#include "box_range.h" namespace Statistics { BoxRange::BoxRange(Store * store) : m_store(store) { } float BoxRange::xMin() { return m_store->minValue(); } float BoxRange::xMax() { if (m_store->minValue() >= m_store->maxValue()) { return m_store->minValue() + 1.0f; } return m_store->maxValue(); } float BoxRange::yMin() { return 0.0f; } float BoxRange::yMax() { return 1.0f; } float BoxRange::xGridUnit() { return computeGridUnit(Axis::X, xMin(), xMax()); } }