#include "function_banner_delegate.h" #include "interactive_curve_view_controller.h" #include #include #include using namespace Poincare; namespace Shared { InteractiveCurveViewController::InteractiveCurveViewController(Responder * parentResponder, InputEventHandlerDelegate * inputEventHandlerDelegate, ButtonRowController * header, InteractiveCurveViewRange * interactiveRange, CurveView * curveView, CurveViewCursor * cursor, uint32_t * rangeVersion) : SimpleInteractiveCurveViewController(parentResponder, cursor), ButtonRowDelegate(header, nullptr), m_rangeVersion(rangeVersion), m_rangeParameterController(this, inputEventHandlerDelegate, interactiveRange), m_zoomParameterController(this, interactiveRange, curveView), m_interactiveRange(interactiveRange), m_rangeButton(this, I18n::Message::Axis, Invocation([](void * context, void * sender) { InteractiveCurveViewController * graphController = (InteractiveCurveViewController *) context; graphController->rangeParameterController()->setRange(graphController->interactiveRange()); StackViewController * stack = graphController->stackController(); stack->push(graphController->rangeParameterController()); return true; }, this), KDFont::SmallFont), m_zoomButton(this, I18n::Message::Zoom, Invocation([](void * context, void * sender) { InteractiveCurveViewController * graphController = (InteractiveCurveViewController *) context; StackViewController * stack = graphController->stackController(); stack->push(graphController->zoomParameterController()); return true; }, this), KDFont::SmallFont) { } float InteractiveCurveViewController::addMargin(float y, float range, bool isVertical, bool isMin) { /* The provided min or max range limit y is altered by adding a margin. * In pixels, the view's height occupied by the vertical range is equal to * viewHeight - topMargin - bottomMargin. * Hence one pixel must correspond to * range / (viewHeight - topMargin - bottomMargin). * Finally, adding topMargin pixels of margin, say at the top, comes down * to adding * range * topMargin / (viewHeight - topMargin - bottomMargin) * which is equal to * range * topMarginRatio / ( 1 - topMarginRatio - bottomMarginRatio) * where * topMarginRation = topMargin / viewHeight * bottomMarginRatio = bottomMargin / viewHeight. * The same goes horizontally. */ float topMarginRatio = isVertical ? cursorTopMarginRatio() : cursorRightMarginRatio(); float bottomMarginRatio = isVertical ? cursorBottomMarginRatio() : cursorLeftMarginRatio(); assert(topMarginRatio + bottomMarginRatio < 1); // Assertion so that the formula is correct float ratioDenominator = 1 - bottomMarginRatio - topMarginRatio; float ratio = isMin ? -bottomMarginRatio : topMarginRatio; /* We want to add slightly more than the required margin, so that * InteractiveCurveViewRange::panToMakePointVisible does not think a point is * invisible due to precision problems when checking if it is outside the * required margin. This is why we add a 1.05f factor. */ ratio = 1.05f * ratio / ratioDenominator; return y + ratio * range; } const char * InteractiveCurveViewController::title() { return I18n::translate(I18n::Message::GraphTab); } bool InteractiveCurveViewController::handleEvent(Ion::Events::Event event) { if (!curveView()->isMainViewSelected()) { if (event == Ion::Events::Down) { header()->setSelectedButton(-1); curveView()->selectMainView(true); Container::activeApp()->setFirstResponder(this); reloadBannerView(); curveView()->reload(); return true; } if (event == Ion::Events::Up) { header()->setSelectedButton(-1); Container::activeApp()->setFirstResponder(tabController()); return true; } return false; } if (event == Ion::Events::Down || event == Ion::Events::Up) { int direction = event == Ion::Events::Down ? -1 : 1; if (moveCursorVertically(direction)) { interactiveCurveViewRange()->panToMakePointVisible( m_cursor->x(), m_cursor->y(), cursorTopMarginRatio(), cursorRightMarginRatio(), cursorBottomMarginRatio(), cursorLeftMarginRatio(), curveView()->pixelWidth() ); reloadBannerView(); curveView()->reload(); return true; } if (event == Ion::Events::Up) { curveView()->selectMainView(false); header()->setSelectedButton(0); return true; } return false; } return SimpleInteractiveCurveViewController::handleEvent(event); } void InteractiveCurveViewController::didBecomeFirstResponder() { if (!curveView()->isMainViewSelected()) { header()->setSelectedButton(0); } } RangeParameterController * InteractiveCurveViewController::rangeParameterController() { return &m_rangeParameterController; } ViewController * InteractiveCurveViewController::zoomParameterController() { return &m_zoomParameterController; } int InteractiveCurveViewController::numberOfButtons(ButtonRowController::Position) const { if (isEmpty()) { return 0; } return 2; } Button * InteractiveCurveViewController::buttonAtIndex(int index, ButtonRowController::Position position) const { const Button * buttons[] = {&m_rangeButton, &m_zoomButton}; return (Button *)buttons[index]; } Responder * InteractiveCurveViewController::defaultController() { return tabController(); } void InteractiveCurveViewController::viewWillAppear() { SimpleInteractiveCurveViewController::viewWillAppear(); /* Warning: init cursor parameter before reloading banner view. Indeed, * reloading banner view needs an updated cursor to load the right data. */ initCursorParameters(); curveView()->setOkView(&m_okView); if (!curveView()->isMainViewSelected()) { curveView()->selectMainView(true); header()->setSelectedButton(-1); } reloadBannerView(); curveView()->reload(); } void InteractiveCurveViewController::viewDidDisappear() { *m_rangeVersion = rangeVersion(); } void InteractiveCurveViewController::willExitResponderChain(Responder * nextFirstResponder) { if (nextFirstResponder == tabController()) { assert(tabController() != nullptr); curveView()->selectMainView(false); header()->setSelectedButton(-1); curveView()->reload(); } } bool InteractiveCurveViewController::textFieldDidFinishEditing(TextField * textField, const char * text, Ion::Events::Event event) { double floatBody; if (textFieldDelegateApp()->hasUndefinedValue(text, floatBody)) { return false; } /* If possible, round floatBody so that we go to the evaluation of the * displayed floatBody */ floatBody = FunctionBannerDelegate::getValueDisplayedOnBanner(floatBody, textFieldDelegateApp()->localContext(), curveView()->pixelWidth(), false); Coordinate2D xy = xyValues(selectedCurveIndex(), floatBody, textFieldDelegateApp()->localContext()); m_cursor->moveTo(floatBody, xy.x1(), xy.x2()); interactiveCurveViewRange()->panToMakePointVisible(m_cursor->x(), m_cursor->y(), cursorTopMarginRatio(), cursorRightMarginRatio(), cursorBottomMarginRatio(), cursorLeftMarginRatio(), curveView()->pixelWidth()); reloadBannerView(); curveView()->reload(); return true; } bool InteractiveCurveViewController::textFieldDidReceiveEvent(TextField * textField, Ion::Events::Event event) { if ((event == Ion::Events::Plus || event == Ion::Events::Minus) && !textField->isEditing()) { return handleEvent(event); } return SimpleInteractiveCurveViewController::textFieldDidReceiveEvent(textField, event); } Responder * InteractiveCurveViewController::tabController() const{ return (stackController()->parentResponder()); } StackViewController * InteractiveCurveViewController::stackController() const{ return (StackViewController *)(parentResponder()->parentResponder()->parentResponder()); } bool InteractiveCurveViewController::isCursorVisible() { InteractiveCurveViewRange * range = interactiveCurveViewRange(); float xRange = range->xMax() - range->xMin(); float yRange = range->yMax() - range->yMin(); return m_cursor->x() >= range->xMin() + cursorLeftMarginRatio() * xRange && m_cursor->x() <= range->xMax() - cursorRightMarginRatio() * xRange && m_cursor->y() >= range->yMin() + cursorBottomMarginRatio() * yRange && m_cursor->y() <= range->yMax() - cursorTopMarginRatio() * yRange; } int InteractiveCurveViewController::closestCurveIndexVertically(bool goingUp, int currentCurveIndex, Poincare::Context * context) const { double x = m_cursor->x(); double y = m_cursor->y(); if (std::isnan(y)) { y = goingUp ? -INFINITY : INFINITY; } double nextY = goingUp ? DBL_MAX : -DBL_MAX; int nextCurveIndex = -1; int curvesCount = numberOfCurves(); for (int i = 0; i < curvesCount; i++) { if (!closestCurveIndexIsSuitable(i, currentCurveIndex)) { continue; } double newY = xyValues(i, x, context).x2(); if (!suitableYValue(newY)) { continue; } bool isNextCurve = false; /* Choosing the closest vertical curve is quite complex because we need to * take care of curves that have the same value at the current x. * When moving up, if several curves have the same value y1, we choose the * curve: * - Of index lower than the current curve index if the current curve has * the value y1 at the current x. * - Of highest index possible. * When moving down, if several curves have the same value y1, we choose the * curve: * - Of index higher than the current curve index if the current curve has * the value y1 at the current x. * - Of lowest index possible. */ if (goingUp) { if (newY > y && newY < nextY) { isNextCurve = true; } else if (newY == nextY) { assert(i > nextCurveIndex); if (newY != y || currentCurveIndex < 0 || i < currentCurveIndex) { isNextCurve = true; } } else if (newY == y && i < currentCurveIndex) { isNextCurve = true; } } else { if (newY < y && newY > nextY) { isNextCurve = true; } else if (newY == nextY) { assert(i > nextCurveIndex); } else if (newY == y && i > currentCurveIndex) { isNextCurve = true; } } if (isNextCurve) { nextY = newY; nextCurveIndex = i; } } return nextCurveIndex; } float InteractiveCurveViewController::cursorBottomMarginRatio() { return (curveView()->cursorView()->minimalSizeForOptimalDisplay().height()/2+estimatedBannerHeight())/(k_viewHeight-1); } float InteractiveCurveViewController::estimatedBannerHeight() const { return BannerView::HeightGivenNumberOfLines(estimatedBannerNumberOfLines()); } }