#ifndef CODE_SCRIPT_H #define CODE_SCRIPT_H #include namespace Code { /* Record: | Size | Name | Body | * Script: | | | AutoImportationStatus | ContentFetchedFromConsoleStatus | Content | * * AutoImportationStatus is 1 if the script should be auto imported when the * console opens. * * ContentFetchedFromConsoleStatus is 1 if hte console has currently imported * this script. This is used to import the right variables in the variable box. */ class Script : public Ion::Storage::Record { private: // Default script names are chosen between script1 and script99 static constexpr int k_maxNumberOfDefaultScriptNames = 99; static constexpr int k_defaultScriptNameNumberMaxSize = 2; // Numbers from 1 to 99 have 2 digits max static constexpr size_t k_autoImportationStatusSize = 1; //TODO LEA use only 1 byte for both status flags static constexpr size_t k_currentImportationStatusSize = 1; public: static constexpr int k_defaultScriptNameMaxSize = 6 + k_defaultScriptNameNumberMaxSize + 1; /* 6 = strlen("script") * k_defaultScriptNameNumberMaxSize = maxLength of integers between 1 and 99 * 1 = null-terminating char */ static bool DefaultName(char buffer[], size_t bufferSize); static bool nameCompliant(const char * name); static constexpr size_t InformationSize() { return k_autoImportationStatusSize + k_currentImportationStatusSize; } Script(Ion::Storage::Record r = Ion::Storage::Record()) : Record(r) {} bool autoImportationStatus() const; void toggleAutoimportationStatus(); const char * content() const; bool contentFetchedFromConsole() const; void setContentFetchedFromConsole(bool fetch); }; } #endif