals,Shark& shark );
void cleanup();
void closeGame();
void displayFPS(SDL_Renderer* renderer, TTF_Font* font, int fps);
void displayPlayerCoord(SDL_Renderer* renderer, TTF_Font* font, int playerX, int playerY);
void displayUnifiedPlayerCoord(SDL_Renderer* renderer, TTF_Font* font, int unifiedX, int unifiedY);
void displayPlayerCount(SDL_Renderer* renderer, TTF_Font* font, int playerCount);
void playerMovementThread(Player& player);
void handleClientMessages(Player& player);
void handleQuitThread();
void HandleMenuClick(Menu& menu);
void updateFishRange(std::vector<Fish>& school, int start, int end);
int pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons(int argc, char* args[]);
int pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons_mais_celle_ci_elle_lance_en_multijoueur(int argc, std::string args);
void checkThreads();
template <typename Function, typename... Args>
std::thread createThread(std::string key, Function&& func, Args&&... args) {
try {
std::cout << "Creating thread: " << key << std::endl;
std::thread thread([key, func = std::forward<Function>(func), ...args = std::forward<Args>(args)]() mutable {
ThreadInfo info;
info.id = std::this_thread::get_id();
info.functionName = key;
info.isRunning = true;
{
std::lock_guard<std::mutex> lock(mtx);
threadInfos.push_back(info);
}
try {
func(std::forward<Args>(args)...);
} catch (const std::exception& e) {
std::cerr << "Exception in thread " << key << ": " << e.what() << std::endl;
} catch (...) {
std::cerr << "Unknown exception in thread " << key << std::endl;
}
{
std::lock_guard<std::mutex> lock(mtx);
for (auto& threadInfo : threadInfos) {
if (threadInfo.id == std::this_thread::get_id()) {
threadInfo.isRunning = false;
break;
}
}
}
std::cout << "ThreadID = " << info.id << " ThreadFunction = " << info.functionName << " finished" << std::endl;
});
return thread;
} catch (const std::system_error& e) {
std::cerr << "Failed to create thread: " << e.what() << std::endl;
throw;
}
}
void checkThreads() {
std::lock_guard<std::mutex> lock(mtx);
for (const auto& threadInfo : threadInfos) {
if (threadInfo.isRunning) {
std::cout << "Thread " << threadInfo.functionName << " (ID: " << threadInfo.id << ") is still running." << std::endl;
} else {
std::cout << "Thread " << threadInfo.functionName << " (ID: " << threadInfo.id << ") has stopped." << std::endl;
}
}
}
void displayFPS(SDL_Renderer* renderer, TTF_Font* font, int fps) {
std::string fpsText = "FPS: " + std::to_string(fps);
SDL_Color color = {0, 255, 0}; // Green
SDL_Surface* textSurface = TTF_RenderText_Solid(font, fpsText.c_str(), color);
SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
SDL_Rect textRect = {windowWidth - textSurface->w - 10, 10, textSurface->w, textSurface->h};
SDL_RenderCopy(renderer, textTexture, nullptr, &textRect);
SDL_FreeSurface(textSurface);
SDL_DestroyTexture(textTexture);
}
void displayPlayerCoord(SDL_Renderer* renderer, TTF_Font* font, int playerX, int playerY) {
Camera& camera = Camera::getInstance();
int cameraX = camera.getX();
int cameraY = camera.getY();
std::string coordText = "Camera: (" + std::to_string(cameraX) + ", " + std::to_string(cameraY) + ")";
std::string coordText2 = "Player: (" + std::to_string(playerX) + ", " + std::to_string(playerY) + ")";
SDL_Color textColor = {0, 255, 0};
SDL_Surface* textSurface = TTF_RenderText_Solid(font, coordText.c_str(), textColor);
SDL_Surface* textSurface2 = TTF_RenderText_Solid(font, coordText2.c_str(), textColor);
SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
SDL_Texture* textTexture2 = SDL_CreateTextureFromSurface(renderer, textSurface2);
SDL_Rect textRect = {10, 30, textSurface->w, textSurface->h};
SDL_Rect textRect2 = {10, 50, textSurface2->w, textSurface2->h};
SDL_RenderCopy(renderer, textTexture, nullptr, &textRect);
SDL_RenderCopy(renderer, textTexture2, nullptr, &textRect2);
SDL_FreeSurface(textSurface);
SDL_FreeSurface(textSurface2);
SDL_DestroyTexture(textTexture);
SDL_DestroyTexture(textTexture2);
}
void displayUnifiedPlayerCoord(SDL_Renderer* renderer, TTF_Font* font, int unifiedX, int unifiedY) {
std::string coordText = "Unified: (" + std::to_string(unifiedX) + ", " + std::to_string(unifiedY) + ")";
SDL_Color textColor = {0, 255, 0};
SDL_Surface* textSurface = TTF_RenderText_Solid(font, coordText.c_str(), textColor);
SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
SDL_Rect textRect = {10, 70, textSurface->w, textSurface->h};
SDL_RenderCopy(renderer, textTexture, nullptr, &textRect);
SDL_FreeSurface(textSurface);
SDL_DestroyTexture(textTexture);
}
void displayPlayerCount(SDL_Renderer* renderer, TTF_Font* font, int playerCount) {
std::string playerCountText = "Player count: " + std::to_string(playerCount);
SDL_Color color = {0, 255, 0}; // Green
SDL_Surface* textSurface = TTF_RenderText_Solid(font, playerCountText.c_str(), color);
SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
SDL_Rect textRect = {windowWidth - textSurface->w - 10, 30, textSurface->w, textSurface->h};
SDL_RenderCopy(renderer, textTexture, nullptr, &textRect);
SDL_FreeSurface(textSurface);
SDL_DestroyTexture(textTexture);
}
bool initSDL() {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << std::endl;
return false;
}
if (SDLNet_Init() < 0) {
std::cerr << "SDLNet could not initialize! SDLNet_Error: " << SDLNet_GetError() << std::endl;
return false;
}
if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048) < 0) {
std::cerr << "SDL_mixer could not initialize! SDL_mixer Error: " << Mix_GetError() << std::endl;
return false;
}
window = SDL_CreateWindow("BloubBloub les poissons",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
windowWidth, windowHeight,
SDL_WINDOW_SHOWN);
if (window == nullptr) {
std::cerr << "Window could not be created! SDL_Error: " << SDL_GetError() << std::endl;
return false;
}
SDL_Surface* iconSurface = IMG_Load("../img/mory.png");
if(iconSurface == nullptr) {
std::cerr << "Erreur de chargement de l'icône: " << IMG_GetError() << std::endl;
} else {
SDL_SetWindowIcon(window, iconSurface);
SDL_FreeSurface(iconSurface);
}
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (renderer == nullptr) {
std::cerr << "Erreur de création du renderer: " << SDL_GetError() << std::endl;
SDL_DestroyWindow(window);
SDL_Quit();
return false;
}
if (!(IMG_Init(IMG_INIT_PNG) & IMG_INIT_PNG)) {
std::cerr << "SDL_image could not initialize! SDL_image Error: " << IMG_GetError() << std::endl;
return false;
}
if (TTF_Init() == -1) {
std::cerr << "SDL_ttf could not initialize! SDL_ttf Error: " << TTF_GetError() << std::endl;
return false;
}
if (!initEnvironment(renderer)) {
return false;
}
for (int i = 0; i < fishCount; ++i) {
std::string fishTexturePath = "../img/fish/fish" + std::to_string(i) + ".png";
SDL_Surface* fishSurface = IMG_Load(fishTexturePath.c_str());
if (fishSurface == nullptr) {
std::cerr << "Erreur de chargement de l'image du poisson: " << IMG_GetError() << std::endl;
