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https://github.com/BreizhHardware/projetCGroupe8.git
synced 2026-03-18 21:30:32 +01:00
Update Movie.c
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@@ -4,16 +4,19 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <string.h>
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#include <string.h>
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//Fonction qui permet de créer un movie, avec toute les informations le concernant
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struct Movie* createMovie(char* director, char* name, char* time, char* category){
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struct Movie* createMovie(char* director, char* name, char* time, char* category){
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struct Movie* movie = malloc(sizeof(struct Movie));
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struct Movie* movie = malloc(sizeof(struct Movie)); //On alloue de la mémoire pour stocker notre structure
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if(movie == NULL){
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if(movie == NULL){
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printf("error malloc");
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printf("error malloc");
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return NULL;
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return NULL;
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}
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}
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movie->director = malloc(sizeof(char) * (strlen(director) + 1));
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//On alloue de la mémoire pour stocker nos données
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movie->director = malloc(sizeof(char) * (strlen(director) + 1));
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movie->name = malloc(sizeof(char) * (strlen(name) + 1));
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movie->name = malloc(sizeof(char) * (strlen(name) + 1));
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movie->time = malloc(sizeof(char) * (strlen(time) + 1));
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movie->time = malloc(sizeof(char) * (strlen(time) + 1));
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movie->category = malloc(sizeof(char) * (strlen(category) + 1));
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movie->category = malloc(sizeof(char) * (strlen(category) + 1));
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//On copie nos données pour pouvoir les stocker
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strcpy(movie->director, director);
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strcpy(movie->director, director);
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strcpy(movie->name, name);
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strcpy(movie->name, name);
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strcpy(movie->time, time);
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strcpy(movie->time, time);
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@@ -21,9 +24,11 @@ struct Movie* createMovie(char* director, char* name, char* time, char* category
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return movie;
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return movie;
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}
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}
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//Fonction qui permet de supprimer un movie
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void deleteMovie(struct Movie* movie){
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void deleteMovie(struct Movie* movie){
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if(movie->director != NULL){
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//Même fonctionnment à chaque fois on change juste de données donc d'emplacement
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free(movie->director);
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if(movie->director != NULL){ //Si director est différent de NULL
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free(movie->director); //On libère la mémoire donc on "supprime" director de notre struct
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movie -> director = NULL;
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movie -> director = NULL;
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}
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}
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if(movie->name != NULL){
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if(movie->name != NULL){
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@@ -38,5 +43,5 @@ void deleteMovie(struct Movie* movie){
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free(movie->category);
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free(movie->category);
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movie -> category = NULL;
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movie -> category = NULL;
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}
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}
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free(movie);
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free(movie); //On libère la mémoire, pour supprimer la struct movie
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}
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}
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