Files
Upsilon/apps/probability/distribution/exponential_distribution.cpp

67 lines
1.5 KiB
C++

#include "exponential_distribution.h"
#include <cmath>
#include <float.h>
namespace Probability {
float ExponentialDistribution::xMin() const {
return - k_displayLeftMarginRatio * xMax();
}
float ExponentialDistribution::xMax() const {
assert(m_parameter1 != 0.0f);
float result = 5.0f/m_parameter1;
if (result <= FLT_EPSILON) {
result = 1.0f;
}
if (std::isinf(result)) {
// Lower xMax. It is used for drawing so the value is not that important.
return 1.0f/m_parameter1;
}
return result * (1.0f + k_displayRightMarginRatio);
}
float ExponentialDistribution::yMax() const {
float result = m_parameter1;
if (result <= 0.0f || std::isnan(result)) {
result = 1.0f;
}
if (result <= 0.0f) {
result = 1.0f;
}
return result * (1.0f + k_displayTopMarginRatio);
}
float ExponentialDistribution::evaluateAtAbscissa(float x) const {
if (x < 0.0f) {
return NAN;
}
return m_parameter1 * std::exp(-m_parameter1 * x);
}
bool ExponentialDistribution::authorizedValueAtIndex(float x, int index) const {
if (x <= 0.0f || x > 7500.0f) {
return false;
}
return true;
}
double ExponentialDistribution::cumulativeDistributiveFunctionAtAbscissa(double x) const {
if (x < 0.0) {
return 0.0;
}
return 1.0 - std::exp((double)(-m_parameter1 * x));
}
double ExponentialDistribution::cumulativeDistributiveInverseForProbability(double * probability) {
if (*probability >= 1.0) {
return INFINITY;
}
if (*probability <= 0.0) {
return 0.0;
}
return -std::log(1.0 - *probability)/(double)m_parameter1;
}
}