Merge pull request #82 from cassoule/milo-260310

reduce discord requests
This commit is contained in:
Milo Gourvest
2026-03-11 13:05:46 +01:00
committed by GitHub
17 changed files with 109 additions and 91 deletions

View File

@@ -12,7 +12,7 @@ export async function handleInfoCommand(req, res, client) {
try {
// Fetch the guild object from the client
const guild = await client.guilds.fetch(guild_id);
const guild = client.guilds.cache.get(guild_id);
// Fetch all members to ensure the cache is up to date
await guild.members.fetch();

View File

@@ -8,6 +8,7 @@ import { activeInventories, skins } from "../../game/state.js";
import * as skinService from "../../services/skin.service.js";
import * as csSkinService from "../../services/csSkin.service.js";
import { RarityToColor } from "../../utils/cs.utils.js";
import { resolveMember } from "../../utils/index.js";
/**
* Handles the /inventory slash command.
@@ -31,8 +32,8 @@ export async function handleInventoryCommand(req, res, client, interactionId) {
const targetUserId = data.options && data.options.length > 0 ? data.options[0].value : commandUserId;
try {
const guild = await client.guilds.fetch(guild_id);
const targetMember = await guild.members.fetch(targetUserId);
const guild = client.guilds.cache.get(guild_id);
const targetMember = await resolveMember(guild, targetUserId);
// Fetch both Valorant and CS2 inventories
const valoSkins = await skinService.getUserInventory(targetUserId);

View File

@@ -6,6 +6,7 @@ import {
} from "discord-interactions";
import { activeSearchs, skins } from "../../game/state.js";
import * as skinService from "../../services/skin.service.js";
import { resolveMember } from "../../utils/index.js";
/**
* Handles the /search slash command.
@@ -52,7 +53,7 @@ export async function handleSearchCommand(req, res, client, interactionId) {
};
// --- 4. Prepare Initial Embed Content ---
const guild = await client.guilds.fetch(guild_id);
const guild = client.guilds.cache.get(guild_id);
const currentSkin = resultSkins[0];
const skinData = skins.find((s) => s.uuid === currentSkin.uuid);
if (!skinData) {
@@ -63,7 +64,7 @@ export async function handleSearchCommand(req, res, client, interactionId) {
let ownerText = "";
if (currentSkin.userId) {
try {
const owner = await guild.members.fetch(currentSkin.userId);
const owner = await resolveMember(guild, currentSkin.userId);
ownerText = `| **@${owner.user.globalName || owner.user.username}** ✅`;
} catch (e) {
console.warn(`Could not fetch owner for user ID: ${currentSkin.userId}`);

View File

@@ -1,5 +1,6 @@
import { InteractionResponseType } from "discord-interactions";
import * as skinService from "../../services/skin.service.js";
import { resolveMember } from "../../utils/index.js";
/**
* Handles the /skins slash command.
@@ -14,7 +15,7 @@ export async function handleSkinsCommand(req, res, client) {
try {
// --- 1. Fetch Data ---
const topSkins = await skinService.getTopSkins();
const guild = await client.guilds.fetch(guild_id);
const guild = client.guilds.cache.get(guild_id);
const fields = [];
// --- 2. Build Embed Fields Asynchronously ---
@@ -25,7 +26,7 @@ export async function handleSkinsCommand(req, res, client) {
// If the skin has an owner, fetch their details
if (skin.userId) {
try {
const owner = await guild.members.fetch(skin.userId);
const owner = await resolveMember(guild, skin.userId);
// Use globalName if available, otherwise fallback to username
ownerText = `**@${owner.user.globalName || owner.user.username}** ✅`;
} catch (e) {

View File

@@ -5,7 +5,7 @@ import {
ButtonStyleTypes,
} from "discord-interactions";
import { formatTime, getOnlineUsersWithRole } from "../../utils/index.js";
import { formatTime, getOnlineUsersWithRole, resolveMember } from "../../utils/index.js";
import { DiscordRequest } from "../../api/discord.js";
import { activePolls } from "../../game/state.js";
import { getSocketIo } from "../../server/socket.js";
@@ -28,9 +28,9 @@ export async function handleTimeoutCommand(req, res, client) {
const time = options[1].value;
// Fetch member objects from Discord
const guild = await client.guilds.fetch(guild_id);
const fromMember = await guild.members.fetch(userId);
const toMember = await guild.members.fetch(targetUserId);
const guild = client.guilds.cache.get(guild_id);
const fromMember = await resolveMember(guild, userId);
const toMember = await resolveMember(guild, targetUserId);
// --- Validation Checks ---
// 1. Check if a poll is already running for the target user

