#include "interactive_curve_view_controller.h" #include "text_field_delegate_app.h" #include #include #include using namespace Poincare; namespace Shared { InteractiveCurveViewController::InteractiveCurveViewController(Responder * parentResponder, InputEventHandlerDelegate * inputEventHandlerDelegate, ButtonRowController * header, InteractiveCurveViewRange * interactiveRange, CurveView * curveView, CurveViewCursor * cursor, uint32_t * modelVersion, uint32_t * rangeVersion) : SimpleInteractiveCurveViewController(parentResponder, interactiveRange, curveView, cursor), ButtonRowDelegate(header, nullptr), m_modelVersion(modelVersion), m_rangeVersion(rangeVersion), m_rangeParameterController(this, inputEventHandlerDelegate, interactiveRange), m_zoomParameterController(this, interactiveRange, curveView), m_rangeButton(this, I18n::Message::Axis, Invocation([](void * context, void * sender) { InteractiveCurveViewController * graphController = (InteractiveCurveViewController *) context; StackViewController * stack = graphController->stackController(); stack->push(graphController->rangeParameterController()); return true; }, this), KDFont::SmallFont), m_zoomButton(this, I18n::Message::Zoom, Invocation([](void * context, void * sender) { InteractiveCurveViewController * graphController = (InteractiveCurveViewController *) context; StackViewController * stack = graphController->stackController(); stack->push(graphController->zoomParameterController()); return true; }, this), KDFont::SmallFont), m_defaultInitialisationButton(this, I18n::Message::Initialization, Invocation([](void * context, void * sender) { InteractiveCurveViewController * graphController = (InteractiveCurveViewController *) context; StackViewController * stack = graphController->stackController(); stack->push(graphController->initialisationParameterController()); return true; }, this), KDFont::SmallFont) { } float InteractiveCurveViewController::addMargin(float x, float range, bool isMin) { /* We are adding margins. Let's name: * - The current range: rangeBefore * - The next range: rangeAfter * - The bottom margin ratio with which we will evaluate if a point is too * low on the screen: bottomRatioAfter * - The bottom margin ratio with which we will evaluate if a point is too * high on the screen: topRatioAfter * - The ratios we need to use to create the margins: bottomRatioBefore and * topRatioBefore * * We want to add margins so that: * bottomRatioAfter*rangeAfter == bottomRatioBefore * rangeBefore * topRatioAfter*rangeAfter == topRatioBefore * rangeBefore * Knowing that: * rangeAfter = (1+bottomRatioBefore+topRatioBefore)*rangeBefore * * We thus have: * bottomRatioBefore = bottomRatioAfter / (1-bottomRatioAfter-topRatioAfter) * topRatioBefore = topRatioAfter / (1-bottomRatioAfter-topRatioAfter) * * If we just used bottomRatioBefore = bottomRatioAfter and * topRatioBefore = topRatioAfter, we would create too small margins and the * controller might need to pan right after a Y auto calibration. */ assert(displayBottomMarginRatio()+displayTopMarginRatio() < 1); // Assertion so that the formula is correct float ratioDenominator = 1-displayBottomMarginRatio()-displayTopMarginRatio(); float ratio = isMin ? -displayBottomMarginRatio() : displayTopMarginRatio(); ratio = ratio / ratioDenominator; return x+ratio*range; } const char * InteractiveCurveViewController::title() { return I18n::translate(I18n::Message::GraphTab); } bool InteractiveCurveViewController::handleEvent(Ion::Events::Event event) { if (!curveView()->isMainViewSelected()) { if (event == Ion::Events::Down) { header()->setSelectedButton(-1); curveView()->selectMainView(true); app()->setFirstResponder(this); reloadBannerView(); curveView()->reload(); return true; } if (event == Ion::Events::Up) { header()->setSelectedButton(-1); app()->setFirstResponder(tabController()); return true; } return false; } if (SimpleInteractiveCurveViewController::handleEvent(event)) { return true; } if (event == Ion::Events::Down || event == Ion::Events::Up) { int direction = event == Ion::Events::Down ? -1 : 1; if (moveCursorVertically(direction)) { reloadBannerView(); curveView()->reload(); return true; } if (event == Ion::Events::Down) { return