mirror of
https://github.com/BreizhHardware/bloubloulespoissons.git
synced 2026-01-18 16:47:31 +01:00
851 lines
32 KiB
C++
851 lines
32 KiB
C++
#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_ttf.h>
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#include <SDL2/SDL_net.h>
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#include <SDL2/SDL_mixer.h>
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#include <iostream>
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#include <vector>
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#include <future>
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#include <thread>
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#include <mutex>
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#include <atomic>
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#include <cstdlib>
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#include <algorithm>
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#include <random>
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#include "fish.h"
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#include "decors.h"
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#include "camera.h"
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#include "display.h"
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#include "env.h"
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#include "player.h"
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#include "menu.h"
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#include "network/networking.h"
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#include "network/networking_client.h"
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#include "shark.h"
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#include <system_error>
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std::mutex mtx;
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std::atomic<bool> menuRunning(true);
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std::mutex coutMutex;
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SDL_Texture* playerTexture = nullptr;
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SDL_Texture* fishTextures[100]; // Adjust the size as needed
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std::vector<Fish> school;
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std::vector<Player> players;
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std::vector<Player> players_server;
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struct ThreadInfo {
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std::thread::id id;
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std::string functionName;
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bool isRunning;
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};
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std::vector<ThreadInfo> threadInfos;
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bool initSDL();
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void handleQuit();
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void renderScene(std::vector<Player>& players, const std::vector<Kelp>& kelps, const std::vector<Rock>& rocks, const std::vector<Coral>& corals,Shark& shark );
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void cleanup();
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void closeGame();
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void displayFPS(SDL_Renderer* renderer, TTF_Font* font, int fps);
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void displayPlayerCoord(SDL_Renderer* renderer, TTF_Font* font, int playerX, int playerY);
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void displayUnifiedPlayerCoord(SDL_Renderer* renderer, TTF_Font* font, int unifiedX, int unifiedY);
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void displayPlayerCount(SDL_Renderer* renderer, TTF_Font* font, int playerCount);
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void playerMovementThread(Player& player);
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void handleClientMessages(Player& player);
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void handleQuitThread();
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void HandleMenuClick(Menu& menu);
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void updateFishRange(std::vector<Fish>& school, int start, int end);
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int pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons(int argc, char* args[]);
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int pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons_mais_celle_ci_elle_lance_en_multijoueur(int argc, std::string args);
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void checkThreads();
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template <typename Function, typename... Args>
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std::thread createThread(std::string key, Function&& func, Args&&... args) {
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try {
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std::cout << "Creating thread: " << key << std::endl;
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std::thread thread([key, func = std::forward<Function>(func), ...args = std::forward<Args>(args)]() mutable {
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ThreadInfo info;
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info.id = std::this_thread::get_id();
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info.functionName = key;
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info.isRunning = true;
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{
