#include "../shared/platform.h" #include namespace Ion { namespace Simulator { namespace Platform { const char * languageCode() { static char buffer[3] = {0}; char * locale = setlocale(LC_ALL, ""); if (locale && locale[2] == '_') { // Check if locale is not null before accessing its elements buffer[0] = locale[0]; buffer[1] = locale[1]; return buffer; } return nullptr; } } } }