View File

@@ -8,6 +8,7 @@ import {
import { DiscordRequest } from "../../api/discord.js";
import { activeInventories } from "../../game/state.js";
import { buildSkinEmbed } from "../commands/inventory.js";
import { resolveMember } from "../../utils/index.js";
/**
* Handles navigation button clicks (Previous/Next) for the inventory embed.
@@ -55,8 +56,8 @@ export async function handleInventoryNav(req, res, client) {
const currentPage = inventorySession.page;
const currentSkin = inventorySkins[currentPage];
const guild = await client.guilds.fetch(guild_id);
const targetMember = await guild.members.fetch(inventorySession.akhyId);
const guild = client.guilds.cache.get(guild_id);
const targetMember = await resolveMember(guild, inventorySession.akhyId);
const totalPrice = inventorySkins.reduce((sum, skin) => {
return sum + (skin._type === "cs" ? skin.price || 0 : skin.currentPrice || 0);
}, 0);

View File

@@ -7,6 +7,7 @@ import {
import { DiscordRequest } from "../../api/discord.js";
import { activeSearchs, skins } from "../../game/state.js";
import { resolveUser } from "../../utils/index.js";
/**
* Handles navigation button clicks (Previous/Next) for the search results embed.
@@ -67,7 +68,7 @@ export async function handleSearchNav(req, res, client) {
let ownerText = "";
if (currentSkin.userId) {
try {
const owner = await client.users.fetch(currentSkin.userId);
const owner = await resolveUser(client, currentSkin.userId);
ownerText = `| **@${owner.globalName || owner.username}** ✅`;
} catch (e) {
console.warn(`Could not fetch owner for user ID: ${currentSkin.userId}`);

View File

@@ -10,7 +10,7 @@ import {
MAX_ATTS_PER_MESSAGE,
stripMentionsOfBot,
} from "../../utils/ai.js";
import { calculateBasePrice, calculateMaxPrice, formatTime, getAkhys } from "../../utils/index.js";
import { calculateBasePrice, calculateMaxPrice, formatTime, getAkhys, resolveMember } from "../../utils/index.js";
import { channelPointsHandler, initTodaysSOTD, randomSkinPrice, slowmodesHandler } from "../../game/points.js";
import { activePolls, activeSlowmodes, requestTimestamps, skins } from "../../game/state.js";
import prisma from "../../prisma/client.js";
@@ -106,7 +106,7 @@ async function handleAiMention(message, client, io) {
// Apply timeout if warn count is too high
if (authorDB.warns > (parseInt(process.env.MAX_WARNS) || 10)) {
try {
const member = await message.guild.members.fetch(authorId);
const member = await resolveMember(message.guild, authorId);
const time = parseInt(process.env.SPAM_TIMEOUT_TIME);
await member.timeout(time, "Spam excessif du bot AI.");
message.channel
@@ -255,7 +255,7 @@ async function handleAdminCommands(message) {
await getAkhys(client);
break;
case `${prefix}:avatars`:
const guild = await client.guilds.fetch(process.env.GUILD_ID);
const guild = client.guilds.cache.get(process.env.GUILD_ID);
const members = await guild.members.fetch();
const akhys = members.filter((m) => !m.user.bot && m.roles.cache.has(process.env.AKHY_ROLE_ID));

View File

@@ -323,8 +323,8 @@ export async function settleAll(room) {
hand.result = res.result;
hand.delta = res.delta;
try {
const guild = await client.guilds.fetch(process.env.GUILD_ID);
const generalChannel = await guild.channels.fetch(process.env.BOT_CHANNEL_ID);
const guild = client.guilds.cache.get(process.env.GUILD_ID);
const generalChannel = guild.channels.cache.get(process.env.BOT_CHANNEL_ID);
const msg = await generalChannel.messages.fetch(p.msgId);
const updatedEmbed = new EmbedBuilder()
.setDescription(`<@${p.id}> joue au Blackjack.`)