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std::lock_guard<std::mutex> lock(mtx);
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threadInfos.push_back(info);
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}
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try {
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func(std::forward<Args>(args)...);
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} catch (const std::exception& e) {
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std::cerr << "Exception in thread " << key << ": " << e.what() << std::endl;
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} catch (...) {
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std::cerr << "Unknown exception in thread " << key << std::endl;
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}
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{
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std::lock_guard<std::mutex> lock(mtx);
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for (auto& threadInfo : threadInfos) {
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if (threadInfo.id == std::this_thread::get_id()) {
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threadInfo.isRunning = false;
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break;
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}
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}
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}
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std::cout << "ThreadID = " << info.id << " ThreadFunction = " << info.functionName << " finished" << std::endl;
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});
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return thread;
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} catch (const std::system_error& e) {
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std::cerr << "Failed to create thread: " << e.what() << std::endl;
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throw;
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}
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}
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void checkThreads() {
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std::lock_guard<std::mutex> lock(mtx);
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for (const auto& threadInfo : threadInfos) {
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if (threadInfo.isRunning) {
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std::cout << "Thread " << threadInfo.functionName << " (ID: " << threadInfo.id << ") is still running." << std::endl;
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} else {
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std::cout << "Thread " << threadInfo.functionName << " (ID: " << threadInfo.id << ") has stopped." << std::endl;
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}
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}
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}
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void displayFPS(SDL_Renderer* renderer, TTF_Font* font, int fps) {
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std::string fpsText = "FPS: " + std::to_string(fps);
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SDL_Color color = {0, 255, 0}; // Green
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SDL_Surface* textSurface = TTF_RenderText_Solid(font, fpsText.c_str(), color);
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SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
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SDL_Rect textRect = {windowWidth - textSurface->w - 10, 10, textSurface->w, textSurface->h};
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SDL_RenderCopy(renderer, textTexture, nullptr, &textRect);
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SDL_FreeSurface(textSurface);
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SDL_DestroyTexture(textTexture);
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}
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void displayPlayerCoord(SDL_Renderer* renderer, TTF_Font* font, int playerX, int playerY) {
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Camera& camera = Camera::getInstance();
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int cameraX = camera.getX();
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int cameraY = camera.getY();
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std::string coordText = "Camera: (" + std::to_string(cameraX) + ", " + std::to_string(cameraY) + ")";
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std::string coordText2 = "Player: (" + std::to_string(playerX) + ", " + std::to_string(playerY) + ")";
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SDL_Color textColor = {0, 255, 0};
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SDL_Surface* textSurface = TTF_RenderText_Solid(font, coordText.c_str(), textColor);
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SDL_Surface* textSurface2 = TTF_RenderText_Solid(font, coordText2.c_str(), textColor);
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SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
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SDL_Texture* textTexture2 = SDL_CreateTextureFromSurface(renderer, textSurface2);
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SDL_Rect textRect = {10, 30, textSurface->w, textSurface->h};
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SDL_Rect textRect2 = {10, 50, textSurface2->w, textSurface2->h};
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SDL_RenderCopy(renderer, textTexture, nullptr, &textRect);
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SDL_RenderCopy(renderer, textTexture2, nullptr, &textRect2);