return false;
}
fishTextures[i] = SDL_CreateTextureFromSurface(renderer, fishSurface);
if (fishTextures[i] == nullptr) {
std::cerr << "Erreur de création de la texture du poisson: " << SDL_GetError() << std::endl;
return false;
}
SDL_FreeSurface(fishSurface);
}
texturesVector = initTexture(renderer);
return true;
}
void playerMovementThread(Player& player) {
try {
std::cout << "Starting playerMovementThread for player " << player.getPlayerId() << std::endl;
while (game_running) {
player.handlePlayerMovement(ENV_WIDTH, ENV_HEIGHT, windowWidth, windowHeight);
std::this_thread::sleep_for(std::chrono::milliseconds(16)); // 60 FPS
}
std::cout << "Exiting playerMovementThread for player " << player.getPlayerId() << std::endl;
} catch (const std::exception& e) {
std::cerr << "Exception in playerMovementThread: " << e.what() << std::endl;
}
}
void handleClientMessages(Player& player) {
std::cout << "messageThread started..." << std::endl;
while (messageThreadRunning) {
player.handleClientMessages();
}
std::cout << "messageThread ended" << std::endl;
}
void handleQuitThread() {
std::cout << "handleQuitThread..." << std::endl;
while (game_running) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
handleQuit();
}
std::cout << "handleQuitThread" << std::endl;
};
void HandleMenuClick(Menu& menu){
try {
while (menuRunning) {
menu.handleClickedButton();
}
} catch (const std::exception& e) {
std::cerr << "Exception in HandleMenuClick: " << e.what() << std::endl;
} catch (...) {
std::cerr << "Unknown exception in HandleMenuClick" << std::endl;
}
}
void updateFishRange(std::vector<Fish>& school, int start, int end){
while (game_running) {
std::this_thread::sleep_for(std::chrono::milliseconds(16));
{
std::lock_guard<std::mutex> lock(mtx);
Fish::insertionSort(school);
}
for (int i = start; i < end; ++i) {
school[i].cycle(i);
}
}
}
void updateShark(Shark &shark) {
while (game_running) {
std::this_thread::sleep_for(std::chrono::milliseconds(16));
shark.cycle();
}
}
int main(int argc, char* args[]) {
SDL_SetHint(SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR, "0");
if (!initSDL()) {
std::cerr << "Failed to initialize!" << std::endl;
return -1;
}
Menu menu(renderer);
menu.addPage("Main");
menu.addPage("Multi");
menu.addPage("Multi-Join");
menu.changePage("Main");
std::thread menu_thread = createThread("Menu thread", HandleMenuClick, std::ref(menu));
std::thread quit_thread = createThread("Quit thread", handleQuitThread);
menu.addText("Main", (windowWidth/2) - 300, 50, 600, 100, "BloubBloub les poissons", 1024);
menu.addText("Multi-Join", (windowWidth/2) - 100, 50, 200, 100, "Join", 1024);
menu.addButton("Main", (windowWidth/2) - 100, windowHeight/2 - 25, 200, 50, "Solo", 1024, [](){
std::cout << "SOlo" << std::endl;
menuRunning = false;
pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons(0, nullptr);
});
menu.addButton("Main", (windowWidth/2) - 100, (windowHeight/2 + 75) - 25, 200, 50, "Multi (WIP)", 1024, [&menu](){
std::cout << "Multi" << std::endl;
menu.changePage("Multi");
});
menu.addButton("Multi", (windowWidth/2) - 100, windowHeight/2 - 25, 200, 50, "Host", 1024, [&menu](){
std::cout << "Host" << std::endl;
isPlayingOnline = true;
menuRunning = false;
pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons_mais_celle_ci_elle_lance_en_multijoueur(0, "");
});
menu.addButton("Multi", (windowWidth/2) - 100, (windowHeight/2 + 75) - 25, 200, 50, "Join", 1024, [&menu](){
