Files
Upsilon/ion/include/ion.h
Hugo Saint-Vignes 688394abce [ion] Set stack pointer when testing as well
Change-Id: Ibeae7961535208c224f9ac51f4cf33e3978665b3
2020-11-04 15:32:58 +01:00

61 lines
1.7 KiB
C++

#ifndef ION_ION_H
#define ION_ION_H
#include <ion/backlight.h>
#include <ion/battery.h>
#include <ion/console.h>
#include <ion/display.h>
#include <ion/events.h>
#include <ion/exam_mode.h>
#include <ion/keyboard.h>
#include <ion/led.h>
#include <ion/power.h>
#include <ion/storage.h>
#include <ion/timing.h>
#include <ion/usb.h>
#include <ion/unicode/utf8_decoder.h>
#include <ion/unicode/utf8_helper.h>
#include <stdint.h>
#include <string.h>
#include <setjmp.h>
/* ION is not your regular library. It is a library you link against, but it
* will take care of configuring the whole environment for you. In POSIX terms,
* ION will implement the "main" function.
* Don't worry though, once all its initialization will be performed, ION will
* jump to your code at ion_main, which you have to implement yourself. */
void ion_main(int argc, const char * const argv[]);
namespace Ion {
const char * serialNumber();
const char * softwareVersion();
const char * patchLevel();
const char * fccId();
// CRC32 : non xor-ed, non reversed, direct, polynomial 4C11DB7
uint32_t crc32Word(const uint32_t * data, size_t length); // Only accepts whole 32bit values
uint32_t crc32Byte(const uint8_t * data, size_t length);
uint32_t crc32EatByte(uint32_t previousCRC, uint8_t data);
// Provides a true random number
uint32_t random();
// Decompress data
void decompress(const uint8_t * src, uint8_t * dst, int srcSize, int dstSize);
// Sets and returns address to the first object that can be allocated on stack
void * stackStart();
void setStackStart(void *);
// Tells whether the stack pointer is within acceptable bounds
bool stackSafe();
// Collect registers in a buffer and returns the stack pointer
uintptr_t collectRegisters(jmp_buf regs);
}
#endif