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SDL_FreeSurface(textSurface);
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SDL_FreeSurface(textSurface2);
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SDL_DestroyTexture(textTexture);
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SDL_DestroyTexture(textTexture2);
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}
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void displayUnifiedPlayerCoord(SDL_Renderer* renderer, TTF_Font* font, int unifiedX, int unifiedY) {
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std::string coordText = "Unified: (" + std::to_string(unifiedX) + ", " + std::to_string(unifiedY) + ")";
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SDL_Color textColor = {0, 255, 0};
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SDL_Surface* textSurface = TTF_RenderText_Solid(font, coordText.c_str(), textColor);
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SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
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SDL_Rect textRect = {10, 70, textSurface->w, textSurface->h};
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SDL_RenderCopy(renderer, textTexture, nullptr, &textRect);
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SDL_FreeSurface(textSurface);
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SDL_DestroyTexture(textTexture);
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}
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void displayPlayerCount(SDL_Renderer* renderer, TTF_Font* font, int playerCount) {
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std::string playerCountText = "Player count: " + std::to_string(playerCount);
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SDL_Color color = {0, 255, 0}; // Green
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SDL_Surface* textSurface = TTF_RenderText_Solid(font, playerCountText.c_str(), color);
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SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
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SDL_Rect textRect = {windowWidth - textSurface->w - 10, 30, textSurface->w, textSurface->h};
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SDL_RenderCopy(renderer, textTexture, nullptr, &textRect);
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SDL_FreeSurface(textSurface);
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SDL_DestroyTexture(textTexture);
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}
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bool initSDL() {
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << std::endl;
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return false;
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}
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if (SDLNet_Init() < 0) {
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std::cerr << "SDLNet could not initialize! SDLNet_Error: " << SDLNet_GetError() << std::endl;
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return false;
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}
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if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048) < 0) {
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std::cerr << "SDL_mixer could not initialize! SDL_mixer Error: " << Mix_GetError() << std::endl;
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return false;
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}
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window = SDL_CreateWindow("BloubBloub les poissons",
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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windowWidth, windowHeight,
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SDL_WINDOW_SHOWN);
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if (window == nullptr) {
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std::cerr << "Window could not be created! SDL_Error: " << SDL_GetError() << std::endl;
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return false;
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}
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SDL_Surface* iconSurface = IMG_Load("../img/logo.png");
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if(iconSurface == nullptr) {
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std::cerr << "Erreur de chargement de l'icône: " << IMG_GetError() << std::endl;
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} else {
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SDL_SetWindowIcon(window, iconSurface);
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SDL_FreeSurface(iconSurface);
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}
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (renderer == nullptr) {
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std::cerr << "Erreur de création du renderer: " << SDL_GetError() << std::endl;
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SDL_DestroyWindow(window);
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SDL_Quit();
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return false;
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}
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if (!(IMG_Init(IMG_INIT_PNG) & IMG_INIT_PNG)) {
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std::cerr << "SDL_image could not initialize! SDL_image Error: " << IMG_GetError() << std::endl;
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return false;
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}
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if (TTF_Init() == -1) {