menu.changePage("Multi-Join");
});
// menu.addButton("Multi", (windowWidth/2) - 100, windowHeight/2 - 25, 200, 50, "Retour", 1024, [&menu](){
// menu.changePage("Main");
// });
menu.addButton("Multi-Join", (windowWidth/2) - 100, windowHeight/2 - 25, 200, 50, "", 24, [](){
std::cout << "IP input button clicked" << std::endl;
}, true);
menu.addButton("Multi-Join", (windowWidth/2) - 100, (windowHeight/2 + 75) - 25, 200, 50, "Join !", 1024, [&menu](){
std::cout << "Join" << std::endl;
isPlayingOnline = true;
menuRunning = false;
int port = 1234;
//char* ip = "10.30.42.206";
// Pour l'ip récupère l'interieur du bouton IP input
std::vector<Button> buttons = menu.getButtons();
std::string ip = buttons[0].inputText;
std::cout << ip << std::endl;
pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons_mais_celle_ci_elle_lance_en_multijoueur(port, ip);
});
menu.addButton("Multi-Join", (windowWidth/2) - 100, windowHeight/2 + 125, 200, 50, "Retour", 1024, [&menu](){
menu.changePage("Multi");
});
menu.addButton("Multi", (windowWidth/2) - 100, windowHeight/2 + 125, 200, 50, "Retour", 1024, [&menu](){
menu.changePage("Main");
});
if (argc > 1 && std::string(args[1]) == "69") {
std::cout << "69" << std::endl;
pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons(0, nullptr);
}else if (argc > 1 && std::string(args[1]) == "420") {
std::cout << "420" << std::endl;
std::thread timer_thread([](){
std::this_thread::sleep_for(std::chrono::seconds(10));
game_running = false;
});
pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons(0, nullptr);
timer_thread.join();
}else if (argc > 1 && std::string(args[1]) == "80085") {
isPlayingOnline = true;
menuRunning = false;
pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons_mais_celle_ci_elle_lance_en_multijoueur(0, "");
}
//menu.addButton((windowWidth/2) - 100, (windowHeight/2 + 25) + 50, 200, 50, "Multi", 1024);
while (running) {
handleQuit();
if (menuRunning){
if (menu.isShown()) {
menu.draw(renderer);
}
}
}
std::cout << "Check Threads 1" << std::endl;
checkThreads();
try {
menuRunning = false;
if (menu_thread.joinable()) {
menuRunning = false;
menu_thread.join();
}
} catch (const std::system_error& e) {
std::cerr << "Exception caught: " << e.what() << std::endl;
}
checkThreads();
try{
if(quit_thread.joinable())
quit_thread.join();
}catch(const std::system_error& e){
std::cerr << "Exception caught 2: " << e.what() << std::endl;
}
if (!isPlayingOnline) {
cleanup();
}
std::cout << "Check Threads 2" << std::endl;
checkThreads();
//pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons(argc, args);
return 0;
}
int pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons(int argc, char* args[]) {
// if (!initSDL()) {
// std::cerr << "Failed to initialize!" << std::endl;
// return -1;
// }
game_running = true;
std::vector<Kelp> kelps;
std::vector<Rock> rocks;
std::vector<Coral> corals;
generateProceduralDecorations(kelps, rocks, corals, ENV_HEIGHT, ENV_WIDTH, renderer);
freopen("CON", "w", stdout);
freopen("CON", "w", stderr);
for (int i = 0; i < FISH_NUMBER ; ++i) {
school.emplace_back(rand() % ENV_WIDTH, rand() % ENV_HEIGHT, 0.1, 0.1, school, i, 75, 75, renderer, rand() % 2 == 0 ? 1 : 0, fishTextures[rand() % fishCount]);
}
std::ranges::sort(school, Fish::SortByX);
std::vector<std::thread> fish_threads;
int fishPerThread = school.size() / std::thread::hardware_concurrency();
for (int i = 0; i < school.size(); i += fishPerThread) {
