#include const uint8_t switchMask[SwitchView::k_switchHeight][SwitchView::k_switchWidth] = { {0xFF, 0xFF, 0xE1, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0xE1, 0xFF, 0xFF}, {0xFF, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x45, 0xFF}, {0xE1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE1}, {0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x45}, {0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, {0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C}, {0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x45}, {0xE1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE1}, {0xFF, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x45, 0xFF}, {0xFF, 0xFF, 0xE1, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0xE1, 0xFF, 0xFF}, }; const uint8_t onOffMask[SwitchView::k_onOffSize][SwitchView::k_onOffSize] = { {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xE1, 0x0C, 0x00, 0x00, 0x0C, 0xE1, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x45, 0xFF, 0xFF}, {0xFF, 0xE1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE1, 0xFF}, {0xFF, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0xFF}, {0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF}, {0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF}, {0xFF, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0xFF}, {0xFF, 0xE1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE1, 0xFF}, {0xFF, 0xFF, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x45, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xE1, 0x0C, 0x00, 0x00, 0x0C, 0xE1, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}, }; void SwitchView::drawRect(KDContext * ctx, KDRect rect) const { /* Draw the view aligned on the right of the view and vertically centered * The heightCenter is the coordinate of the vertical middle of the view. That * way, (heightCenter-halfHeight) indicates the top of the StateView. */ KDCoordinate width = bounds().width(); KDCoordinate heightCenter = bounds().height() / 2; KDCoordinate halfHeight = k_switchHeight / 2; KDColor workingBuffer[k_switchWidth * k_switchHeight]; KDRect frame(width - k_switchWidth, heightCenter - halfHeight, k_switchWidth, k_switchHeight); ctx->blendRectWithMask( frame, m_state ? Palette::Control : Palette::ControlDisabled, reinterpret_cast(switchMask), workingBuffer); KDCoordinate onOffX = width - (m_state ? k_onOffSize : k_switchWidth); KDRect onOffFrame(onOffX, heightCenter - halfHeight, k_onOffSize, k_onOffSize); ctx->blendRectWithMask( onOffFrame, Palette::ListCellBackground, reinterpret_cast(onOffMask), workingBuffer); }