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std::cerr << "SDL_ttf could not initialize! SDL_ttf Error: " << TTF_GetError() << std::endl;
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return false;
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}
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if (!initEnvironment(renderer)) {
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return false;
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}
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for (int i = 0; i < fishCount; ++i) {
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std::string fishTexturePath = "../img/fish/fish" + std::to_string(i) + ".png";
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SDL_Surface* fishSurface = IMG_Load(fishTexturePath.c_str());
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if (fishSurface == nullptr) {
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std::cerr << "Erreur de chargement de l'image du poisson: " << IMG_GetError() << std::endl;
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return false;
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}
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fishTextures[i] = SDL_CreateTextureFromSurface(renderer, fishSurface);
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if (fishTextures[i] == nullptr) {
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std::cerr << "Erreur de création de la texture du poisson: " << SDL_GetError() << std::endl;
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return false;
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}
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SDL_FreeSurface(fishSurface);
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}
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texturesVector = initTexture(renderer);
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return true;
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}
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void playerMovementThread(Player& player) {
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try {
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std::cout << "Starting playerMovementThread for player " << player.getPlayerId() << std::endl;
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while (game_running) {
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player.handlePlayerMovement(ENV_WIDTH, ENV_HEIGHT, windowWidth, windowHeight);
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std::this_thread::sleep_for(std::chrono::milliseconds(16)); // 60 FPS
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}
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std::cout << "Exiting playerMovementThread for player " << player.getPlayerId() << std::endl;
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} catch (const std::exception& e) {
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std::cerr << "Exception in playerMovementThread: " << e.what() << std::endl;
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}
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}
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void handleClientMessages(Player& player) {
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std::cout << "messageThread started..." << std::endl;
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while (messageThreadRunning) {
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player.handleClientMessages();
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}
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std::cout << "messageThread ended" << std::endl;
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}
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void handleQuitThread() {
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std::cout << "handleQuitThread..." << std::endl;
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while (game_running) {
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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handleQuit();
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}
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std::cout << "handleQuitThread" << std::endl;
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};
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void HandleMenuClick(Menu& menu){
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try {
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while (menuRunning) {
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menu.handleClickedButton();
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}
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} catch (const std::exception& e) {
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std::cerr << "Exception in HandleMenuClick: " << e.what() << std::endl;
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} catch (...) {
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std::cerr << "Unknown exception in HandleMenuClick" << std::endl;
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}
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}
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void updateFishRange(std::vector<Fish>& school, int start, int end){
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while (game_running) {
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std::this_thread::sleep_for(std::chrono::milliseconds(16));
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{
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std::lock_guard<std::mutex> lock(mtx);
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Fish::insertionSort(school);
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}
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for (int i = start; i < end; ++i) {