View File

@@ -2,6 +2,7 @@ import * as userService from "../services/user.service.js";
import * as gameService from "../services/game.service.js";
import { ButtonStyle, EmbedBuilder } from "discord.js";
import { client } from "../bot/client.js";
import { resolveUser } from "../utils/index.js";
/**
* Handles Elo calculation for a standard 1v1 game.
@@ -72,9 +73,9 @@ export async function eloHandler(p1Id, p2Id, p1Score, p2Score, type, scores = nu
console.log(`Elo Update (${type}) for ${p1DB.globalName}: ${p1CurrentElo} -> ${finalP1Elo}`);
console.log(`Elo Update (${type}) for ${p2DB.globalName}: ${p2CurrentElo} -> ${finalP2Elo}`);
try {
const generalChannel = await client.channels.fetch(process.env.BOT_CHANNEL_ID);
const user1 = await client.users.fetch(p1Id);
const user2 = await client.users.fetch(p2Id);
const generalChannel = client.channels.cache.get(process.env.BOT_CHANNEL_ID);
const user1 = await resolveUser(client, p1Id);
const user2 = await resolveUser(client, p2Id);
const diff1 = finalP1Elo - p1CurrentElo;
const diff2 = finalP2Elo - p2CurrentElo;
const embed = new EmbedBuilder()

