Fix spelling (#128)

* Fix spelling in .cpp files

* Fix spelling in all files
This commit is contained in:
Yaya-Cout
2022-01-20 17:21:35 +01:00
committed by GitHub
parent e575ffc7ce
commit 169fb7404e
215 changed files with 424 additions and 425 deletions

View File

@@ -516,7 +516,7 @@ void VariableBoxController::loadBuiltinNodes(const char * textToAutocomplete, in
assert(sizeof(builtinNames) / sizeof(builtinNames[0]) == k_totalBuiltinNodesCount);
for (int i = 0; i < k_totalBuiltinNodesCount; i++) {
if (addNodeIfMatches(textToAutocomplete, textToAutocompleteLength, builtinNames[i].type, NodeOrigin::Builtins, builtinNames[i].name)) {
/* We can leverage on the fact that buitin nodes are stored in
/* We can leverage on the fact that builtin nodes are stored in
* alphabetical order. */
return;
}
@@ -575,7 +575,7 @@ void VariableBoxController::loadImportedVariablesInScript(const char * scriptCon
}
void VariableBoxController::loadCurrentVariablesInScript(const char * scriptContent, const char * textToAutocomplete, int textToAutocompleteLength) {
/* To find variable and funtion names: we lex the script and keep all
/* To find variable and function names: we lex the script and keep all
* MP_TOKEN_NAME that complete the text to autocomplete and are not already in
* the builtins or imported scripts. */
@@ -653,7 +653,7 @@ void VariableBoxController::loadGlobalAndImportedVariablesInScriptAsImported(Scr
/* At this point, if the script node is not of type "file_input_2", it
* will not have main structures of the wanted type.
* We look for structures at first level (not inside nested scopes) that
* are either dunction definitions, variables statements or imports. */
* are either function definitions, variables statements or imports. */
size_t n = MP_PARSE_NODE_STRUCT_NUM_NODES(pns);
for (size_t i = 0; i < n; i++) {
mp_parse_node_t child = pns->nodes[i];
@@ -826,15 +826,15 @@ bool VariableBoxController::importationSourceIsModule(const char * sourceName, c
return mp_module_get(qstr_from_str(sourceName)) != MP_OBJ_NULL;
}
bool VariableBoxController::importationSourceIsScript(const char * sourceName, const char * * scriptFullName, Script * retreivedScript) {
bool VariableBoxController::importationSourceIsScript(const char * sourceName, const char * * scriptFullName, Script * retrievedScript) {
// Try fetching the nodes from a script
Script importedScript = ScriptStore::ScriptBaseNamed(sourceName);
if (importedScript.isNull()) {
return false;
}
*scriptFullName = importedScript.fullName();
if (retreivedScript != nullptr) {
*retreivedScript = importedScript;
if (retrievedScript != nullptr) {
*retrievedScript = importedScript;
}
return true;
}