Files
bloubloulespoissons/main.cpp
2024-11-09 19:42:55 +01:00

284 lines
9.3 KiB
C++

#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include <iostream>
#include <vector>
#include <thread>
#include <mutex>
#include <atomic>
#include <cstdlib>
#include "fish.h"
#include "decors.h"
#include "camera.h"
#include "env.h"
#include "player.h"
std::mutex mtx;
std::atomic<bool> running(true);
SDL_Texture* playerTexture = nullptr;
SDL_Texture* fishTextures[100]; // Adjust the size as needed
std::vector<Fish> school;
bool initSDL();
void handleQuit();
void renderScene(Player player, const std::vector<Kelp>& kelps, const std::vector<Rock>& rocks, const std::vector<Coral>& corals);
void cleanup();
void updateFishRange(std::vector<Fish>& school, int start, int end, int id){
std::cout << "Thread updateFishRange ID : " << id << " : started" << std::endl;
int updateCount = 0;
while (running) {
std::this_thread::sleep_for(std::chrono::milliseconds(16));
//std::lock_guard<std::mutex> lock(mtx);
//std::cout << "Thread updateFishRange ID : " << id << " : update " << updateCount << " started" << std::endl;
for (int i = start; i < end; ++i) {
school[i].cycle();
}
//std::cout << "Thread updateFishRange ID : " << id << " : update " << updateCount << " ended" << std::endl;
updateCount++;
}
}
void displayFPS(SDL_Renderer* renderer, TTF_Font* font, int fps) {
std::string fpsText = "FPS: " + std::to_string(fps);
SDL_Color color = {0, 255, 0}; // Vert
SDL_Surface* textSurface = TTF_RenderText_Solid(font, fpsText.c_str(), color);
SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
SDL_Rect textRect = {windowWidth - textSurface->w - 10, 10, textSurface->w, textSurface->h};
SDL_RenderCopy(renderer, textTexture, nullptr, &textRect);
SDL_FreeSurface(textSurface);
SDL_DestroyTexture(textTexture);
}
void displayPlayerCoord(SDL_Renderer* renderer, TTF_Font* font, int playerX, int playerY) {
Camera& camera = Camera::getInstance();
int cameraX = camera.getX();
int cameraY = camera.getY();
std::string coordText = "Camera: (" + std::to_string(cameraX) + ", " + std::to_string(cameraY) + ")";
std::string coordText2 = "Player: (" + std::to_string(playerX) + ", " + std::to_string(playerY) + ")";
SDL_Color textColor = {0, 255, 0};
SDL_Surface* textSurface = TTF_RenderText_Solid(font, coordText.c_str(), textColor);
SDL_Surface* textSurface2 = TTF_RenderText_Solid(font, coordText2.c_str(), textColor);
SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
SDL_Texture* textTexture2 = SDL_CreateTextureFromSurface(renderer, textSurface2);
SDL_Rect textRect = {10, 30, textSurface->w, textSurface->h};
SDL_Rect textRect2 = {10, 50, textSurface2->w, textSurface2->h};
SDL_RenderCopy(renderer, textTexture, nullptr, &textRect);
SDL_RenderCopy(renderer, textTexture2, nullptr, &textRect2);
SDL_FreeSurface(textSurface);
SDL_FreeSurface(textSurface2);
SDL_DestroyTexture(textTexture);
SDL_DestroyTexture(textTexture2);
}
bool initSDL() {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << std::endl;
return false;
}
window = SDL_CreateWindow("BloubBloub les poissons",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
windowWidth, windowHeight,
SDL_WINDOW_SHOWN);
if (window == nullptr) {
std::cerr << "Window could not be created! SDL_Error: " << SDL_GetError() << std::endl;
return false;
}
SDL_Surface* iconSurface = IMG_Load("../img/mory.png");
if(iconSurface == nullptr) {
std::cerr << "Erreur de chargement de l'icône: " << IMG_GetError() << std::endl;
} else {
SDL_SetWindowIcon(window, iconSurface);
SDL_FreeSurface(iconSurface);
}
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (renderer == nullptr) {
std::cerr << "Erreur de création du renderer: " << SDL_GetError() << std::endl;
SDL_DestroyWindow(window);
SDL_Quit();
return false;
}
if (!(IMG_Init(IMG_INIT_PNG) & IMG_INIT_PNG)) {
std::cerr << "SDL_image could not initialize! SDL_image Error: " << IMG_GetError() << std::endl;
return false;
}
if (TTF_Init() == -1) {
std::cerr << "SDL_ttf could not initialize! SDL_ttf Error: " << TTF_GetError() << std::endl;
return false;
}
if (!initEnvironment(renderer)) {