View File

@@ -15,7 +15,7 @@ import * as csSkinService from "../../services/csSkin.service.js";
import { activePolls, activePredis, activeSlowmodes, skins, activeSnakeGames } from "../../game/state.js";
// --- Utility and API Imports ---
import { formatTime, isMeleeSkin, isVCTSkin, isChampionsSkin, getVCTRegion } from "../../utils/index.js";
import { formatTime, isMeleeSkin, isVCTSkin, isChampionsSkin, getVCTRegion, resolveUser, resolveMember } from "../../utils/index.js";
import { DiscordRequest } from "../../api/discord.js";
// --- Discord.js Builder Imports ---
@@ -64,7 +64,7 @@ export function apiRoutes(client, io) {
router.post("/register-user", requireAuth, async (req, res) => {
const discordUserId = req.userId;
const discordUser = await client.users.fetch(discordUserId);
const discordUser = await resolveUser(client, discordUserId);
try {
await userService.insertUser({
@@ -594,7 +594,7 @@ export function apiRoutes(client, io) {
router.get("/user/:id/avatar", async (req, res) => {
try {
const user = await client.users.fetch(req.params.id);
const user = await resolveUser(client, req.params.id);
const avatarUrl = user.displayAvatarURL({ format: "png", size: 256 });
res.json({ avatarUrl });
} catch (error) {
@@ -604,7 +604,7 @@ export function apiRoutes(client, io) {
router.get("/user/:id/username", async (req, res) => {
try {
const user = await client.users.fetch(req.params.id);
const user = await resolveUser(client, req.params.id);
res.json({ user });
} catch (error) {
res.status(404).json({ error: "User not found." });
@@ -729,8 +729,8 @@ export function apiRoutes(client, io) {
router.post("/timedout", requireAuth, async (req, res) => {
try {
const userId = req.userId;
const guild = await client.guilds.fetch(process.env.GUILD_ID);
const member = await guild.members.fetch(userId);
const guild = client.guilds.cache.get(process.env.GUILD_ID);
const member = await resolveMember(guild, userId);
res.status(200).json({ isTimedOut: member?.isCommunicationDisabled() || false });
} catch (e) {
res.status(404).send({ message: "Member not found or guild unavailable." });
@@ -747,8 +747,8 @@ export function apiRoutes(client, io) {
if (commandUser.coins < 1000) return res.status(403).json({ message: "Pas assez de FlopoCoins (1000 requis)." });
try {
const guild = await client.guilds.fetch(process.env.GUILD_ID);
const member = await guild.members.fetch(userId);
const guild = client.guilds.cache.get(process.env.GUILD_ID);
const member = await resolveMember(guild, userId);
const old_nickname = member.nickname;
await member.setNickname(nickname);
@@ -766,7 +766,7 @@ export function apiRoutes(client, io) {
console.log(`${commandUserId} change nickname of ${userId}: ${old_nickname} -> ${nickname}`);
try {
const generalChannel = await guild.channels.fetch(process.env.GENERAL_CHANNEL_ID);
const generalChannel = guild.channels.cache.get(process.env.GENERAL_CHANNEL_ID);
const embed = new EmbedBuilder()
.setDescription(`<@${commandUserId}> a modifié le pseudo de <@${userId}>`)
.addFields(
@@ -802,7 +802,7 @@ export function apiRoutes(client, io) {
if (commandUser.coins < 5000) return res.status(403).json({ message: "Pas assez de coins" });
try {
const discordUser = await client.users.fetch(userId);
const discordUser = await resolveUser(client, userId);
await discordUser.send(`<@${userId}>`);
@@ -820,8 +820,8 @@ export function apiRoutes(client, io) {
await emitDataUpdated({ table: "users", action: "update" });
try {
const guild = await client.guilds.fetch(process.env.GUILD_ID);
const generalChannel = await guild.channels.fetch(process.env.GENERAL_CHANNEL_ID);
const guild = client.guilds.cache.get(process.env.GUILD_ID);
const generalChannel = guild.channels.cache.get(process.env.GENERAL_CHANNEL_ID);