fish_threads.emplace_back(createThread("Fish thread", updateFishRange, std::ref(school), i, std::min(i + fishPerThread, static_cast<int>(school.size()))));
}
//std::thread quit_thread = createThread("Quit thread", handleQuitThread);
// Offline
players.emplace_back(Player(windowWidth / 2, windowHeight / 2, 5, renderer, 0));
std::thread player_thread = createThread("Player thread", playerMovementThread, std::ref(players[0]));
Shark shark(0, 0, 0.1, 0.1,0, 150, 150, renderer,players);
std::thread shark_thread = createThread("Shark thread",updateShark, std::ref(shark));
while (game_running) {
renderScene(players, kelps, rocks, corals, shark);
//handleQuit();
}
try{
if(player_thread.joinable()){
std::cout << "Killing playerThread.." << std::endl;
player_thread.join();
}
}catch(const std::system_error& e){
std::cerr << "Exception caught 1: " << e.what() << std::endl;
}
try {
std::cout << "Killing fish_threads..." << std::endl;
for (auto& fish_thread : fish_threads) {
if (fish_thread.joinable())
fish_thread.join();
}
} catch (const std::system_error& e) {
std::cerr << "Exception caught 4: " << e.what() << std::endl;
}
try {
if (shark_thread.joinable()){
std::cout << "Killing shark_thread..." << std::endl;
shark_thread.join();
}
} catch (const std::system_error& e) {
std::cerr << "Exception caught 5: " << e.what() << std::endl;
}
std::cout << "All threads killed" << std::endl;
running = false;
return 0;
}
int pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons_mais_celle_ci_elle_lance_en_multijoueur(int argc, std::string args) {
// if (!initSDL()) {
// std::cerr << "Failed to initialize!" << std::endl;
// return -1;
// }
game_running = true;
std::vector<Kelp> kelps;
std::vector<Rock> rocks;
std::vector<Coral> corals;
generateProceduralDecorations(kelps, rocks, corals, ENV_HEIGHT, ENV_WIDTH, renderer);
for (int i = 0; i < FISH_NUMBER; ++i) {
school.emplace_back(Fish(rand() % ENV_WIDTH, rand() % ENV_HEIGHT, 0.1, 0.1, school, i, 75, 75, renderer, rand() % 2 == 0 ? 1 : 0, fishTextures[rand() % fishCount]));
}
std::cout << "Thread: " << std::thread::hardware_concurrency() << std::endl;
std::vector<std::thread> threads;
int fishPerThread = school.size() / std::thread::hardware_concurrency();
int thread_id = 0;
for (int i = 0; i < school.size(); i += fishPerThread) {
threads.emplace_back(createThread("Fish thread", updateFishRange, std::ref(school), i, std::min(i + fishPerThread, static_cast<int>(school.size()))));
}
Shark shark(0, 0, 0.1, 0.1,0, 150, 150, renderer,players);
std::thread shark_thread = createThread("Shark", updateShark, std::ref(shark));
freopen("CON", "w", stdout);
freopen("CON", "w", stderr);
if (isPlayingOnline) {
if (argc == 0 && args == "") {
if (!initServer()) {
std::cerr << "Failed to initialize server!" << std::endl;
return -1;
}
isHost = true;
std::cout << "isHost: " << isHost << std::endl;
std::thread acceptThread = createThread("Accept thread", acceptClients);
IPaddress ip;
if (!initClient(ip, "localhost", 1234)) {
std::cerr << "Failed to initialize client!" << std::endl;
return -1;
}
players.emplace_back(Player(windowWidth / 2, windowHeight / 2, 5, renderer, 0));
std::ranges::sort(school, Fish::SortByX);
std::vector<std::thread> fish_threads;
int fishPerThread = school.size() / std::thread::hardware_concurrency();
for (int i = 0; i < school.size(); i += fishPerThread) {
fish_threads.emplace_back(createThread("Fish thread", updateFishRange, std::ref(school), i, std::min(i + fishPerThread, static_cast<int>(school.size()))));