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school[i].cycle(i);
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}
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}
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}
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void updateShark(Shark &shark) {
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while (game_running) {
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std::this_thread::sleep_for(std::chrono::milliseconds(16));
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shark.cycle();
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}
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}
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int main(int argc, char* args[]) {
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SDL_SetHint(SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR, "0");
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if (!initSDL()) {
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std::cerr << "Failed to initialize!" << std::endl;
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return -1;
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}
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Menu menu(renderer);
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menu.addPage("Main");
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menu.addPage("Multi");
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menu.addPage("Multi-Join");
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menu.changePage("Main");
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std::thread menu_thread = createThread("Menu thread", HandleMenuClick, std::ref(menu));
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std::thread quit_thread = createThread("Quit thread", handleQuitThread);
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menu.addText("Main", (windowWidth/2) - 300, 50, 600, 100, "BloubBloub les poissons", 1024);
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menu.addText("Multi-Join", (windowWidth/2) - 100, 50, 200, 100, "Join", 1024);
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menu.addButton("Main", (windowWidth/2) - 100, windowHeight/2 - 25, 200, 50, "Solo", 1024, [](){
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std::cout << "SOlo" << std::endl;
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menuRunning = false;
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pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons(0, nullptr);
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});
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menu.addButton("Main", (windowWidth/2) - 100, (windowHeight/2 + 75) - 25, 200, 50, "Multi (WIP)", 1024, [&menu](){
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std::cout << "Multi" << std::endl;
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menu.changePage("Multi");
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});
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menu.addButton("Multi", (windowWidth/2) - 100, windowHeight/2 - 25, 200, 50, "Host", 1024, [&menu](){
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std::cout << "Host" << std::endl;
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isPlayingOnline = true;
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menuRunning = false;
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pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons_mais_celle_ci_elle_lance_en_multijoueur(0, "");
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});
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menu.addButton("Multi", (windowWidth/2) - 100, (windowHeight/2 + 75) - 25, 200, 50, "Join", 1024, [&menu](){
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menu.changePage("Multi-Join");
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});
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// menu.addButton("Multi", (windowWidth/2) - 100, windowHeight/2 - 25, 200, 50, "Retour", 1024, [&menu](){
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// menu.changePage("Main");
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// });
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menu.addButton("Multi-Join", (windowWidth/2) - 100, windowHeight/2 - 25, 200, 50, "", 24, [](){
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std::cout << "IP input button clicked" << std::endl;
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}, true);
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menu.addButton("Multi-Join", (windowWidth/2) - 100, (windowHeight/2 + 75) - 25, 200, 50, "Join !", 1024, [&menu](){
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std::cout << "Join" << std::endl;
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isPlayingOnline = true;
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menuRunning = false;
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int port = 1234;
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//char* ip = "10.30.42.206";
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// Pour l'ip récupère l'interieur du bouton IP input
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std::vector<Button> buttons = menu.getButtons();
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std::string ip = buttons[0].inputText;
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std::cout << ip << std::endl;
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pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons_mais_celle_ci_elle_lance_en_multijoueur(port, ip);
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});
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menu.addButton("Multi-Join", (windowWidth/2) - 100, windowHeight/2 + 125, 200, 50, "Retour", 1024, [&menu](){