const embed = new EmbedBuilder()
.setDescription(`<@${commandUserId}> a envoyé un spam ping à <@${userId}>`)
.setColor("#5865f2")
@@ -877,8 +877,8 @@ export function apiRoutes(client, io) {
});
try {
const guild = await client.guilds.fetch(process.env.GUILD_ID);
const generalChannel = await guild.channels.fetch(process.env.GENERAL_CHANNEL_ID);
const guild = client.guilds.cache.get(process.env.GUILD_ID);
const generalChannel = guild.channels.cache.get(process.env.GENERAL_CHANNEL_ID);
const embed = new EmbedBuilder()
.setDescription(`<@${commandUserId}> a retiré son slowmode`)
.setColor("#5865f2")
@@ -920,8 +920,8 @@ export function apiRoutes(client, io) {
await emitDataUpdated({ table: "users", action: "update" });
try {
const guild = await client.guilds.fetch(process.env.GUILD_ID);
const generalChannel = await guild.channels.fetch(process.env.GENERAL_CHANNEL_ID);
const guild = client.guilds.cache.get(process.env.GUILD_ID);
const generalChannel = guild.channels.cache.get(process.env.GENERAL_CHANNEL_ID);
const embed = new EmbedBuilder()
.setDescription(`<@${commandUserId}> a mis <@${userId}> en slowmode pendant 1h`)
.setColor("#5865f2")
@@ -952,8 +952,8 @@ export function apiRoutes(client, io) {
if (!user) return res.status(403).send({ message: "Oups petit problème" });
const guild = await client.guilds.fetch(process.env.GUILD_ID);
const member = await guild.members.fetch(userId);
const guild = client.guilds.cache.get(process.env.GUILD_ID);
const member = await resolveMember(guild, userId);
if (userId === commandUserId) {
if (
@@ -988,7 +988,7 @@ export function apiRoutes(client, io) {
});
try {
const generalChannel = await guild.channels.fetch(process.env.GENERAL_CHANNEL_ID);
const generalChannel = guild.channels.cache.get(process.env.GENERAL_CHANNEL_ID);
const embed = new EmbedBuilder()
.setDescription(`<@${commandUserId}> a retiré son time-out`)
.setColor("#5865f2")
@@ -1035,7 +1035,7 @@ export function apiRoutes(client, io) {
await emitDataUpdated({ table: "users", action: "update" });
try {
const generalChannel = await guild.channels.fetch(process.env.GENERAL_CHANNEL_ID);
const generalChannel = guild.channels.cache.get(process.env.GENERAL_CHANNEL_ID);
const embed = new EmbedBuilder()
.setDescription(`<@${commandUserId}> a time-out <@${userId}> pour 12h`)
.setColor("#5865f2")
@@ -1076,8 +1076,8 @@ export function apiRoutes(client, io) {
let msgId;
try {
const guild = await client.guilds.fetch(process.env.GUILD_ID);
const generalChannel = await guild.channels.fetch(process.env.GENERAL_CHANNEL_ID);
const guild = client.guilds.cache.get(process.env.GUILD_ID);
const generalChannel = guild.channels.cache.get(process.env.GENERAL_CHANNEL_ID);
const embed = new EmbedBuilder()
.setTitle(`Prédiction de ${commandUser.username}`)
.setDescription(`**${label}**`)
@@ -1298,8 +1298,8 @@ export function apiRoutes(client, io) {
}
try {
const guild = await client.guilds.fetch(process.env.GUILD_ID);
const generalChannel = await guild.channels.fetch(process.env.GENERAL_CHANNEL_ID);
const guild = client.guilds.cache.get(process.env.GUILD_ID);
const generalChannel = guild.channels.cache.get(process.env.GENERAL_CHANNEL_ID);
const message = await generalChannel.messages.fetch(activePredis[predi].msgId);
const updatedEmbed = new EmbedBuilder()
.setTitle(`Prédiction de ${commandUser.username}`)
@@ -1570,7 +1570,7 @@ export function apiRoutes(client, io) {
// Notify user via Discord if possible
try {
const discordUser = await client.users.fetch(commandUserId);
const discordUser = await resolveUser(client, commandUserId);
await discordUser.send(
`✅ Votre achat de ${expectedCoins} FlopoCoins a été confirmé ! Merci pour votre soutien !`,
);

