mirror of
https://github.com/BreizhHardware/bloubloulespoissons.git
synced 2026-01-18 16:47:31 +01:00
293 lines
12 KiB
C++
293 lines
12 KiB
C++
#include "menu.h"
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void drawRoundedRectWithGradient(SDL_Renderer* renderer, SDL_Rect rect, int radius, SDL_Color startColor, SDL_Color endColor, int gradientWidth) {
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for (int i = 0; i < gradientWidth; i++) {
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Uint8 r = startColor.r + i * (endColor.r - startColor.r) / gradientWidth;
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Uint8 g = startColor.g + i * (endColor.g - startColor.g) / gradientWidth;
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Uint8 b = startColor.b + i * (endColor.b - startColor.b) / gradientWidth;
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Uint8 a = startColor.a + i * (endColor.a - startColor.a) / gradientWidth;
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SDL_Color gradientColor = {r, g, b, a};
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SDL_SetRenderDrawColor(renderer, gradientColor.r, gradientColor.g, gradientColor.b, gradientColor.a);
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SDL_Rect gradientRect = {
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rect.x - i,
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rect.y - i,
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rect.w + 2 * i,
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rect.h + 2 * i
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};
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auto drawRoundedCorners = [&](int x, int y, int r) {
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for (int dy = -r; dy <= r; dy++) {
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for (int dx = -r; dx <= r; dx++) {
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if (dx * dx + dy * dy <= r * r) {
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SDL_RenderDrawPoint(renderer, x + dx, y + dy);
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}
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}
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}
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};
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drawRoundedCorners(gradientRect.x + radius, gradientRect.y + radius, radius);
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drawRoundedCorners(gradientRect.x + gradientRect.w - radius, gradientRect.y + radius, radius);
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drawRoundedCorners(gradientRect.x + radius, gradientRect.y + gradientRect.h - radius, radius);
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drawRoundedCorners(gradientRect.x + gradientRect.w - radius, gradientRect.y + gradientRect.h - radius, radius);
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SDL_Rect top = {gradientRect.x + radius, gradientRect.y, gradientRect.w - 2 * radius, radius};
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SDL_Rect bottom = {gradientRect.x + radius, gradientRect.y + gradientRect.h - radius, gradientRect.w - 2 * radius, radius};
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SDL_Rect left = {gradientRect.x, gradientRect.y + radius, radius, gradientRect.h - 2 * radius};
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SDL_Rect right = {gradientRect.x + gradientRect.w - radius, gradientRect.y + radius, radius, gradientRect.h - 2 * radius};
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SDL_Rect center = {gradientRect.x + radius, gradientRect.y + radius, gradientRect.w - 2 * radius, gradientRect.h - 2 * radius};
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SDL_RenderDrawRect(renderer, &top);
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SDL_RenderDrawRect(renderer, &bottom);
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SDL_RenderDrawRect(renderer, &left);
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SDL_RenderDrawRect(renderer, &right);
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}
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}
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void drawRoundedRect(SDL_Renderer* renderer, SDL_Rect rect, int radius, SDL_Color color) {
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SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
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auto drawRoundedCorners = [&](int x, int y, int r) {
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for (int dy = -r; dy <= r; dy++) {
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for (int dx = -r; dx <= r; dx++) {
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if (dx * dx + dy * dy <= r * r) {
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SDL_RenderDrawPoint(renderer, x + dx, y + dy);
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}
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}
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}
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};
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drawRoundedCorners(rect.x + radius, rect.y + radius, radius);
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drawRoundedCorners(rect.x + rect.w - radius, rect.y + radius, radius);
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drawRoundedCorners(rect.x + radius, rect.y + rect.h - radius, radius);
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drawRoundedCorners(rect.x + rect.w - radius, rect.y + rect.h - radius, radius);
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SDL_Rect top = {rect.x + radius, rect.y, rect.w - 2 * radius, radius};
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SDL_Rect bottom = {rect.x + radius, rect.y + rect.h - radius, rect.w - 2 * radius, radius};
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SDL_Rect left = {rect.x, rect.y + radius, radius, rect.h - 2 * radius};
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SDL_Rect right = {rect.x + rect.w - radius, rect.y + radius, radius, rect.h - 2 * radius};
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SDL_Rect center = {rect.x + radius, rect.y + radius, rect.w - 2 * radius, rect.h - 2 * radius};
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SDL_RenderFillRect(renderer, &top);
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SDL_RenderFillRect(renderer, &bottom);
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SDL_RenderFillRect(renderer, &left);
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SDL_RenderFillRect(renderer, &right);
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SDL_RenderFillRect(renderer, ¢er);
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}
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void Menu::draw(SDL_Renderer* renderer) {
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, backgroundTxt, nullptr, &backgroundRect);
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if (pages.size() > 0) {
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if (currentPage == -1 && pages.size() > 0) {
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currentPage = 0;
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}
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for (ImagePage image : pages[currentPage].images) {
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SDL_RenderCopy(renderer, image.image, nullptr, &image.rect);
