[apps] make a parent class node navigation controller to navigate in a

tree model

Change-Id: Ib5671c688237435c6da3b1f1e5cd715671e75cd9
This commit is contained in:
Émilie Feral
2016-11-09 14:50:13 +01:00
parent 2561f6fd3c
commit e1dbfbe51c
5 changed files with 191 additions and 164 deletions

View File

@@ -0,0 +1,136 @@
#include "node_navigation_controller.h"
#include <assert.h>
#include <string.h>
/* State */
NodeNavigationController::Stack::State::State(int selectedRow, KDCoordinate verticalScroll) :
m_selectedRow(selectedRow),
m_verticalScroll(verticalScroll)
{
}
int NodeNavigationController::Stack::State::selectedRow() {
return m_selectedRow;
}
KDCoordinate NodeNavigationController::Stack::State::verticalScroll() {
return m_verticalScroll;
}
bool NodeNavigationController::Stack::State::isNull(){
if (m_selectedRow == -1) {
return true;
}
return false;
}
/* Stack */
void NodeNavigationController::Stack::push(int selectedRow, KDCoordinate verticalScroll) {
int i = 0;
while (!m_statesStack[i].isNull() && i < k_maxModelTreeDepth) {
i++;
}
assert(m_statesStack[i].isNull());
m_statesStack[i] = State(selectedRow, verticalScroll);
}
NodeNavigationController::Stack::State * NodeNavigationController::Stack::stateAtIndex(int index) {
return &m_statesStack[index];
}
int NodeNavigationController::Stack::depth() {
int depth = 0;
for (int i = 0; i < k_maxModelTreeDepth; i++) {
depth += (!m_statesStack[i].isNull());
}
return depth;
}
void NodeNavigationController::Stack::pop() {
int stackDepth = depth();
if (stackDepth == 0) {
return;
}
m_statesStack[stackDepth-1] = State();
}
void NodeNavigationController::Stack::resetStack() {
for (int i = 0; i < k_maxModelTreeDepth; i++) {
m_statesStack[i] = State();
}
}
/* NodeNavigationController */
NodeNavigationController::NodeNavigationController() :
StackViewController(nullptr, &m_listViewController, true),
m_listViewController(NodeListViewController(this))
{
}
const char * NodeNavigationController::title() const {
return "NodeNavigationController";
}
bool NodeNavigationController::handleEvent(Ion::Events::Event event) {
switch (event) {
case Ion::Events::Event::ESC:
return returnToPreviousMenu();
case Ion::Events::Event::ENTER:
{
int selectedRow = m_listViewController.selectedRow();
Node * selectedNode = (Node *)m_listViewController.nodeModel()->children(selectedRow);
if (selectedNode->numberOfChildren() == 0) {
return selectLeaf(selectedNode);
}
return selectSubMenu(selectedNode);
}
default:
return false;
}
}
bool NodeNavigationController::returnToPreviousMenu() {
m_listViewController.deselectTable();
int depth = m_stack.depth();
if (depth == 0) {
app()->dismissModalViewController();
return true;
}
int index = 0;
Node * parentNode = nodeModel();
Stack::State * previousState = m_stack.stateAtIndex(index++);;
while (depth-- > 1) {
parentNode = (Node *)parentNode->children(previousState->selectedRow());
previousState = m_stack.stateAtIndex(index++);
}
m_listViewController.deselectTable();
m_listViewController.setNodeModel(parentNode);
m_listViewController.setFirstSelectedRow(previousState->selectedRow());
m_listViewController.setVerticalScroll(previousState->verticalScroll());
m_stack.pop();
app()->setFirstResponder(&m_listViewController);
return true;
}
bool NodeNavigationController::selectSubMenu(Node * selectedNode) {
m_stack.push(m_listViewController.selectedRow(), m_listViewController.verticalScroll());
m_listViewController.deselectTable();
m_listViewController.setNodeModel(selectedNode);
m_listViewController.setFirstSelectedRow(0);
app()->setFirstResponder(&m_listViewController);
return true;
}
void NodeNavigationController::didBecomeFirstResponder() {
m_stack.resetStack();
m_listViewController.setNodeModel(nodeModel());
m_listViewController.setFirstSelectedRow(0);
app()->setFirstResponder(&m_listViewController);
}
void NodeNavigationController::setTextFieldCaller(TextField * textField) {
m_textFieldCaller = textField;
}