return false;
}
for (int i = 0; i < fishCount; ++i) {
std::string fishTexturePath = "../img/fish/fish" + std::to_string(i) + ".png";
SDL_Surface* fishSurface = IMG_Load(fishTexturePath.c_str());
if (fishSurface == nullptr) {
std::cerr << "Erreur de chargement de l'image du poisson: " << IMG_GetError() << std::endl;
return false;
}
fishTextures[i] = SDL_CreateTextureFromSurface(renderer, fishSurface);
if (fishTextures[i] == nullptr) {
std::cerr << "Erreur de création de la texture du poisson: " << SDL_GetError() << std::endl;
return false;
}
SDL_FreeSurface(fishSurface);
}
texturesVector = initTexture(renderer);
return true;
}
void playerMovementThread(Player& player) {
std::cout << "starting playerMovementThread..." << std::endl;
while (running) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
player.handlePlayerMovement(ENV_WIDTH, ENV_HEIGHT, windowWidth, windowHeight);
}
std::cout << "playerMovementThread ended" << std::endl;
}
void handleQuitThread() {
std::cout << "handleQuitThread..." << std::endl;
while (running) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
handleQuit();
}
std::cout << "handleQuitThread" << std::endl;
};
int main(int argc, char* args[]) {
if (!initSDL()) {
std::cerr << "Failed to initialize!" << std::endl;
return -1;
}
std::vector<Kelp> kelps;
std::vector<Rock> rocks;
std::vector<Coral> corals;
generateProceduralDecorations(kelps, rocks, corals,ENV_HEIGHT, ENV_WIDTH, renderer);
for (int i = 0; i < FISH_NUMBER ; ++i) {
school.emplace_back(Fish(rand() % ENV_WIDTH, rand() % ENV_HEIGHT, 0.1, 0.1, school, i, 50, 50, renderer, rand() % 2 == 0 ? 1 : 0, fishTextures[rand() % fishCount]));
}
std::cout << "Thread: " << std::thread::hardware_concurrency() << std::endl;
std::vector<std::thread> threads;
int fishPerThread = school.size() / std::thread::hardware_concurrency();
int thread_id = 0;
for (int i = 0; i < school.size(); i += fishPerThread) {
threads.emplace_back(updateFishRange, std::ref(school), i, std::min(i + fishPerThread, static_cast<int>(school.size())), thread_id);
thread_id++;
}
freopen("CON", "w", stdout);
freopen("CON", "w", stderr);
Player player = Player(windowWidth / 2, windowHeight / 2, 5, renderer, school, fishTextures);
std::thread player_thread(playerMovementThread, std::ref(player));
while (running) {
handleQuit();
renderScene(player, kelps, rocks, corals);
SDL_Delay(10);
}
running = false;
player_thread.join();
for (std::thread& thread : threads) {
thread.join();
}
cleanup();
return 0;
}
void handleQuit() {
SDL_Event event;
const Uint8* keystate = SDL_GetKeyboardState(NULL);
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
running = false;
}
}
if (keystate[SDL_SCANCODE_ESCAPE]) {
running = false;
}
}
void renderScene(Player player, const std::vector<Kelp>& kelps, const std::vector<Rock>& rocks, const std::vector<Coral>& corals) {
static Uint32 lastTime = 0;
static int frameCount = 0;
static int fps = 0;
Uint32 currentTime = SDL_GetTicks();
frameCount++;
if (currentTime - lastTime >= 1000) {
fps = frameCount;
frameCount = 0;
lastTime = currentTime;
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
Camera& camera = Camera::getInstance();
SDL_Rect backgroundRect = { -camera.getX(), -camera.getY(), ENV_WIDTH, ENV_HEIGHT };
SDL_RenderCopy(renderer, backgroundTexture, nullptr, &backgroundRect);
for (const auto& kelp : kelps) {
kelp.draw(renderer);
}
for (const auto& rock : rocks) {
rock.draw(renderer);
}
for (const auto& coral : corals) {
coral.draw(renderer);
}
std::lock_guard<std::mutex> lock(mtx);
for (Fish& fish : school) {
fish.draw(renderer);
}
player.draw(renderer);
displayFPS(renderer, font, fps);
auto [playerX, playerY] = player.getPlayerPos();
displayPlayerCoord(renderer, font, playerX, playerY);
SDL_RenderPresent(renderer);
}
void cleanup() {
TTF_CloseFont(font);
TTF_Quit();
SDL_DestroyTexture(backgroundTexture);
for (int i = 0; i < fishCount; ++i) {
SDL_DestroyTexture(fishTextures[i]);
}
if (renderer != nullptr) {
SDL_DestroyRenderer(renderer);
}
if (window != nullptr) {
SDL_DestroyWindow(window);
}
IMG_Quit();
SDL_Quit();
}