[apps] Operations in double when precision required

Change-Id: I7168a861a76178f0bf81841e9378f7399f67914a
This commit is contained in:
Émilie Feral
2017-08-04 18:24:09 +02:00
parent 82e212e771
commit f0a776a670
82 changed files with 494 additions and 463 deletions

View File

@@ -125,12 +125,12 @@ void FunctionGraphController::initRangeParameters() {
bool FunctionGraphController::moveCursorVertically(int direction) {
Function * actualFunction = functionStore()->activeFunctionAtIndex(m_indexFunctionSelectedByCursor);
TextFieldDelegateApp * myApp = (TextFieldDelegateApp *)app();
float y = actualFunction->evaluateAtAbscissa(m_cursor->x(), myApp->localContext());
double y = actualFunction->evaluateAtAbscissa(m_cursor->x(), myApp->localContext());
Function * nextFunction = actualFunction;
float nextY = direction > 0 ? FLT_MAX : -FLT_MAX;
double nextY = direction > 0 ? DBL_MAX : -DBL_MAX;
for (int i = 0; i < functionStore()->numberOfActiveFunctions(); i++) {
Function * f = functionStore()->activeFunctionAtIndex(i);
float newY = f->evaluateAtAbscissa(m_cursor->x(), myApp->localContext());
double newY = f->evaluateAtAbscissa(m_cursor->x(), myApp->localContext());
bool isNextFunction = direction > 0 ? (newY > y && newY < nextY) : (newY < y && newY > nextY);
if (isNextFunction) {
m_indexFunctionSelectedByCursor = i;