mirror of
https://github.com/cassoule/flopobot_v2.git
synced 2026-03-18 21:40:27 +01:00
minor changes on valo skins upgrade
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@@ -54,11 +54,11 @@ export async function handleUpgradeSkin(req, res) {
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// --- 2. Handle Payment ---
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// --- 2. Handle Payment ---
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const upgradePrice = parseFloat(process.env.VALO_UPGRADE_PRICE) || parseFloat(skinToUpgrade.maxPrice) / 10;
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const upgradePrice = parseFloat(process.env.VALO_UPGRADE_PRICE) || parseFloat(skinToUpgrade.maxPrice) / 10;
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try {
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try {
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const buyResponse = await postAPOBuy(userId, upgradePrice.toFixed(0));
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const buyResponse = await postAPOBuy(userId, upgradePrice);
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if (!buyResponse.ok) {
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if (!buyResponse.ok) {
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return res.send({
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return res.send({
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type: InteractionResponseType.CHANNEL_MESSAGE_WITH_SOURCE,
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type: InteractionResponseType.CHANNEL_MESSAGE_WITH_SOURCE,
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data: { content: `Il vous faut ${upgradePrice.toFixed(0)}€ pour tenter cette amélioration.`, flags: InteractionResponseFlags.EPHEMERAL },
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data: { content: `Il vous faut ${upgradePrice.toFixed(2)}€ pour tenter cette amélioration.`, flags: InteractionResponseFlags.EPHEMERAL },
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});
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});
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}
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}
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} catch (paymentError) {
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} catch (paymentError) {
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@@ -90,14 +90,14 @@ export async function handleUpgradeSkin(req, res) {
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if (isLevelUpgrade) {
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if (isLevelUpgrade) {
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// Upgrading Level
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// Upgrading Level
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const successProb = 1 - (skinToUpgrade.currentLvl / skinData.levels.length) * (skinToUpgrade.tierRank / 5 + 0.5);
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const successProb = 1 - (skinToUpgrade.currentLvl / skinData.levels.length) * (parseInt(skinToUpgrade.tierRank) / 5 + 0.5);
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if (Math.random() < successProb) {
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if (Math.random() < successProb) {
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succeeded = true;
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succeeded = true;
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skinToUpgrade.currentLvl++;
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skinToUpgrade.currentLvl++;
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}
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}
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} else {
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} else {
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// Upgrading Chroma
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// Upgrading Chroma
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const successProb = 1 - (skinToUpgrade.currentChroma / skinData.chromas.length) * (skinToUpgrade.tierRank / 5 + 0.5);
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const successProb = 1 - (skinToUpgrade.currentChroma / skinData.chromas.length) * (parseInt(skinToUpgrade.tierRank) / 5 + 0.5);
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if (Math.random() < successProb) {
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if (Math.random() < successProb) {
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succeeded = true;
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succeeded = true;
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skinToUpgrade.currentChroma++;
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skinToUpgrade.currentChroma++;
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