#include #include "font.h" KDColor characterBuffer[BITMAP_FONT_CHARACTER_WIDTH*BITMAP_FONT_CHARACTER_HEIGHT]; void KDContext::drawChar(char character, KDPoint p, KDColor textColor, KDColor backgroundColor) { for (int j=0; j 0 ? startingI : 0; startingJ = startingJ > 0 ? startingJ : 0; for (KDCoordinate j=0; j