false; } curveView()->selectMainView(false); header()->setSelectedButton(0); return true; } return false; } void InteractiveCurveViewController::didBecomeFirstResponder() { if (!curveView()->isMainViewSelected()) { header()->setSelectedButton(0); } } ViewController * InteractiveCurveViewController::rangeParameterController() { return &m_rangeParameterController; } ViewController * InteractiveCurveViewController::zoomParameterController() { return &m_zoomParameterController; } int InteractiveCurveViewController::numberOfButtons(ButtonRowController::Position) const { if (isEmpty()) { return 0; } return 3; } Button * InteractiveCurveViewController::buttonAtIndex(int index, ButtonRowController::Position position) const { const Button * buttons[3] = {&m_rangeButton, &m_zoomButton, &m_defaultInitialisationButton}; return (Button *)buttons[index]; } Responder * InteractiveCurveViewController::defaultController() { return tabController(); } void InteractiveCurveViewController::viewWillAppear() { uint32_t newModelVersion = modelVersion(); if (*m_modelVersion != newModelVersion) { if (*m_modelVersion == 0 || numberOfCurves() == 1) { initRangeParameters(); } *m_modelVersion = newModelVersion; didChangeRange(interactiveCurveViewRange()); /* Warning: init cursor parameter before reloading banner view. Indeed, * reloading banner view needs an updated cursor to load the right data. */ initCursorParameters(); } uint32_t newRangeVersion = rangeVersion(); if (*m_rangeVersion != newRangeVersion) { *m_rangeVersion = newRangeVersion; if (!isCursorVisible()) { initCursorParameters(); } } curveView()->setOkView(&m_okView); if (!curveView()->isMainViewSelected()) { curveView()->selectMainView(true); header()->setSelectedButton(-1); } reloadBannerView(); curveView()->reload(); } void InteractiveCurveViewController::viewDidDisappear() { *m_rangeVersion = rangeVersion(); } void InteractiveCurveViewController::didEnterResponderChain(Responder * previousFirstResponder) { reloadBannerView(); curveView()->reload(); } void InteractiveCurveViewController::willExitResponderChain(Responder * nextFirstResponder) { if (nextFirstResponder == nullptr || nextFirstResponder == tabController()) { curveView()->selectMainView(false); header()->setSelectedButton(-1); curveView()->reload(); } } Responder * InteractiveCurveViewController::tabController() const{ return (stackController()->parentResponder()); } StackViewController * InteractiveCurveViewController::stackController() const{ return (StackViewController *)(parentResponder()->parentResponder()->parentResponder()); } int InteractiveCurveViewController::closestCurveIndexVertically(bool goingUp, int currentCurveIndex, Poincare::Context * context) const { double x = m_cursor->x(); double y = m_cursor->y(); double nextY = goingUp ? DBL_MAX : -DBL_MAX; int nextCurveIndex = -1; int curvesCount = numberOfCurves(); for (int i = 0; i < curvesCount; i++) { if (!closestCurveIndexIsSuitable(i, currentCurveIndex)) { continue; } double newY = yValue(i, x, context); if (!suitableYValue(newY)) { continue; } bool isNextCurve = false; /* Choosing the closest vertical curve is quite complex because we need to * take care of curves that have the same value at the current x. * When moving up, if several curves have the same value y1, we choose the * curve: * - Of index lower than the current curve index if the current curve has * the value y1 at the current x. * - Of highest index possible. * When moving down, if several curves have the same value y1, we choose the * curve: * - Of index higher than the current curve index if the current curve has * the value y1 at the current x. * - Of lowest index possible. */ if (goingUp) { if (newY > y && newY < nextY) { isNextCurve = true; } else if (newY == nextY) { assert(i > nextCurveIndex); if (newY != y || currentCurveIndex < 0 || i < currentCurveIndex) { isNextCurve = true; } } else if (newY == y && i < currentCurveIndex) { isNextCurve = true; } } else { if (newY < y && newY > nextY) { isNextCurve = true; } else if (newY == nextY) { assert(i > nextCurveIndex); } else if (newY == y && i > currentCurveIndex) { isNextCurve = true; } } if (isNextCurve) { nextY = newY; nextCurveIndex = i; } } return nextCurveIndex; } }