update lets to consts

This commit is contained in:
Shay
2022-04-06 16:40:11 -07:00
parent a7f3420435
commit c35e3fb910
8 changed files with 27 additions and 27 deletions

10
app.js
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@@ -17,14 +17,14 @@ const client = axios.create({
}); });
// Store for in-progress games. In production, you'd want to use a DB // Store for in-progress games. In production, you'd want to use a DB
let activeGames = {}; const activeGames = {};
/** /**
* Interactions endpoint URL where Discord will send HTTP requests * Interactions endpoint URL where Discord will send HTTP requests
*/ */
app.post('/interactions', function (req, res) { app.post('/interactions', function (req, res) {
// Interaction type and data // Interaction type and data
let { type, id, data } = req.body; const { type, id, data } = req.body;
/** /**
* Handle verification requests * Handle verification requests
@@ -38,7 +38,7 @@ app.post('/interactions', function (req, res) {
* See https://discord.com/developers/docs/interactions/application-commands#slash-commands * See https://discord.com/developers/docs/interactions/application-commands#slash-commands
*/ */
if (type === InteractionType.APPLICATION_COMMAND){ if (type === InteractionType.APPLICATION_COMMAND){
let { name } = data; const { name } = data;
// "test" guild command // "test" guild command
if (name === "test") { if (name === "test") {
@@ -53,9 +53,9 @@ app.post('/interactions', function (req, res) {
} }
// "challenge" guild command // "challenge" guild command
if (name === "challenge" && id) { if (name === "challenge" && id) {
let userId = req.body.member.user.id; const userId = req.body.member.user.id;
// User's object choice // User's object choice
let objectName = req.body.data.options[0].value; const objectName = req.body.data.options[0].value;
// Create active game using message ID as the game ID // Create active game using message ID as the game ID
activeGames[id] = { activeGames[id] = {

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@@ -13,9 +13,9 @@ async function HasGuildCommand(client, appId, guildId, command) {
const url = DiscordAPI(`applications/${appId}/guilds/${guildId}/commands`); const url = DiscordAPI(`applications/${appId}/guilds/${guildId}/commands`);
try { try {
let { data } = await client({ url, method: 'get'}); const { data } = await client({ url, method: 'get'});
if (data) { if (data) {
let installedNames = data.map((c) => c["name"]); const installedNames = data.map((c) => c["name"]);
// This is just matching on the name, so it's not good for updates // This is just matching on the name, so it's not good for updates
if (!installedNames.includes(command["name"])) { if (!installedNames.includes(command["name"])) {
await InstallGuildCommand(client, appId, guildId, command); await InstallGuildCommand(client, appId, guildId, command);
@@ -38,8 +38,8 @@ export async function InstallGuildCommand(client, appId, guildId, command) {
// Get the game choices from game.js // Get the game choices from game.js
function createCommandChoices() { function createCommandChoices() {
let choices = getRPSChoices(); const choices = getRPSChoices();
let commandChoices = []; const commandChoices = [];
for (let choice of choices) { for (let choice of choices) {
commandChoices.push({ commandChoices.push({

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@@ -9,7 +9,7 @@ app.use(express.json({verify: VerifyDiscordRequest(process.env.PUBLIC_KEY)}));
app.post('/interactions', function (req, res) { app.post('/interactions', function (req, res) {
// Interaction type and data // Interaction type and data
let { type, data } = req.body; const { type, data } = req.body;
/** /**
* Handle slash command requests * Handle slash command requests
*/ */
@@ -42,9 +42,9 @@ app.post('/interactions', function (req, res) {
*/ */
if (type === InteractionType.MESSAGE_COMPONENT){ if (type === InteractionType.MESSAGE_COMPONENT){
// custom_id set in payload when sending message component // custom_id set in payload when sending message component
let componentId = data.custom_id; const componentId = data.custom_id;
// user who clicked button // user who clicked button
let userId = req.body.member.user.id; const userId = req.body.member.user.id;
if (componentId === 'my_button') { if (componentId === 'my_button') {
console.log(req.body); console.log(req.body);

