mirror of
https://github.com/cassoule/flopobot_v2.git
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187 lines
5.9 KiB
JavaScript
187 lines
5.9 KiB
JavaScript
import 'dotenv/config';
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import express from 'express';
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import {
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InteractionType,
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InteractionResponseType,
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InteractionResponseFlags,
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MessageComponentTypes,
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ButtonStyleTypes,
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} from 'discord-interactions';
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import { VerifyDiscordRequest, getRandomEmoji, DiscordRequest } from './utils.js';
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import { getShuffledOptions, getResult } from './game.js';
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import {
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CHALLENGE_COMMAND,
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TEST_COMMAND,
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HasGuildCommands,
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} from './commands.js';
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// Create an express app
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const app = express();
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// Get port, or default to 3000
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const PORT = process.env.PORT || 3000;
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// Parse request body and verifies incoming requests using discord-interactions package
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app.use(express.json({ verify: VerifyDiscordRequest(process.env.PUBLIC_KEY) }));
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// Store for in-progress games. In production, you'd want to use a DB
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const activeGames = {};
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/**
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* Interactions endpoint URL where Discord will send HTTP requests
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*/
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app.post('/interactions', async function (req, res) {
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// Interaction type and data
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const { type, id, data } = req.body;
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/**
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* Handle verification requests
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*/
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if (type === InteractionType.PING) {
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return res.send({ type: InteractionResponseType.PONG });
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}
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/**
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* Handle slash command requests
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* See https://discord.com/developers/docs/interactions/application-commands#slash-commands
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*/
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if (type === InteractionType.APPLICATION_COMMAND) {
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const { name } = data;
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// "test" guild command
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if (name === 'test') {
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// Send a message into the channel where command was triggered from
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return res.send({
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type: InteractionResponseType.CHANNEL_MESSAGE_WITH_SOURCE,
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data: {
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// Fetches a random emoji to send from a helper function
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content: 'hello world ' + getRandomEmoji(),
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},
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});
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}
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// "challenge" guild command
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if (name === 'challenge' && id) {
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const userId = req.body.member.user.id;
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// User's object choice
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const objectName = req.body.data.options[0].value;
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// Create active game using message ID as the game ID
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activeGames[id] = {
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id: userId,
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objectName,
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};
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return res.send({
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type: InteractionResponseType.CHANNEL_MESSAGE_WITH_SOURCE,
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data: {
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// Fetches a random emoji to send from a helper function
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content: `Rock papers scissors challenge from <@${userId}>`,
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components: [
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{
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type: MessageComponentTypes.ACTION_ROW,
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components: [
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{
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type: MessageComponentTypes.BUTTON,
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// Append the game ID to use later on
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custom_id: `accept_button_${req.body.id}`,
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label: 'Accept',
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style: ButtonStyleTypes.PRIMARY,
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},
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],
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},
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],
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},
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});
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}
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}
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/**
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* Handle requests from interactive components
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* See https://discord.com/developers/docs/interactions/message-components#responding-to-a-component-interaction
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*/
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if (type === InteractionType.MESSAGE_COMPONENT) {
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// custom_id set in payload when sending message component
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const componentId = data.custom_id;
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if (componentId.startsWith('accept_button_')) {
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// get the associated game ID
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const gameId = componentId.replace('accept_button_', '');
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// Delete message with token in request body
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const endpoint = `webhooks/${process.env.APP_ID}/${req.body.token}/messages/${req.body.message.id}`;
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try {
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await res.send({
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type: InteractionResponseType.CHANNEL_MESSAGE_WITH_SOURCE,
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data: {
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// Fetches a random emoji to send from a helper function
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content: 'What is your object of choice?',
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// Indicates it'll be an ephemeral message
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flags: InteractionResponseFlags.EPHEMERAL,
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components: [
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{
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type: MessageComponentTypes.ACTION_ROW,
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components: [
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{
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type: MessageComponentTypes.STRING_SELECT,
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// Append game ID
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custom_id: `select_choice_${gameId}`,
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options: getShuffledOptions(),
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},
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],
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},
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],
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},
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});
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// Delete previous message
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await DiscordRequest(endpoint, { method: 'DELETE' });
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} catch (err) {
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console.error('Error sending message:', err);
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}
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} else if (componentId.startsWith('select_choice_')) {
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// get the associated game ID
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const gameId = componentId.replace('select_choice_', '');
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if (activeGames[gameId]) {
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// Get user ID and object choice for responding user
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const userId = req.body.member.user.id;
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const objectName = data.values[0];
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// Calculate result from helper function
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const resultStr = getResult(activeGames[gameId], {
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id: userId,
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objectName,
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});
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// Remove game from storage
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delete activeGames[gameId];
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// Update message with token in request body
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const endpoint = `webhooks/${process.env.APP_ID}/${req.body.token}/messages/${req.body.message.id}`;
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try {
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// Send results
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await res.send({
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type: InteractionResponseType.CHANNEL_MESSAGE_WITH_SOURCE,
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data: { content: resultStr },
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});
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// Update ephemeral message
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await DiscordRequest(endpoint, {
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method: 'PATCH',
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body: {
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content: 'Nice choice ' + getRandomEmoji(),
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components: [],
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},
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});
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} catch (err) {
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console.error('Error sending message:', err);
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}
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}
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}
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}
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});
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app.listen(PORT, () => {
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console.log('Listening on port', PORT);
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// Check if guild commands from commands.js are installed (if not, install them)
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HasGuildCommands(process.env.APP_ID, process.env.GUILD_ID, [
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TEST_COMMAND,
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CHALLENGE_COMMAND,
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]);
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});
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