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https://github.com/UpsilonNumworks/Upsilon.git
synced 2026-01-18 16:27:34 +01:00
Fix spelling (#128)
* Fix spelling in .cpp files * Fix spelling in all files
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@@ -169,7 +169,7 @@ PythonTurtlePosition = "Return the current (x,y) location"
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PythonTurtleReset = "Reset the drawing"
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PythonTurtleRight = "Turn right by a degrees"
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PythonTurtleSetheading = "Set the orientation to a degrees"
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PythonTurtleSetposition = "Positionne la tortue"
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PythonTurtleSetposition = "Positioning the turtle"
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PythonTurtleShowturtle = "Show the turtle"
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PythonTurtleSpeed = "Drawing speed between 0 and 10"
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PythonTurtleWrite = "Display a text"
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@@ -169,7 +169,7 @@ PythonTurtlePosition = "Return the current (x,y) location"
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PythonTurtleReset = "Reset the drawing"
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PythonTurtleRight = "Turn right by a degrees"
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PythonTurtleSetheading = "Set the orientation to a degrees"
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PythonTurtleSetposition = "Positionne la tortue"
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PythonTurtleSetposition = "Colocar la tortuga"
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PythonTurtleShowturtle = "Show the turtle"
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PythonTurtleSpeed = "Drawing speed between 0 and 10"
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PythonTurtleWrite = "Display a text"
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@@ -169,7 +169,7 @@ PythonTurtlePosition = "Devolve a posição atual (x,y)"
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PythonTurtleReset = "Reiniciar o desenho"
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PythonTurtleRight = "Virar à esquerda por a graus"
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PythonTurtleSetheading = "Definir a orientação por a graus"
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PythonTurtleSetposition = "Positionne la tortue"
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PythonTurtleSetposition = "Posicionamento da tartaruga"
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PythonTurtleShowturtle = "Mostrar o turtle"
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PythonTurtleSpeed = "Velocidade do desenho entre 0 e 10"
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PythonTurtleWrite = "Mostrar um texto"
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@@ -40,7 +40,7 @@ void assert_variables_are(const char * script, const char * nameToComplete, cons
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&addParentheses,
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i,
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&index);
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quiz_assert(i == index); // If false, the autompletion has cycled: there are not as many results as expected
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quiz_assert(i == index); // If false, the autocompletion has cycled: there are not as many results as expected
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quiz_assert(strncmp(*(expectedVariables + i), autocompletionI - nameToCompleteLength, textToInsertLength + nameToCompleteLength) == 0);
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index++;
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}
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@@ -516,7 +516,7 @@ void VariableBoxController::loadBuiltinNodes(const char * textToAutocomplete, in
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assert(sizeof(builtinNames) / sizeof(builtinNames[0]) == k_totalBuiltinNodesCount);
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for (int i = 0; i < k_totalBuiltinNodesCount; i++) {
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if (addNodeIfMatches(textToAutocomplete, textToAutocompleteLength, builtinNames[i].type, NodeOrigin::Builtins, builtinNames[i].name)) {
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/* We can leverage on the fact that buitin nodes are stored in
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/* We can leverage on the fact that builtin nodes are stored in
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* alphabetical order. */
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return;
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}
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@@ -575,7 +575,7 @@ void VariableBoxController::loadImportedVariablesInScript(const char * scriptCon
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}
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void VariableBoxController::loadCurrentVariablesInScript(const char * scriptContent, const char * textToAutocomplete, int textToAutocompleteLength) {
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/* To find variable and funtion names: we lex the script and keep all
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/* To find variable and function names: we lex the script and keep all
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* MP_TOKEN_NAME that complete the text to autocomplete and are not already in
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* the builtins or imported scripts. */
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@@ -653,7 +653,7 @@ void VariableBoxController::loadGlobalAndImportedVariablesInScriptAsImported(Scr
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/* At this point, if the script node is not of type "file_input_2", it
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* will not have main structures of the wanted type.
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* We look for structures at first level (not inside nested scopes) that
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* are either dunction definitions, variables statements or imports. */
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* are either function definitions, variables statements or imports. */
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size_t n = MP_PARSE_NODE_STRUCT_NUM_NODES(pns);
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for (size_t i = 0; i < n; i++) {
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mp_parse_node_t child = pns->nodes[i];
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@@ -826,15 +826,15 @@ bool VariableBoxController::importationSourceIsModule(const char * sourceName, c
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return mp_module_get(qstr_from_str(sourceName)) != MP_OBJ_NULL;
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}
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bool VariableBoxController::importationSourceIsScript(const char * sourceName, const char * * scriptFullName, Script * retreivedScript) {
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bool VariableBoxController::importationSourceIsScript(const char * sourceName, const char * * scriptFullName, Script * retrievedScript) {
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// Try fetching the nodes from a script
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Script importedScript = ScriptStore::ScriptBaseNamed(sourceName);
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if (importedScript.isNull()) {
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return false;
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}
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*scriptFullName = importedScript.fullName();
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if (retreivedScript != nullptr) {
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*retreivedScript = importedScript;
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if (retrievedScript != nullptr) {
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*retrievedScript = importedScript;
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}
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return true;
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}
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@@ -92,7 +92,7 @@ private:
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bool addNodesFromImportMaybe(mp_parse_node_struct_t * parseNode, const char * textToAutocomplete, int textToAutocompleteLength, bool importFromModules = true);
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const char * importationSourceNameFromNode(mp_parse_node_t & node);
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bool importationSourceIsModule(const char * sourceName, const ToolboxMessageTree * * moduleChildren = nullptr, int * numberOfModuleChildren = nullptr);
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bool importationSourceIsScript(const char * sourceName, const char * * scriptFullName, Script * retreivedScript = nullptr);
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bool importationSourceIsScript(const char * sourceName, const char * * scriptFullName, Script * retrievedScript = nullptr);
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bool addImportStructFromScript(mp_parse_node_struct_t * pns, uint structKind, const char * scriptName, const char * textToAutocomplete, int textToAutocompleteLength);
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/* Add a node if it completes the text to autocomplete and if it is not
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* already contained in the variable box. The returned boolean means we
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