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menu.changePage("Multi");
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});
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menu.addButton("Multi", (windowWidth/2) - 100, windowHeight/2 + 125, 200, 50, "Retour", 1024, [&menu](){
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menu.changePage("Main");
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});
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if (argc > 1 && std::string(args[1]) == "69") {
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std::cout << "69" << std::endl;
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pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons(0, nullptr);
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}else if (argc > 1 && std::string(args[1]) == "420") {
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std::cout << "420" << std::endl;
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std::thread timer_thread([](){
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std::this_thread::sleep_for(std::chrono::seconds(10));
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game_running = false;
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});
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pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons(0, nullptr);
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timer_thread.join();
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}else if (argc > 1 && std::string(args[1]) == "80085") {
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isPlayingOnline = true;
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menuRunning = false;
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pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons_mais_celle_ci_elle_lance_en_multijoueur(0, "");
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}
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//menu.addButton((windowWidth/2) - 100, (windowHeight/2 + 25) + 50, 200, 50, "Multi", 1024);
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while (running) {
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handleQuit();
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if (menuRunning){
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if (menu.isShown()) {
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menu.draw(renderer);
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}
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}
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}
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std::cout << "Check Threads 1" << std::endl;
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checkThreads();
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try {
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menuRunning = false;
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if (menu_thread.joinable()) {
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menuRunning = false;
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menu_thread.join();
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}
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} catch (const std::system_error& e) {
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std::cerr << "Exception caught: " << e.what() << std::endl;
|
|
}
|
|
checkThreads();
|
|
try{
|
|
if(quit_thread.joinable())
|
|
quit_thread.join();
|
|
}catch(const std::system_error& e){
|
|
std::cerr << "Exception caught 2: " << e.what() << std::endl;
|
|
}
|
|
|
|
if (!isPlayingOnline) {
|
|
cleanup();
|
|
}
|
|
|
|
std::cout << "Check Threads 2" << std::endl;
|
|
checkThreads();
|
|
|
|
//pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons(argc, args);
|
|
return 0;
|
|
}
|
|
|
|
|
|
int pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons(int argc, char* args[]) {
|
|
// if (!initSDL()) {
|
|
// std::cerr << "Failed to initialize!" << std::endl;
|
|
// return -1;
|
|
// }
|
|
|
|
game_running = true;
|
|
|
|
std::vector<Kelp> kelps;
|
|
std::vector<Rock> rocks;
|
|
std::vector<Coral> corals;
|
|
generateProceduralDecorations(kelps, rocks, corals, ENV_HEIGHT, ENV_WIDTH, renderer);
|
|
|
|
freopen("CON", "w", stdout);
|
|
freopen("CON", "w", stderr);
|
|
|
|
for (int i = 0; i < FISH_NUMBER ; ++i) {
|
|
school.emplace_back(rand() % ENV_WIDTH, rand() % ENV_HEIGHT, 0.1, 0.1, school, i, 75, 75, renderer, rand() % 2 == 0 ? 1 : 0, fishTextures[rand() % fishCount]);
|
|
}
|
|
std::ranges::sort(school, Fish::SortByX);
|
|
std::vector<std::thread> fish_threads;
|
|
int fishPerThread = school.size() / std::thread::hardware_concurrency();
|
|
for (int i = 0; i < school.size(); i += fishPerThread) {
|
|
fish_threads.emplace_back(createThread("Fish thread", updateFishRange, std::ref(school), i, std::min(i + fishPerThread, static_cast<int>(school.size()))));
|
|
}
|
|
//std::thread quit_thread = createThread("Quit thread", handleQuitThread);
|
|
|
|
// Offline
|
|
players.emplace_back(Player(windowWidth / 2, windowHeight / 2, 5, renderer, 0));
|
|
std::thread player_thread = createThread("Player thread", playerMovementThread, std::ref(players[0]));
|
|
|
|
|
|
Shark shark(0, 0, 0.1, 0.1,0, 150, 150, renderer,players);
|
|
std::thread shark_thread = createThread("Shark thread",updateShark, std::ref(shark));
|
|
|
|
while (game_running) {
|
|
renderScene(players, kelps, rocks, corals, shark);
|
|
//handleQuit();
|
|
|
|
}
|
|
try{
|
|
if(player_thread.joinable()){
|
|
std::cout << "Killing playerThread.." << std::endl;
|
|
player_thread.join();
|
|
}
|
|
}catch(const std::system_error& e){
|
|
std::cerr << "Exception caught 1: " << e.what() << std::endl;
|
|
}
|
|
try {
|
|