View File

@@ -21,6 +21,7 @@ import { client } from "../../bot/client.js";
import { emitToast, emitUpdate, emitPlayerUpdate } from "../socket.js";
import { EmbedBuilder, time } from "discord.js";
import { requireAuth } from "../middleware/auth.js";
import { resolveUser } from "../../utils/index.js";
export function blackjackRoutes(io) {
const router = express.Router();
@@ -126,7 +127,7 @@ export function blackjackRoutes(io) {
const userId = req.userId;
if (room.players[userId]) return res.status(200).json({ message: "Already here" });
const user = await client.users.fetch(userId);
const user = await resolveUser(client, userId);
const bank = (await userService.getUser(userId))?.coins ?? 0;
room.players[userId] = {
@@ -155,8 +156,8 @@ export function blackjackRoutes(io) {
};
try {
const guild = await client.guilds.fetch(process.env.GUILD_ID);
const generalChannel = await guild.channels.fetch(process.env.BOT_CHANNEL_ID);
const guild = client.guilds.cache.get(process.env.GUILD_ID);
const generalChannel = guild.channels.cache.get(process.env.BOT_CHANNEL_ID);
const embed = new EmbedBuilder()
.setDescription(`<@${userId}> joue au Blackjack`)
.addFields(
@@ -194,8 +195,8 @@ export function blackjackRoutes(io) {
if (!room.players[userId]) return res.status(403).json({ message: "not in room" });
try {
const guild = await client.guilds.fetch(process.env.GUILD_ID);
const generalChannel = await guild.channels.fetch(process.env.BOT_CHANNEL_ID);
const guild = client.guilds.cache.get(process.env.GUILD_ID);
const generalChannel = guild.channels.cache.get(process.env.BOT_CHANNEL_ID);
const msg = await generalChannel.messages.fetch(room.players[userId].msgId);
const updatedEmbed = new EmbedBuilder()
.setDescription(`<@${userId}> a quitté la table de Blackjack.`)
@@ -226,7 +227,7 @@ export function blackjackRoutes(io) {
} else {
delete room.players[userId];
emitUpdate("player-left", snapshot(room));
const user = await client.users.fetch(userId);
const user = await resolveUser(client, userId);
emitPlayerUpdate({
id: userId,
msg: `${user?.globalName || user?.username} a quitté la table de Blackjack.`,
@@ -367,7 +368,7 @@ export function blackjackRoutes(io) {
// Remove leavers
for (const userId of Object.keys(room.leavingAfterRound)) {
delete room.players[userId];
const user = await client.users.fetch(userId);
const user = await resolveUser(client, userId);
emitPlayerUpdate({
id: userId,
msg: `${user?.globalName || user?.username} a quitté la table de Blackjack.`,

View File

@@ -2,6 +2,7 @@ import express from "express";
import { v4 as uuidv4 } from "uuid";
import { erinyesRooms } from "../../game/state.js";
import { socketEmit } from "../socket.js";
import { resolveUser } from "../../utils/index.js";
const router = express.Router();
@@ -35,7 +36,7 @@ export function erinyesRoutes(client, io) {
res.status(404).json({ message: "You are already in a room." });
}
const creator = await client.users.fetch(creatorId);
const creator = await resolveUser(client, creatorId);
const id = uuidv4();
createRoom({

