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bae49c04dc
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Feat(Enemy) - Update enemy sizes and add boss behavior; refactor loading and scaling of enemy sprites.
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2025-04-10 21:28:10 +02:00 |
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Félix MARQUET
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bf17cc7891
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Fix(Enemy) - Correct indentation for player.add_projectiles() call to ensure proper execution flow in event handling.
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2025-04-10 12:33:04 +02:00 |
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Félix MARQUET
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14783601e4
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Feat(FloatingText) - Implement FloatingText class for displaying temporary messages; update player to manage and draw floating texts on screen; enhance error messages in constant.py and improve code readability.
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2025-04-10 12:29:58 +02:00 |
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Félix MARQUET
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3866a0b48c
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Feat(Level Design) - Update platform and enemy configurations in JSON files; modify platform IDs, positions, and textures, and add new enemy types with behaviors.
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2025-04-07 13:24:14 +02:00 |
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Félix MARQUET
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5287f84c90
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Feat(Enemy Animation) - Implement GIF support for turret enemies; update enemy sprite handling and enhance enemy generation in InfiniteMapGenerator
# Conflicts:
# src/Entity/Enemy.py
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2025-04-07 10:11:03 +02:00 |
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ClementHVT
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f293369f56
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FEAT [Projectiles] - Projectiles are no longer infinite : now obtained by 3 through a 30% drop chance when killing mob - deleted some debug print
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2025-04-07 09:55:20 +02:00 |
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MateoLT
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5539fe9e84
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Feat[Enemy], add assets for the enemies
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2025-04-07 09:11:23 +02:00 |
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Félix MARQUET
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a5a05d23cf
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Feat(Level Design) - Update background assets and improve background handling in game; add cave background and enhance drawing logic for seamless effect
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2025-04-04 10:03:12 +02:00 |
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MateoLT
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945623e1e3
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Ajout fonctionnalité projectile de Sanic
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2025-03-31 13:18:58 +02:00 |
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Félix MARQUET
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5de37d121a
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Refactor(Game) - Introduce GameResources class to centralize game constants and resources; update related classes to use GameResources for improved maintainability
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2025-03-28 10:18:26 +01:00 |
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Félix MARQUET
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11770e0ca7
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Feat(Projectile) - Add Projectile class for enemy attacks; update enemy attack logic to create projectiles
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2025-03-27 18:17:28 +01:00 |
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Félix MARQUET
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16b77f4bbf
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Refactor(Enemy) - Update comments and improve code readability; enhance enemy behavior descriptions
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2025-03-27 16:59:10 +01:00 |
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Félix MARQUET
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388d32d53c
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Feat(Enemy) - Implement Enemy class with patrol, chase, and attack behaviors; update game loop to include enemy updates
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2025-03-27 16:44:28 +01:00 |
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