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Feat(Enemy) - Update enemy sizes and add boss behavior; refactor loading and scaling of enemy sprites.
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@@ -135,6 +135,19 @@
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"attack_interval": 2.0,
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"attack_range": 300,
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"sprite_sheet": "assets/map/enemy/turret_enemy.png"
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},
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{
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"id": "boss",
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"type": "boss",
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"x": 2000,
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"y": 0,
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"health": 3,
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"damage": 1,
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"behavior": "boss",
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"attack_interval": 1.0,
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"attack_range": 1000,
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"sprite_sheet": "assets/map/enemy/boss.gif",
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"size": [200,200]
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}
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],
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