View File

@@ -16,7 +16,7 @@ import { sleep } from "openai/core";
import { client } from "../../bot/client.js";
import { emitPokerToast, emitPokerUpdate } from "../socket.js";
import { ActionRowBuilder, ButtonBuilder, ButtonStyle, EmbedBuilder } from "discord.js";
import { formatAmount } from "../../utils/index.js";
import { formatAmount, resolveUser } from "../../utils/index.js";
import { requireAuth } from "../middleware/auth.js";
const { Hand } = pkg;
@@ -53,8 +53,8 @@ export function pokerRoutes(client, io) {
return res.status(403).json({ message: "You are already in a poker room." });
}
const guild = await client.guilds.fetch(process.env.GUILD_ID);
const creator = await client.users.fetch(creatorId);
const guild = client.guilds.cache.get(process.env.GUILD_ID);
const creator = await resolveUser(client, creatorId);
const id = uuidv4();
const name = uniqueNamesGenerator({
dictionaries: [adjectives, ["Poker"]],
@@ -91,7 +91,7 @@ export function pokerRoutes(client, io) {
await emitPokerUpdate({ room: pokerRooms[id], type: "room-created" });
try {
const generalChannel = await guild.channels.fetch(process.env.BOT_CHANNEL_ID);
const generalChannel = guild.channels.cache.get(process.env.BOT_CHANNEL_ID);
const embed = new EmbedBuilder()
.setTitle("Flopoker 🃏")
.setDescription(`<@${creatorId}> a créé une table de poker`)
@@ -365,7 +365,7 @@ export function pokerRoutes(client, io) {
// --- Helper Functions ---
async function joinRoom(roomId, userId, io) {
const user = await client.users.fetch(userId);
const user = await resolveUser(client, userId);
const userDB = await userService.getUser(userId);
const room = pokerRooms[roomId];

View File

@@ -17,6 +17,7 @@ import {
} from "../game/various.js";
import { eloHandler } from "../game/elo.js";
import { verifyToken } from "./middleware/auth.js";
import { resolveUser } from "../utils/index.js";
// --- Module-level State ---
let io;
@@ -319,7 +320,7 @@ async function createGame(client, gameType) {
const { queue, activeGames, title } = getGameAssets(gameType);
const p1Id = queue.shift();
const p2Id = queue.shift();
const [p1, p2] = await Promise.all([client.users.fetch(p1Id), client.users.fetch(p2Id)]);
const [p1, p2] = await Promise.all([resolveUser(client, p1Id), resolveUser(client, p2Id)]);
let lobby;
if (gameType === "tictactoe") {
@@ -426,9 +427,9 @@ async function refreshQueuesForUser(userId, client) {
if (index > -1) {
tictactoeQueue.splice(index, 1);
try {
const guild = await client.guilds.fetch(process.env.GUILD_ID);
const generalChannel = await guild.channels.fetch(process.env.BOT_CHANNEL_ID);
const user = await client.users.fetch(userId);
const guild = client.guilds.cache.get(process.env.GUILD_ID);
const generalChannel = guild.channels.cache.get(process.env.BOT_CHANNEL_ID);
const user = await resolveUser(client, userId);
const queueMsg = await generalChannel.messages.fetch(queueMessagesEndpoints[userId]);
const updatedEmbed = new EmbedBuilder()
.setTitle("Tic Tac Toe")
@@ -446,9 +447,9 @@ async function refreshQueuesForUser(userId, client) {
if (index > -1) {
connect4Queue.splice(index, 1);
try {
const guild = await client.guilds.fetch(process.env.GUILD_ID);
const generalChannel = await guild.channels.fetch(process.env.BOT_CHANNEL_ID);
const user = await client.users.fetch(userId);
const guild = client.guilds.cache.get(process.env.GUILD_ID);
const generalChannel = guild.channels.cache.get(process.env.BOT_CHANNEL_ID);
const user = await resolveUser(client, userId);
const queueMsg = await generalChannel.messages.fetch(queueMessagesEndpoints[userId]);
const updatedEmbed = new EmbedBuilder()
.setTitle("Puissance 4")
@@ -466,9 +467,9 @@ async function refreshQueuesForUser(userId, client) {
if (index > -1) {
snakeQueue.splice(index, 1);
try {
const guild = await client.guilds.fetch(process.env.GUILD_ID);
const generalChannel = await guild.channels.fetch(process.env.BOT_CHANNEL_ID);
const user = await client.users.fetch(userId);
const guild = client.guilds.cache.get(process.env.GUILD_ID);
const generalChannel = guild.channels.cache.get(process.env.BOT_CHANNEL_ID);
const user = await resolveUser(client, userId);
const queueMsg = await generalChannel.messages.fetch(queueMessagesEndpoints[userId]);
const updatedEmbed = new EmbedBuilder()
.setTitle("Snake 1v1")
@@ -491,7 +492,7 @@ async function emitQueueUpdate(client, gameType) {
const { queue, activeGames } = getGameAssets(gameType);
const names = await Promise.all(
queue.map(async (id) => {
const user = await client.users.fetch(id).catch(() => null);
const user = await resolveUser(client, id).catch(() => null);
return user?.globalName || user?.username;
}),
);
@@ -528,8 +529,8 @@ function getGameAssets(gameType) {
async function postQueueToDiscord(client, playerId, title, url) {
try {
const generalChannel = await client.channels.fetch(process.env.BOT_CHANNEL_ID);
const user = await client.users.fetch(playerId);
const generalChannel = client.channels.cache.get(process.env.BOT_CHANNEL_ID);
const user = await resolveUser(client, playerId);
const embed = new EmbedBuilder()
.setTitle(title)
.setDescription(`**${user.globalName || user.username}** est dans la file d'attente.`)
@@ -552,7 +553,7 @@ async function postQueueToDiscord(client, playerId, title, url) {
}
async function updateDiscordMessage(client, game, title, resultText = "") {
const channel = await client.channels.fetch(process.env.BOT_CHANNEL_ID).catch(() => null);
const channel = client.channels.cache.get(process.env.BOT_CHANNEL_ID);
if (!channel) return null;
let description;