}
messageThreadRunning = true;
std::thread messageThread = createThread("Message thread", handleClientMessages, std::ref(players[0]));
std::thread playerThread = createThread("Player thread", playerMovementThread, std::ref(players[0]));
while (game_running) {
renderScene(players, kelps, rocks, corals,shark);
SDL_Delay(10);
}
messageThreadRunning = false;
try{
//if(playerThread.joinable())
std::cout << "Killing playerThread.." << std::endl;
playerThread.join();
std::cout << "playerThread killed" << std::endl;
}catch(const std::system_error& e){
std::cerr << "Exception caught 1: " << e.what() << std::endl;
}
try {
for (auto& fish_thread : fish_threads) {
if (fish_thread.joinable())
fish_thread.join();
}
} catch (const std::system_error& e) {
std::cerr << "Exception caught 2: " << e.what() << std::endl;
}
for (auto& thread : threads) {
try {
std::cout << "Killing thread..." << std::endl;
thread.join();
std::cout << "Thread killed" << std::endl;
} catch (const std::system_error& e) {
std::cerr << "Exception caught 3: " << e.what() << std::endl;
}
}
try {
//if (messageThread.joinable())
closeClient();
std::cout << "Killing messageThread" << std::endl;
messageThread.join();
std::cout << "messageThread killed" << std::endl;
} catch (const std::system_error& e) {
std::cerr << "Exception caught 4: " << e.what() << std::endl;
}
try {
if (acceptThread.joinable()){
std::cout << "Killing acceptThread" << std::endl;
acceptThread.join();
std::cout << "acceptThread killed" << std::endl;
}
} catch (const std::system_error& e) {
std::cerr << "Exception caught 5: " << e.what() << std::endl;
}
running = false;
}
else if (argc > 0 && argc < 65535 && args != "") {
int port = 1234;
std::string host = args;
if (!initClient(ip, host.c_str(), 1234)) {
std::cerr << "Failed to initialize client!" << std::endl;
return -1;
}
players.emplace_back(Player(windowWidth / 2, windowHeight / 2, 5, renderer, 1));
std::ranges::sort(school, Fish::SortByX);
std::vector<std::thread> fish_threads;
int fishPerThread = school.size() / std::thread::hardware_concurrency();
for (int i = 0; i < school.size(); i += fishPerThread) {
fish_threads.emplace_back(createThread("Fish thread", updateFishRange, std::ref(school), i, std::min(i + fishPerThread, static_cast<int>(school.size()))));
}
messageThreadRunning = true;
std::thread messageThread = createThread("Message thread", handleClientMessages, std::ref(players[0]));
std::thread playerThread = createThread("Player thread", playerMovementThread, std::ref(players[0]));
while (running) {
renderScene(players, kelps, rocks, corals,shark);
SDL_Delay(10);
}
messageThreadRunning = false;
try{
//if(playerThread.joinable())
std::cout << "Killing playerThread.." << std::endl;
playerThread.join();
std::cout << "playerThread killed" << std::endl;
}catch(const std::system_error& e){
std::cerr << "Exception caught 1: " << e.what() << std::endl;
}
try {
for (auto& fish_thread : fish_threads) {
if (fish_thread.joinable())
fish_thread.join();
}
} catch (const std::system_error& e) {
std::cerr << "Exception caught 2: " << e.what() << std::endl;
}
for (auto& thread : threads) {
try {
std::cout << "Killing thread..." << std::endl;
thread.join();
std::cout << "Thread killed" << std::endl;
} catch (const std::system_error& e) {
std::cerr << "Exception caught 3: " << e.what() << std::endl;
}
}
try {
//if (messageThread.joinable())
closeClient();
