|
|
bae49c04dc
|
Feat(Enemy) - Update enemy sizes and add boss behavior; refactor loading and scaling of enemy sprites.
|
2025-04-10 21:28:10 +02:00 |
|
Félix MARQUET
|
55bee48093
|
Feat(Level Design) - Update level dimensions and platform properties; enhance enemy and collectible configurations; increase jump and speed boost durations.
|
2025-04-10 11:56:20 +02:00 |
|
Félix MARQUET
|
8ccae49754
|
Feat(Game Logic) - Add JumpBoost and SpeedBoost collectibles; implement collision handling for boosts, update player mechanics, and modify game state to support new collectible types.
# Conflicts:
# src/Entity/Player.py
|
2025-04-09 11:58:05 +02:00 |
|
Félix MARQUET
|
3866a0b48c
|
Feat(Level Design) - Update platform and enemy configurations in JSON files; modify platform IDs, positions, and textures, and add new enemy types with behaviors.
|
2025-04-07 13:24:14 +02:00 |
|
Félix MARQUET
|
8535ebad4d
|
Feat(Sprite Management) - Replace exit door sprite with new asset 'Zeldo.png' across multiple JSON and Python files
|
2025-04-04 11:24:57 +02:00 |
|
Félix MARQUET
|
ee54b5d272
|
Feat(Game Logic) - Refactor main game loop into a separate handler function for improved code organization and maintainability
|
2025-04-01 13:09:15 +02:00 |
|
Félix MARQUET
|
d20d2c5252
|
Feat(Level Design) - Adjust spawn points and platform positions in JSON files for improved level layout; refine enemy and exit coordinates for better gameplay experience
|
2025-03-31 13:24:28 +02:00 |
|
Félix MARQUET
|
234dbf3f4c
|
Feat(Levels) - Add level selection menu and database support for level progression; implement level unlocking and navigation between levels
|
2025-03-28 11:55:24 +01:00 |
|