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BreizhHardware
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project_sanic
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Félix MARQUET
8ccae49754
Feat(Game Logic) - Add JumpBoost and SpeedBoost collectibles; implement collision handling for boosts, update player mechanics, and modify game state to support new collectible types.
...
# Conflicts: # src/Entity/Player.py
2025-04-09 11:58:05 +02:00
..
background
Feat(Menu) - Add dynamic background selection and parallax effect in menu; enhance collectible handling in InfiniteMapGenerator
2025-04-04 11:01:27 +02:00
checkpoints
Feat(Level Design) - Update platform and enemy configurations in JSON files; modify platform IDs, positions, and textures, and add new enemy types with behaviors.
2025-04-07 13:24:14 +02:00
collectibles
Feat(Game Logic) - Add JumpBoost and SpeedBoost collectibles; implement collision handling for boosts, update player mechanics, and modify game state to support new collectible types.
2025-04-09 11:58:05 +02:00
enemy
Feat(Enemy Animation) - Implement GIF support for turret enemies; update enemy sprite handling and enhance enemy generation in InfiniteMapGenerator
2025-04-07 10:11:03 +02:00
exit
Feat(Exit Video) - Implement video playback on exit collision; add functionality to play a video and return to the menu, and update requirements for moviepy support
2025-04-07 13:21:11 +02:00
platform
Feat(Level Design) - Update Level 3 background and platform textures; enhance platform appearance and add dynamic background selection in LevelEditor
2025-04-04 11:59:57 +02:00