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A Script object now contains its AutoImport marker, its name and its content. The ScripStore methods have better names and the optimization is cleaner. Change-Id: I1b21af2d23f1c9a34f984309512b0c01b2f1c320
71 lines
1.8 KiB
C++
71 lines
1.8 KiB
C++
#ifndef CODE_SCRIPT_H
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#define CODE_SCRIPT_H
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#include <escher.h>
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namespace Code {
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class Script {
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public:
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Script(const char * marker = nullptr, const char * name = nullptr, size_t nameBufferSize = 0, const char * content = nullptr, size_t contentBufferSize = 0);
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bool isNull() const;
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bool autoimport() const;
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const char * name() const {
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assert(!isNull());
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assert(m_name != nullptr);
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return m_name;
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}
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char * editableName() {
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assert(!isNull());
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assert(m_name != nullptr);
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return const_cast<char *>(m_name);
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}
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/* nameBufferSize() might not be equal to strlen(name()): There might be free
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* space (chars equal to ScriptStore::FreeSpaceMarker), that is used to edit
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* the script name. */
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size_t nameBufferSize() const {
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assert(!isNull());
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return m_nameBufferSize;
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}
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const char * content() const {
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assert(!isNull());
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assert(m_content != nullptr);
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return m_content;
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}
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char * editableContent() {
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assert(!isNull());
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assert(m_content != nullptr);
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return const_cast<char *>(m_content);
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}
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/* contentBufferSize() might not be equal to strlen(name()): There might be
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* free space (chars equal to ScriptStore::FreeSpaceMarker), that is used to
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* edit the script content. */
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size_t contentBufferSize() const {
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assert(!isNull());
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return m_contentBufferSize;
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}
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static constexpr int NumberOfStringsPerScript = 3;
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static constexpr char AutoImportationMarker = 2;
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static constexpr char NoAutoImportationMarker = 3;
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static constexpr char DefaultAutoImportationMarker = AutoImportationMarker;
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/* We made sure that these chars are not used in ion/include/ion/charset.h,
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* nor used in the ScriptStore. */
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private:
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const char * m_marker;
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const char * m_name;
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size_t m_nameBufferSize;
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const char * m_content;
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size_t m_contentBufferSize;
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};
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}
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#endif
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