#include Timer::Timer(uint32_t period) : m_period(period), m_numberOfTicksBeforeFire(period) { } bool Timer::tick() { m_numberOfTicksBeforeFire--; if (m_numberOfTicksBeforeFire == 0) { bool needRedraw = fire(); reset(); return needRedraw; } return false; } void Timer::reset(uint32_t NewPeriod) { if(NewPeriod != -1){ m_period = NewPeriod; } m_numberOfTicksBeforeFire = m_period; }