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@@ -10,7 +10,7 @@ app.use(express.json({verify: VerifyDiscordRequest(process.env.PUBLIC_KEY)}));
app.post('/interactions', function (req, res) { app.post('/interactions', function (req, res) {
// Interaction type and data // Interaction type and data
let { type, data } = req.body; const { type, data } = req.body;
/** /**
* Handle slash command requests * Handle slash command requests
*/ */
@@ -27,8 +27,8 @@ app.post('/interactions', function (req, res) {
}); });
function createCommand() { function createCommand() {
let appId = process.env.APP_ID; const appId = process.env.APP_ID;
let guildId = process.env.GUILD_ID; const guildId = process.env.GUILD_ID;
/** /**
* Globally-scoped slash commands (generally only recommended for production) * Globally-scoped slash commands (generally only recommended for production)
@@ -41,7 +41,7 @@ function createCommand() {
* See https://discord.com/developers/docs/interactions/application-commands#create-guild-application-command * See https://discord.com/developers/docs/interactions/application-commands#create-guild-application-command
*/ */
const guildUrl = DiscordAPI(`applications/${appId}/guilds/${guildId}/commands`); const guildUrl = DiscordAPI(`applications/${appId}/guilds/${guildId}/commands`);
let commandBody = { const commandBody = {
"name": "test", "name": "test",
"description": "Just your average command", "description": "Just your average command",
// chat command (see https://discord.com/developers/docs/interactions/application-commands#application-command-object-application-command-types) // chat command (see https://discord.com/developers/docs/interactions/application-commands#application-command-object-application-command-types)

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@@ -10,7 +10,7 @@ app.use(express.json({verify: VerifyDiscordRequest(process.env.PUBLIC_KEY)}));
app.post('/interactions', function (req, res) { app.post('/interactions', function (req, res) {
// Interaction type and data // Interaction type and data
let { type, data } = req.body; const { type, data } = req.body;
/** /**
* Handle slash command requests * Handle slash command requests
*/ */
@@ -60,9 +60,9 @@ app.post('/interactions', function (req, res) {
*/ */
if (type === InteractionType.APPLICATION_MODAL_SUBMIT) { if (type === InteractionType.APPLICATION_MODAL_SUBMIT) {
// custom_id of modal // custom_id of modal
let modalId = data.custom_id; const modalId = data.custom_id;
// user ID of member who filled out modal // user ID of member who filled out modal
let userId = req.body.member.user.id; const userId = req.body.member.user.id;
if (modalId === 'my_modal') { if (modalId === 'my_modal') {
let modalValues = ''; let modalValues = '';

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@@ -9,7 +9,7 @@ app.use(express.json({verify: VerifyDiscordRequest(process.env.PUBLIC_KEY)}));
app.post('/interactions', function (req, res) { app.post('/interactions', function (req, res) {
// Interaction type and data // Interaction type and data
let { type, data } = req.body; const { type, data } = req.body;
/** /**
* Handle slash command requests * Handle slash command requests
*/ */
@@ -53,14 +53,14 @@ app.post('/interactions', function (req, res) {
*/ */
if (type === InteractionType.MESSAGE_COMPONENT){ if (type === InteractionType.MESSAGE_COMPONENT){
// custom_id set in payload when sending message component // custom_id set in payload when sending message component
let componentId = data.custom_id; const componentId = data.custom_id;
if (componentId === 'my_select') { if (componentId === 'my_select') {
console.log(req.body); console.log(req.body);
// Get selected option from payload // Get selected option from payload
let selectedOption = data.values[0]; const selectedOption = data.values[0];
let userId = req.body.member.user.id; const userId = req.body.member.user.id;
// Send results // Send results
return res.send({ return res.send({

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@@ -17,7 +17,7 @@ export function getResult(p1, p2) {
} }
function formatResult(result) { function formatResult(result) {
let { win, lose, verb } = result; const { win, lose, verb } = result;
return verb === 'tie' ? return verb === 'tie' ?
`<@${win.id}> and <@${lose.id}> draw with **${win.objectName}**` : `<@${win.id}> and <@${lose.id}> draw with **${win.objectName}**` :
`<@${win.id}>'s **${win.objectName}** ${verb} <@${lose.id}>'s **${lose.objectName}**`; `<@${win.id}>'s **${win.objectName}** ${verb} <@${lose.id}>'s **${lose.objectName}**`;
@@ -75,8 +75,8 @@ export function getRPSChoices() {
// Function to fetch shuffled options for select menu // Function to fetch shuffled options for select menu
export function getShuffledOptions() { export function getShuffledOptions() {
let allChoices = getRPSChoices(); const allChoices = getRPSChoices();
let options = []; const options = [];
for (let c of allChoices) { for (let c of allChoices) {
// Formatted for select menus // Formatted for select menus

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@@ -16,7 +16,7 @@ export function DiscordAPI(url) { return 'https://discord.com/api/v9/' + url };
// Simple method that returns a random emoji from list // Simple method that returns a random emoji from list
export function getRandomEmoji() { export function getRandomEmoji() {
let emojiList = ['😭', '😄', '😌', '🤓', '😎', '😤', '🤖', '😶‍🌫️', '🌏', '📸', '💿', '👋', '🌊', '✨']; const emojiList = ['😭', '😄', '😌', '🤓', '😎', '😤', '🤖', '😶‍🌫️', '🌏', '📸', '💿', '👋', '🌊', '✨'];
return emojiList[Math.floor(Math.random() * emojiList.length)]; return emojiList[Math.floor(Math.random() * emojiList.length)];
} }