#ifndef PROBABILITE_POISSON_LAW_H #define PROBABILITE_POISSON_LAW_H #include "one_parameter_law.h" namespace Probability { class PoissonLaw final : public OneParameterLaw { public: PoissonLaw() : OneParameterLaw(4.0f) {} I18n::Message title() override { return I18n::Message::PoissonLaw; } Type type() const override { return Type::Poisson; } bool isContinuous() const override { return false; } float xMin() override; float yMin() override; float xMax() override; float yMax() override; I18n::Message parameterNameAtIndex(int index) override { assert(index == 0); return I18n::Message::Lambda; } I18n::Message parameterDefinitionAtIndex(int index) override { assert(index == 0); return I18n::Message::LambdaPoissonDefinition; } float evaluateAtAbscissa(float x) const override { return templatedApproximateAtAbscissa(x); } bool authorizedValueAtIndex(float x, int index) const override; private: double evaluateAtDiscreteAbscissa(int k) const override { return templatedApproximateAtAbscissa((double)k); } template T templatedApproximateAtAbscissa(T x) const; }; } #endif