View File

@@ -37,7 +37,7 @@ export async function getAkhys(client) {
try {
// 1. Fetch Discord Members
const initial_akhys = (await userService.getAllUsers()).length;
const guild = await client.guilds.fetch(process.env.GUILD_ID);
const guild = client.guilds.cache.get(process.env.GUILD_ID);
const members = await guild.members.fetch();
const akhys = members.filter((m) => !m.user.bot && m.roles.cache.has(process.env.AKHY_ROLE_ID));
@@ -547,3 +547,11 @@ export function isChampionsSkin(skinName) {
const name = skinName.toLowerCase();
return name.includes("champions");
}
export async function resolveUser(client, userId) {
return client.users.cache.get(userId) || await client.users.fetch(userId);
}
export async function resolveMember(guild, userId) {
return guild.members.cache.get(userId) || await guild.members.fetch(userId);
}

View File

@@ -3,6 +3,7 @@ import * as skinService from "../services/skin.service.js";
import * as csSkinService from "../services/csSkin.service.js";
import * as marketService from "../services/market.service.js";
import { EmbedBuilder } from "discord.js";
import { resolveUser } from "./index.js";
/**
* Gets the skin display name and icon from an offer, supporting both Valorant and CS2 skins.
@@ -24,7 +25,7 @@ export async function handleNewMarketOffer(offerId, client) {
if (!offer) return;
const { name: skinName, icon: skinIcon } = await getOfferSkinInfo(offer);
const discordUserSeller = await client.users.fetch(offer.sellerId);
const discordUserSeller = await resolveUser(client, offer.sellerId);
try {
const userSeller = await userService.getUser(offer.sellerId);
if (discordUserSeller && userSeller?.isAkhy) {
@@ -67,7 +68,7 @@ export async function handleNewMarketOffer(offerId, client) {
}
try {
const guildChannel = await client.channels.fetch(process.env.BOT_CHANNEL_ID);
const guildChannel = client.channels.cache.get(process.env.BOT_CHANNEL_ID);
const embed = new EmbedBuilder()
.setTitle("🔔 Nouvelle offre")
.setDescription(`Une offre pour le skin **${skinName}** a été créée !`)
@@ -105,7 +106,7 @@ export async function handleMarketOfferOpening(offerId, client) {
const { name: skinName, icon: skinIcon } = await getOfferSkinInfo(offer);
try {
const discordUserSeller = await client.users.fetch(offer.sellerId);
const discordUserSeller = await resolveUser(client, offer.sellerId);
const userSeller = await userService.getUser(offer.sellerId);
if (discordUserSeller && userSeller?.isAkhy) {
const embed = new EmbedBuilder()
@@ -145,7 +146,7 @@ export async function handleMarketOfferOpening(offerId, client) {
}
try {
const guildChannel = await client.channels.fetch(process.env.BOT_CHANNEL_ID);
const guildChannel = client.channels.cache.get(process.env.BOT_CHANNEL_ID);
const embed = new EmbedBuilder()
.setTitle("🔔 Début des enchères")
.setDescription(
@@ -177,7 +178,7 @@ export async function handleMarketOfferClosing(offerId, client) {
const { name: skinName, icon: skinIcon } = await getOfferSkinInfo(offer);
const bids = await marketService.getOfferBids(offer.id);
const discordUserSeller = await client.users.fetch(offer.sellerId);
const discordUserSeller = await resolveUser(client, offer.sellerId);
try {
const userSeller = await userService.getUser(offer.sellerId);
if (discordUserSeller && userSeller?.isAkhy) {
@@ -204,7 +205,7 @@ export async function handleMarketOfferClosing(offerId, client) {
);
} else {
const highestBid = bids[0];
const highestBidderUser = await client.users.fetch(highestBid.bidderId);
const highestBidderUser = await resolveUser(client, highestBid.bidderId);
embed.addFields(
{
name: "✅ Enchères terminées avec succès !",
@@ -225,8 +226,8 @@ export async function handleMarketOfferClosing(offerId, client) {
}
try {
const guild = await client.guilds.fetch(process.env.BOT_GUILD_ID);
const guildChannel = await guild.channels?.fetch(process.env.BOT_CHANNEL_ID);
const guild = client.guilds.cache.get(process.env.GUILD_ID);
const guildChannel = guild.channels.cache.get(process.env.BOT_CHANNEL_ID);
const embed = new EmbedBuilder()
.setTitle("🔔 Fin des enchères")
.setDescription(
@@ -243,12 +244,12 @@ export async function handleMarketOfferClosing(offerId, client) {
});
} else {
const highestBid = bids[0];
const highestBidderUser = await client.users.fetch(highestBid.bidderId);
const highestBidderUser = await resolveUser(client, highestBid.bidderId);
embed.addFields({
name: "✅ Enchères terminées avec succès !",
value: `Le skin de <@${offer.sellerId}> ${discordUserSeller ? "(" + discordUserSeller.username + ")" : ""} a été vendu pour \`${highestBid.offerAmount} coins\` à <@${highestBid.bidderId}> ${highestBidderUser ? "(" + highestBidderUser.username + ")" : ""}.`,
});
const discordUserBidder = await client.users.fetch(highestBid.bidderId);
const discordUserBidder = await resolveUser(client, highestBid.bidderId);
const userBidder = await userService.getUser(highestBid.bidderId);
if (discordUserBidder && userBidder?.isAkhy) {
const bidderEmbed = new EmbedBuilder()
@@ -280,9 +281,9 @@ export async function handleNewMarketOfferBid(offerId, bidId, client) {
if (!bid) return;
const { name: skinName, icon: skinIcon } = await getOfferSkinInfo(offer);
const bidderUser = client.users.fetch(bid.bidderId);
const bidderUser = await resolveUser(client, bid.bidderId);
try {
const discordUserSeller = await client.users.fetch(offer.sellerId);
const discordUserSeller = await resolveUser(client, offer.sellerId);
const userSeller = await userService.getUser(offer.sellerId);
if (discordUserSeller && userSeller?.isAkhy) {
@@ -323,7 +324,7 @@ export async function handleNewMarketOfferBid(offerId, bidId, client) {
}
try {
const discordUserNewBidder = await client.users.fetch(bid.bidderId);
const discordUserNewBidder = await resolveUser(client, bid.bidderId);
const userNewBidder = await userService.getUser(bid.bidderId);
if (discordUserNewBidder && userNewBidder?.isAkhy) {
const embed = new EmbedBuilder()
@@ -350,7 +351,7 @@ export async function handleNewMarketOfferBid(offerId, bidId, client) {
const offerBids = await marketService.getOfferBids(offer.id);
if (offerBids.length < 2) return;
const discordUserPreviousBidder = await client.users.fetch(offerBids[1].bidderId);
const discordUserPreviousBidder = await resolveUser(client, offerBids[1].bidderId);
const userPreviousBidder = await userService.getUser(offerBids[1].bidderId);
if (discordUserPreviousBidder && userPreviousBidder?.isAkhy) {
const embed = new EmbedBuilder()
@@ -382,10 +383,10 @@ export async function handleNewMarketOfferBid(offerId, bidId, client) {
}
export async function handleCaseOpening(caseType, userId, skinUuid, client) {
const discordUser = await client.users.fetch(userId);
const discordUser = await resolveUser(client, userId);
const skin = await skinService.getSkin(skinUuid);
try {
const guildChannel = await client.channels.fetch(process.env.BOT_CHANNEL_ID);
const guildChannel = client.channels.cache.get(process.env.BOT_CHANNEL_ID);
const embed = new EmbedBuilder()
.setTitle("🔔 Ouverture de caisse")
.setDescription(