#include "controller.h" #include "../apps_container.h" extern "C" { #include } namespace Home { Controller::ContentView::ContentView(Controller * controller) : m_selectableTableView(controller, controller, 0, 0, 0, k_sideMargin, 0, k_sideMargin, controller, true, false, KDColorBlack, k_indicatorThickness, Palette::GreyDark, Palette::GreyMiddle, k_indicatorMargin) { } SelectableTableView * Controller::ContentView::selectableTableView() { return &m_selectableTableView; } void Controller::ContentView::drawRect(KDContext * ctx, KDRect rect) const { ctx->fillRect(bounds(), KDColorWhite); } void Controller::ContentView::reloadBottomRightCorner(SimpleTableViewDataSource * dataSource) { /* We mark the bottom right corner (where an empty space can be) as dirty. */ markRectAsDirty(KDRect(dataSource->cellWidth()*2, dataSource->cellHeight(), dataSource->cellWidth(), dataSource->cellHeight())); } int Controller::ContentView::numberOfSubviews() const { return 1; } View * Controller::ContentView::subviewAtIndex(int index) { assert(index == 0); return &m_selectableTableView; } void Controller::ContentView::layoutSubviews() { m_selectableTableView.setFrame(bounds()); } Controller::Controller(Responder * parentResponder, ::AppsContainer * container) : ViewController(parentResponder), m_container(container), m_view(ContentView(this)) { } bool Controller::handleEvent(Ion::Events::Event event) { if (event == Ion::Events::OK) { m_container->switchTo(m_container->appAtIndex(selectedRow()*k_numberOfColumns+selectedColumn()+1)); return true; } return false; } void Controller::didBecomeFirstResponder() { if (selectedRow() == -1) { selectCellAtLocation(0, 0); } else { selectCellAtLocation(selectedColumn(), selectedRow()); } app()->setFirstResponder(m_view.selectableTableView()); } void Controller::viewWillAppear() { m_view.selectableTableView()->reloadData(); } View * Controller::view() { return &m_view; } int Controller::numberOfRows() { return ((numberOfIcons()-1)/k_numberOfColumns)+1; } int Controller::numberOfColumns() { return k_numberOfColumns; } KDCoordinate Controller::cellHeight() { return k_cellHeight; } KDCoordinate Controller::cellWidth() { return k_cellWidth; } HighlightCell * Controller::reusableCell(int index) { return &m_cells[index]; } int Controller::reusableCellCount() { return k_maxNumberOfCells; } void Controller::willDisplayCellAtLocation(HighlightCell * cell, int i, int j) { AppCell * appCell = (AppCell *)cell; int appIndex = (j*k_numberOfColumns+i)+1; if (appIndex >= m_container->numberOfApps()) { appCell->setVisible(false); } else { appCell->setVisible(true); ::App * app = m_container->appAtIndex((j*k_numberOfColumns+i)+1); appCell->setApp(app); } } int Controller::numberOfIcons() { assert(m_container->numberOfApps() > 0); return m_container->numberOfApps() - 1; } void Controller::tableViewDidChangeSelection(SelectableTableView * t, int previousSelectedCellX, int previousSelectedCellY) { /* When we display the rightest icon, the icon below is empty. As no icon is * thus redrawn on the previous one, the cell is not cleaned. We need to * redraw a white rect on the cell to hide the dirtyness below. Ideally, * we would have redrawn all the background in white and then redraw visible * cells. However, the redrawing takes time and is visible at scrolling. * Here, we avoid the background complete redrawing but the code is a bit * clumsy. */ if (t->selectedColumn() == k_numberOfColumns -1) { m_view.reloadBottomRightCorner(this); } /* To prevent the selectable table view to select cells that are unvisible, * we reselect the previous selected cell as soon as the selected cell is * unvisible. This trick does not create an endless loop as we ensure not to * stay on a unvisible cell and to initiate the first cell on a visible one * (so the previous one is always visible). */ int appIndex = (t->selectedRow()*k_numberOfColumns+t->selectedColumn())+1; if (appIndex >= m_container->numberOfApps()) { t->selectCellAtLocation(previousSelectedCellX, previousSelectedCellY); } } }