std::cout << "Killing messageThread" << std::endl;
messageThread.join();
std::cout << "messageThread killed" << std::endl;
} catch (const std::system_error& e) {
std::cerr << "Exception caught 4: " << e.what() << std::endl;
}
running = false;
}
}
return 0;
}
void handleQuit() {
SDL_Event event;
const Uint8* keystate = SDL_GetKeyboardState(NULL);
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
if (isPlayingOnline && isHost) {
closeServer();
}
game_running = false;
}
}
if (keystate[SDL_SCANCODE_ESCAPE]) {
if (isPlayingOnline && isHost) {
closeServer();
}
game_running = false;
}
}
void renderScene(std::vector<Player>& players, const std::vector<Kelp>& kelps, const std::vector<Rock>& rocks, const std::vector<Coral>& corals,Shark& shark) {
static Uint32 lastTime = 0;
static int frameCount = 0;
static int fps = 0;
//std::cout << "renderScene for " << players.size() << " players" << std::endl;
const Uint32 currentTime = SDL_GetTicks64();
frameCount++;
if (currentTime - lastTime >= 1000) {
fps = frameCount;
frameCount = 0;
lastTime = currentTime;
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
Camera& camera = Camera::getInstance();
SDL_Rect backgroundRect = { -camera.getX(), -camera.getY(), ENV_WIDTH, ENV_HEIGHT };
SDL_RenderCopy(renderer, backgroundTexture, nullptr, &backgroundRect);
for (const auto& kelp : kelps) {
kelp.draw(renderer);
}
for (const auto& rock : rocks) {
rock.draw(renderer);
}
for (const auto& coral : corals) {
coral.draw(renderer);
}
for (Fish& fish : school) {
fish.draw(renderer);
}
for (auto& player : players) {
player.draw(renderer);
}
shark.draw(renderer);
displayFPS(renderer, font, fps);
SDL_RenderPresent(renderer);
}
void cleanup() {
try {
if (font != nullptr) {
TTF_CloseFont(font);
font = nullptr;
}
} catch (const std::exception& e) {
std::cerr << "Exception caught for CloseFont: " << e.what() << std::endl;
}
try {
TTF_Quit();
} catch (const std::exception& e) {
std::cerr << "Exception caught for TTF_Quit: " << e.what() << std::endl;
}
try {
if (playerTexture != nullptr) {
SDL_DestroyTexture(playerTexture);
playerTexture = nullptr;
}
} catch (const std::exception& e) {
std::cerr << "Exception caught for DestroyTexture (playerTexture): " << e.what() << std::endl;
}
for (int i = 0; i < fishCount; ++i) {
try {
if (fishTextures[i] != nullptr) {
SDL_DestroyTexture(fishTextures[i]);
fishTextures[i] = nullptr;
}
} catch (const std::exception& e) {
std::cerr << "Exception caught for DestroyTexture (fishTextures[" << i << "]): " << e.what() << std::endl;
}
}
try {
if (renderer != nullptr) {
SDL_DestroyRenderer(renderer);
renderer = nullptr;
}
} catch (const std::exception& e) {
std::cerr << "Exception caught for DestroyRenderer: " << e.what() << std::endl;
}
try {
if (window != nullptr) {
SDL_DestroyWindow(window);
window = nullptr;
}
} catch (const std::exception& e) {
std::cerr << "Exception caught for DestroyWindow: " << e.what() << std::endl;
}
try {
IMG_Quit();
} catch (const std::exception& e) {
std::cerr << "Exception caught for IMG_Quit: " << e.what() << std::endl;
}
try {
SDLNet_Quit();
} catch (const std::exception& e) {
std::cerr << "Exception caught for SDLNet_Quit: " << e.what() << std::endl;
}
try {
Mix_CloseAudio();
} catch (const std::exception& e) {
std::cerr << "Exception caught for Mix_CloseAudio: " << e.what() << std::endl;
}
try {
SDL_Quit();
} catch (const std::exception& e) {
std::cerr << "Exception caught for SDL_Quit: " << e.what() << std::endl;
}
}