std::cout << "Killing fish_threads..." << std::endl;
|
|
for (auto& fish_thread : fish_threads) {
|
|
if (fish_thread.joinable())
|
|
fish_thread.join();
|
|
}
|
|
} catch (const std::system_error& e) {
|
|
std::cerr << "Exception caught 4: " << e.what() << std::endl;
|
|
}
|
|
|
|
try {
|
|
if (shark_thread.joinable()){
|
|
std::cout << "Killing shark_thread..." << std::endl;
|
|
shark_thread.join();
|
|
}
|
|
} catch (const std::system_error& e) {
|
|
std::cerr << "Exception caught 5: " << e.what() << std::endl;
|
|
}
|
|
std::cout << "All threads killed" << std::endl;
|
|
running = false;
|
|
return 0;
|
|
}
|
|
|
|
int pas_la_fontion_main_enfin_ce_nest_pas_la_fontion_principale_du_programme_mais_une_des_fonctions_principale_meme_primordiale_du_projet_denomme_bloubloulespoissons_mais_celle_ci_elle_lance_en_multijoueur(int argc, std::string args) {
|
|
// if (!initSDL()) {
|
|
// std::cerr << "Failed to initialize!" << std::endl;
|
|
// return -1;
|
|
// }
|
|
game_running = true;
|
|
std::vector<Kelp> kelps;
|
|
std::vector<Rock> rocks;
|
|
std::vector<Coral> corals;
|
|
generateProceduralDecorations(kelps, rocks, corals, ENV_HEIGHT, ENV_WIDTH, renderer);
|
|
|
|
for (int i = 0; i < FISH_NUMBER; ++i) {
|
|
school.emplace_back(Fish(rand() % ENV_WIDTH, rand() % ENV_HEIGHT, 0.1, 0.1, school, i, 75, 75, renderer, rand() % 2 == 0 ? 1 : 0, fishTextures[rand() % fishCount]));
|
|
}
|
|
std::cout << "Thread: " << std::thread::hardware_concurrency() << std::endl;
|
|
std::vector<std::thread> threads;
|
|
int fishPerThread = school.size() / std::thread::hardware_concurrency();
|
|
int thread_id = 0;
|
|
for (int i = 0; i < school.size(); i += fishPerThread) {
|
|
threads.emplace_back(createThread("Fish thread", updateFishRange, std::ref(school), i, std::min(i + fishPerThread, static_cast<int>(school.size()))));
|
|
}
|
|
|
|
Shark shark(0, 0, 0.1, 0.1,0, 150, 150, renderer,players);
|
|
std::thread shark_thread = createThread("Shark", updateShark, std::ref(shark));
|
|
|
|
freopen("CON", "w", stdout);
|
|
freopen("CON", "w", stderr);
|
|
|
|
if (isPlayingOnline) {
|
|
if (argc == 0 && args == "") {
|
|
if (!initServer()) {
|
|
std::cerr << "Failed to initialize server!" << std::endl;
|
|
return -1;
|
|
}
|
|
isHost = true;
|
|
std::cout << "isHost: " << isHost << std::endl;
|
|
std::thread acceptThread = createThread("Accept thread", acceptClients);
|
|
IPaddress ip;
|
|
if (!initClient(ip, "localhost", 1234)) {
|
|
std::cerr << "Failed to initialize client!" << std::endl;
|
|
return -1;
|
|
}
|
|
players.emplace_back(Player(windowWidth / 2, windowHeight / 2, 5, renderer, 0));
|
|
std::ranges::sort(school, Fish::SortByX);
|
|
std::vector<std::thread> fish_threads;
|
|
int fishPerThread = school.size() / std::thread::hardware_concurrency();
|
|
for (int i = 0; i < school.size(); i += fishPerThread) {
|
|
fish_threads.emplace_back(createThread("Fish thread", updateFishRange, std::ref(school), i, std::min(i + fishPerThread, static_cast<int>(school.size()))));
|
|
}
|
|
messageThreadRunning = true;
|
|
std::thread messageThread = createThread("Message thread", handleClientMessages, std::ref(players[0]));
|
|
std::thread playerThread = createThread("Player thread", playerMovementThread, std::ref(players[0]));
|
|
|
|
while (game_running) {
|
|
renderScene(players, kelps, rocks, corals,shark);
|
|
SDL_Delay(10);
|
|
}
|
|
messageThreadRunning = false;
|
|
try{
|
|
//if(playerThread.joinable())
|
|
std::cout << "Killing playerThread.." << std::endl;
|
|
playerThread.join();
|
|
std::cout << "playerThread killed" << std::endl;
|
|
|
|
}catch(const std::system_error& e){
|
|
std::cerr << "Exception caught 1: " << e.what() << std::endl;
|
|
}
|
|
try {
|
|
for (auto& fish_thread : fish_threads) {
|
|
if (fish_thread.joinable())
|
|
fish_thread.join();
|
|
}
|
|
} catch (const std::system_error& e) {
|
|
std::cerr << "Exception caught 2: " << e.what() << std::endl;
|
|
}
|
|
for (auto& thread : threads) {
|
|
try {
|
|
std::cout << "Killing thread..." << std::endl;
|
|
thread.join();
|
|
std::cout << "Thread killed" << std::endl;
|
|
} catch (const std::system_error& e) {
|
|
std::cerr << "Exception caught 3: " << e.what() << std::endl;
|
|
}
|
|
}
|
|
try {
|
|
//if (messageThread.joinable())
|
|
closeClient();
|
|
std::cout << "Killing messageThread" << std::endl;
|
|
messageThread.join();
|
|
std::cout << "messageThread killed" << std::endl;
|
|
} catch (const std::system_error& e) {
|
|
std::cerr << "Exception caught 4: " << e.what() << std::endl;
|
|
}
|
|
try {
|
|
if (acceptThread.joinable()){
|
|
std::cout << "Killing acceptThread" << std::endl;
|
|
acceptThread.join();
|
|
std::cout << "acceptThread killed" << std::endl;
|
|
}
|
|
} catch (const std::system_error& e) {
|
|
std::cerr << "Exception caught 5: " << e.what() << std::endl;
|
|
}
|
|
|
|
running = false;
|
|
}
|
|
else if (argc > 0 && argc < 65535 && args != "") {
|
|
int port = 1234;
|
|
std::string host = args;
|
|
if (!initClient(ip, host.c_str(), 1234)) {
|
|
std::cerr << "Failed to initialize client!" << std::endl;
|
|
return -1;
|
|
}
|
|
/*
|
|
std::random_device rd;
|
|
std::mt19937 gen(rd());
|
|
std::uniform_int_distribution<> disX(0, ENV_WIDTH);
|
|
std::uniform_int_distribution<> disY(0, ENV_HEIGHT);
|
|
players.emplace_back(Player(disX(gen), disY(gen), 5, renderer, 1));
|
|
*/
|
|
players.emplace_back(Player(windowWidth / 2, windowHeight / 2, 5, renderer, 1));
|
|
std::ranges::sort(school, Fish::SortByX);
|
|
std::vector<std::thread> fish_threads;
|
|
int fishPerThread = school.size() / std::thread::hardware_concurrency();
|
|
for (int i = 0; i < school.size(); i += fishPerThread) {
|
|
fish_threads.emplace_back(createThread("Fish thread", updateFishRange, std::ref(school), i, std::min(i + fishPerThread, static_cast<int>(school.size()))));
|
|
}
|
|
messageThreadRunning = true;
