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For those who likes to code ❤ (#113)
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@@ -5,8 +5,8 @@
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namespace Code {
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/* Record: | Size | Name | Body |
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* Script: | | | Status | Content |
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/* Record: | Size | Name | Body |
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* Script: | | | Status | CursorPosition | Content |
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*
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*
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* |FetchedForVariableBoxBit
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@@ -23,7 +23,9 @@ namespace Code {
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* FetchedForVariableBoxBit is used to prevent circular importation problems,
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* such as scriptA importing scriptB, which imports scriptA. Once we get the
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* variables from a script to put them in the variable box, we switch the bit to
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* 1 and won't reload it afterwards. */
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* 1 and won't reload it afterwards.
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*
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* Cursor Position is one byte long and has the cursor position value*/
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class Script : public Ion::Storage::Record {
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private:
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@@ -33,6 +35,7 @@ private:
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// See the comment at the beginning of the file
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static constexpr size_t k_statusSize = 1;
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static constexpr size_t k_cursorPositionSize = 1;
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public:
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static constexpr int k_defaultScriptNameMaxSize = 6 + k_defaultScriptNameNumberMaxSize + 1;
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@@ -43,13 +46,16 @@ public:
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static bool DefaultName(char buffer[], size_t bufferSize);
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static bool nameCompliant(const char * name);
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static constexpr size_t StatusSize() { return k_statusSize; }
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static constexpr size_t CursorPositionSize() { return k_cursorPositionSize; }
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Script(Ion::Storage::Record r = Ion::Storage::Record()) : Record(r) {}
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bool autoImportationStatus() const;
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void toggleAutoimportationStatus();
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const char * content() const;
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size_t contentSize() { return value().size - k_statusSize; }
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size_t contentSize() { return value().size - k_statusSize - k_cursorPositionSize; }
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void setCursorPosition(uint8_t position);
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uint8_t * CursorPosition();
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/* Fetched status */
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bool fetchedFromConsole() const;
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