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}
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for (Text& text : pages[currentPage].texts) {
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SDL_RenderCopy(renderer, text.txt, nullptr, &text.rect);
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}
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int mouseX, mouseY;
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SDL_GetMouseState(&mouseX, &mouseY);
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bool hover = false;
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for (Button& button : pages[currentPage].buttons) {
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// Activer le blending pour l'arrière-plan du bouton
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SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawColor(renderer, button.bgColor.r, button.bgColor.g, button.bgColor.b, button.bgColor.a);
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SDL_RenderFillRect(renderer, &button.rect);
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// Dessiner la bordure du bouton
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SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
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SDL_SetRenderDrawColor(renderer, button.borderColor.r, button.borderColor.g, button.borderColor.b, button.borderColor.a);
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SDL_Rect borderRect = {button.rect.x - button.borderWidth, button.rect.y - button.borderWidth, button.rect.w + 2 * button.borderWidth, button.rect.h + 2 * button.borderWidth};
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SDL_RenderDrawRect(renderer, &borderRect);
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SDL_RenderCopy(renderer, button.txt, nullptr, &button.txtRect);
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if (button.isTextInput) {
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TTF_Font* font_txt = TTF_OpenFont("../fonts/arial.ttf", 24);
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SDL_Surface* textSurface = TTF_RenderText_Solid(font_txt, button.inputText.c_str(), button.fontColor);
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SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
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SDL_Rect inputRect = {button.rect.x + 5, button.rect.y + 5, button.rect.w - 10, button.rect.h - 10};
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SDL_RenderCopy(renderer, textTexture, nullptr, &inputRect);
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SDL_FreeSurface(textSurface);
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SDL_DestroyTexture(textTexture);
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TTF_CloseFont(font_txt);
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}
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if (mouseX >= button.rect.x && mouseX <= button.rect.x + button.rect.w &&
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mouseY >= button.rect.y && mouseY <= button.rect.y + button.rect.h) {
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hover = true;
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}
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}
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if (hover) {
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SDL_Cursor* cursor = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
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SDL_SetCursor(cursor);
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} else {
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SDL_Cursor* cursor = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
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SDL_SetCursor(cursor);
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}
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}
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SDL_RenderPresent(renderer);
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}
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void Menu::handleClickedButton() {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_QUIT) {
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running = false;
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return;
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}
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if (event.type == SDL_MOUSEBUTTONDOWN) {
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int mouseX, mouseY;
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SDL_GetMouseState(&mouseX, &mouseY);
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activeTextInputIndex = -1;
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for (int i = 0; i < pages[currentPage].buttons.size(); ++i) {
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Button& button = pages[currentPage].buttons[i];
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if (mouseX >= button.rect.x && mouseX <= button.rect.x + button.rect.w &&
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mouseY >= button.rect.y && mouseY <= button.rect.y + button.rect.h) {
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if (button.isTextInput) {
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// Activer le champ de texte
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SDL_StartTextInput();
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activeTextInputIndex = i; // Mettre à jour l'élément de texte actif
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} else {
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button.callback();
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}
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}
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}
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} else if (event.type == SDL_TEXTINPUT) {
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if (activeTextInputIndex != -1) {
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Button& button = pages[currentPage].buttons[activeTextInputIndex];
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if (button.isTextInput) {
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button.inputText += event.text.text;
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}
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}
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} else if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_BACKSPACE) {
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if (activeTextInputIndex != -1) {
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Button& button = pages[currentPage].buttons[activeTextInputIndex];
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if (button.isTextInput && !button.inputText.empty()) {
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button.inputText.pop_back();
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}
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}
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}
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}
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}
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void Menu::hide(){
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shown = false;