|
|
std::thread messageThread = createThread("Message thread", handleClientMessages, std::ref(players[0]));
|
|
std::thread playerThread = createThread("Player thread", playerMovementThread, std::ref(players[0]));
|
|
|
|
while (running) {
|
|
renderScene(players, kelps, rocks, corals,shark);
|
|
SDL_Delay(10);
|
|
}
|
|
messageThreadRunning = false;
|
|
try{
|
|
//if(playerThread.joinable())
|
|
std::cout << "Killing playerThread.." << std::endl;
|
|
playerThread.join();
|
|
std::cout << "playerThread killed" << std::endl;
|
|
|
|
}catch(const std::system_error& e){
|
|
std::cerr << "Exception caught 1: " << e.what() << std::endl;
|
|
}
|
|
try {
|
|
for (auto& fish_thread : fish_threads) {
|
|
if (fish_thread.joinable())
|
|
fish_thread.join();
|
|
}
|
|
} catch (const std::system_error& e) {
|
|
std::cerr << "Exception caught 2: " << e.what() << std::endl;
|
|
}
|
|
for (auto& thread : threads) {
|
|
try {
|
|
std::cout << "Killing thread..." << std::endl;
|
|
thread.join();
|
|
std::cout << "Thread killed" << std::endl;
|
|
} catch (const std::system_error& e) {
|
|
std::cerr << "Exception caught 3: " << e.what() << std::endl;
|
|
}
|
|
}
|
|
try {
|
|
//if (messageThread.joinable())
|
|
closeClient();
|
|
std::cout << "Killing messageThread" << std::endl;
|
|
messageThread.join();
|
|
std::cout << "messageThread killed" << std::endl;
|
|
} catch (const std::system_error& e) {
|
|
std::cerr << "Exception caught 4: " << e.what() << std::endl;
|
|
}
|
|
running = false;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
void handleQuit() {
|
|
SDL_Event event;
|
|
const Uint8* keystate = SDL_GetKeyboardState(NULL);
|
|
|
|
while (SDL_PollEvent(&event)) {
|
|
if (event.type == SDL_QUIT) {
|
|
if (isPlayingOnline && isHost) {
|
|
closeServer();
|
|
}
|
|
game_running = false;
|
|
}
|
|
}
|
|
|
|
if (keystate[SDL_SCANCODE_ESCAPE]) {
|
|
if (isPlayingOnline && isHost) {
|
|
closeServer();
|
|
}
|
|
game_running = false;
|
|
}
|
|
}
|
|
|
|
void renderScene(std::vector<Player>& players, const std::vector<Kelp>& kelps, const std::vector<Rock>& rocks, const std::vector<Coral>& corals,Shark& shark) {
|
|
static Uint32 lastTime = 0;
|
|
static int frameCount = 0;
|
|
static int fps = 0;
|
|
//std::cout << "renderScene for " << players.size() << " players" << std::endl;
|
|
|
|
const Uint32 currentTime = SDL_GetTicks64();
|
|
frameCount++;
|
|
if (currentTime - lastTime >= 1000) {
|
|
fps = frameCount;
|
|
frameCount = 0;
|
|
lastTime = currentTime;
|
|
}
|
|
|
|
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
|
SDL_RenderClear(renderer);
|
|
|
|
Camera& camera = Camera::getInstance();
|
|
SDL_Rect backgroundRect = { -camera.getX(), -camera.getY(), ENV_WIDTH, ENV_HEIGHT };
|
|
SDL_RenderCopy(renderer, backgroundTexture, nullptr, &backgroundRect);
|
|
|
|
for (const auto& kelp : kelps) {
|
|
kelp.draw(renderer);
|
|
}
|
|
|
|
for (const auto& rock : rocks) {
|
|
rock.draw(renderer);
|
|
}
|
|
|
|
for (const auto& coral : corals) {
|
|
coral.draw(renderer);
|
|
}
|
|
|
|
for (Fish& fish : school) {
|
|
fish.draw(renderer);
|
|
}
|
|
|
|
for (auto& player : players) {
|
|
player.draw(renderer);
|
|
}
|
|
|
|
shark.draw(renderer);
|
|
|
|
displayFPS(renderer, font, fps);
|
|
for (auto& player : players) {
|
|
auto [playerX, playerY] = player.getPlayerPos();
|
|
displayPlayerCoord(renderer, font, playerX, playerY);
|
|
}
|
|
|
|
for (auto& player_server : players_server) {
|
|
int unifiedX = player_server.getUnifiedX();
|
|
int unifiedY = player_server.getUnifiedY();
|
|
displayUnifiedPlayerCoord(renderer, font, unifiedX, unifiedY);
|
|
displayNearbyPlayers(renderer, font, player_server, players_server, 500.0);
|
|
}
|
|
|
|
SDL_RenderPresent(renderer);
|
|
}
|
|
|
|
void cleanup() {
|
|
try {
|
|
if (font != nullptr) {
|
|
TTF_CloseFont(font);
|
|
font = nullptr;
|
|
}
|
|
} catch (const std::exception& e) {
|
|
std::cerr << "Exception caught for CloseFont: " << e.what() << std::endl;
|
|
}
|
|
|
|
try {
|
|
TTF_Quit();
|
|
} catch (const std::exception& e) {
|
|
std::cerr << "Exception caught for TTF_Quit: " << e.what() << std::endl;
|
|
}
|
|
|
|
try {
|
|
if (playerTexture != nullptr) {
|
|
SDL_DestroyTexture(playerTexture);
|
|
playerTexture = nullptr;
|
|
}
|
|
} catch (const std::exception& e) {
|
|
std::cerr << "Exception caught for DestroyTexture (playerTexture): " << e.what() << std::endl;
|
|
}
|
|
|
|
for (int i = 0; i < fishCount; ++i) {
|
|
try {
|
|
if (fishTextures[i] != nullptr) {
|
|
SDL_DestroyTexture(fishTextures[i]);
|
|
fishTextures[i] = nullptr;
|
|
}
|
|
} catch (const std::exception& e) {
|
|
std::cerr << "Exception caught for DestroyTexture (fishTextures[" << i << "]): " << e.what() << std::endl;
|
|
}
|
|
}
|
|
|
|
try {
|
|
if (renderer != nullptr) {
|
|
SDL_DestroyRenderer(renderer);
|
|
renderer = nullptr;
|
|
}
|
|
} catch (const std::exception& e) {
|
|
std::cerr << "Exception caught for DestroyRenderer: " << e.what() << std::endl;
|
|
}
|
|
|
|
try {
|
|
if (window != nullptr) {
|
|
SDL_DestroyWindow(window);
|
|
window = nullptr;
|
|
}
|
|
} catch (const std::exception& e) {
|
|
std::cerr << "Exception caught for DestroyWindow: " << e.what() << std::endl;
|
|
}
|
|
|
|
try {
|
|
IMG_Quit();
|
|
} catch (const std::exception& e) {
|
|
std::cerr << "Exception caught for IMG_Quit: " << e.what() << std::endl;
|
|
}
|
|
|
|
try {
|
|
SDLNet_Quit();
|
|
} catch (const std::exception& e) {
|
|
std::cerr << "Exception caught for SDLNet_Quit: " << e.what() << std::endl;
|
|
}
|
|
|
|
try {
|
|
Mix_CloseAudio();
|
|
} catch (const std::exception& e) {
|
|
std::cerr << "Exception caught for Mix_CloseAudio: " << e.what() << std::endl;
|
|
}
|
|
|
|
try {
|
|
SDL_Quit();
|
|
} catch (const std::exception& e) {
|
|
std::cerr << "Exception caught for SDL_Quit: " << e.what() << std::endl;
|
|
}
|
|
}
|
|
|