minor changes on valo skins upgrade

This commit is contained in:
milo
2025-08-02 02:52:15 +02:00
parent 4066b60737
commit 00137e8458

View File

@@ -54,11 +54,11 @@ export async function handleUpgradeSkin(req, res) {
// --- 2. Handle Payment --- // --- 2. Handle Payment ---
const upgradePrice = parseFloat(process.env.VALO_UPGRADE_PRICE) || parseFloat(skinToUpgrade.maxPrice) / 10; const upgradePrice = parseFloat(process.env.VALO_UPGRADE_PRICE) || parseFloat(skinToUpgrade.maxPrice) / 10;
try { try {
const buyResponse = await postAPOBuy(userId, upgradePrice.toFixed(0)); const buyResponse = await postAPOBuy(userId, upgradePrice);
if (!buyResponse.ok) { if (!buyResponse.ok) {
return res.send({ return res.send({
type: InteractionResponseType.CHANNEL_MESSAGE_WITH_SOURCE, type: InteractionResponseType.CHANNEL_MESSAGE_WITH_SOURCE,
data: { content: `Il vous faut ${upgradePrice.toFixed(0)}€ pour tenter cette amélioration.`, flags: InteractionResponseFlags.EPHEMERAL }, data: { content: `Il vous faut ${upgradePrice.toFixed(2)}€ pour tenter cette amélioration.`, flags: InteractionResponseFlags.EPHEMERAL },
}); });
} }
} catch (paymentError) { } catch (paymentError) {
@@ -90,14 +90,14 @@ export async function handleUpgradeSkin(req, res) {
if (isLevelUpgrade) { if (isLevelUpgrade) {
// Upgrading Level // Upgrading Level
const successProb = 1 - (skinToUpgrade.currentLvl / skinData.levels.length) * (skinToUpgrade.tierRank / 5 + 0.5); const successProb = 1 - (skinToUpgrade.currentLvl / skinData.levels.length) * (parseInt(skinToUpgrade.tierRank) / 5 + 0.5);
if (Math.random() < successProb) { if (Math.random() < successProb) {
succeeded = true; succeeded = true;
skinToUpgrade.currentLvl++; skinToUpgrade.currentLvl++;
} }
} else { } else {
// Upgrading Chroma // Upgrading Chroma
const successProb = 1 - (skinToUpgrade.currentChroma / skinData.chromas.length) * (skinToUpgrade.tierRank / 5 + 0.5); const successProb = 1 - (skinToUpgrade.currentChroma / skinData.chromas.length) * (parseInt(skinToUpgrade.tierRank) / 5 + 0.5);
if (Math.random() < successProb) { if (Math.random() < successProb) {
succeeded = true; succeeded = true;
skinToUpgrade.currentChroma++; skinToUpgrade.currentChroma++;