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}
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void Menu::show(){
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shown = true;
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}
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bool Menu::isShown(){
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return shown;
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}
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void Menu::changePage(std::string title){
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for(int i = 0; i < pages.size(); i++){
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if(pages[i].title == title){
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currentPage = i;
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}
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}
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}
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void Menu::addButton(std::string page, int x, int y, int w, int h, std::string text, int size, std::function<void()> callback, bool isTextInput) {
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for (Page& p : pages) {
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if (p.title == page) {
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TTF_Font* font_txt = TTF_OpenFont("../fonts/arial.ttf", size);
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if (font_txt == nullptr) {
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std::cerr << "Erreur de chargement de la police: " << TTF_GetError() << std::endl;
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}
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Button button;
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button.rect = {x, y, w, h};
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int textWidth = w / 2;
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int textHeight = h / 1.5;
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button.txtRect = {x + (w / 2) - (textWidth / 2), y + (h / 2) - (textHeight / 2), textWidth, textHeight};
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button.fontColor = {255, 255, 255};
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button.bgColor = {0, 0, 0, 75}; // Fond noir avec opacité de 13%
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button.borderColor = {40, 120, 122, 255}; // Couleur de la bordure
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button.borderWidth = 5; // Largeur de la bordure
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button.borderRadius = 17; // Rayon de la bordure
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button.isTextInput = isTextInput;
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SDL_Surface* textSurface = TTF_RenderText_Solid(font_txt, text.c_str(), button.fontColor);
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SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
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SDL_FreeSurface(textSurface);
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button.txt = textTexture;
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button.callback = callback;
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button.startGradientColor = {40, 120, 122, 255};
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button.endGradientColor = {55, 171, 189, 255};
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button.gradientWidth = 10;
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p.buttons.push_back(button);
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TTF_CloseFont(font_txt);
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}
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}
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}
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void Menu::addText(std::string page, int x, int y, int w, int h, std::string text, int size){
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for(Page& p : pages){
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if(p.title == page){
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TTF_Font* font_txt = TTF_OpenFont("../fonts/arial.ttf", size);
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if (font_txt == nullptr) {
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std::cerr << "Erreur de chargement de la police: " << TTF_GetError() << std::endl;
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}
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Text txt;
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txt.rect = {x, y, w, h};
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txt.fontColor = {255, 255, 255};
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txt.txtRect = {x, y, w, h};
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SDL_Surface* textSurface = TTF_RenderText_Solid(font_txt, text.c_str(), txt.fontColor);
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SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
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SDL_FreeSurface(textSurface);
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txt.txt = textTexture;
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p.texts.push_back(txt);
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TTF_CloseFont(font_txt);
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}
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}
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}
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void Menu::addPage(std::string title){
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Page page;
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page.title = title;
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pages.push_back(page);
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}
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std::vector<Button> Menu::getButtons(){
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return pages[currentPage].buttons;
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}
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void Menu::addImage(std::string page, int x, int y, int w, int h, std::string path) {
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for (Page& p : pages) {
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if (p.title == page) {
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SDL_Surface* imageSurface = IMG_Load(path.c_str());
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if (imageSurface == nullptr) {
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std::cerr << "Erreur de chargement de l'image: " << IMG_GetError() << std::endl;
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return;
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}
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SDL_Texture* imageTexture = SDL_CreateTextureFromSurface(renderer, imageSurface);
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SDL_FreeSurface(imageSurface);
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SDL_Rect imageRect = {x, y, w, h};
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p.images.push_back(ImagePage(imageTexture, imageRect));
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}
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}
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} |