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Replace nodes with AllocationFailures inside the tree when needed
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@@ -1,8 +1,9 @@
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#include "layout_node.h"
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#include "allocation_failed_layout_node.h"
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#include "layout_reference.h"
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TreeNode * LayoutNode::failedAllocationNode() {
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return LayoutRef::failedAllocationNode();
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TreeNode * LayoutNode::staticFailedAllocationStaticNode() {
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return LayoutRef::staticFailedAllocationStaticNode();
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}
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void LayoutNode::draw() {
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