Files
Upsilon/apps/regression/data.h
Émilie Feral 7e44dfee12 [apps/regression] Improve the data model with methods to move the cursor
position

Change-Id: Ie18080e66776d334fd2c02915bd93fc7ff6e286b
2017-01-09 15:08:55 +01:00

89 lines
2.0 KiB
C++

#ifndef REGRESSION_DATA_H
#define REGRESSION_DATA_H
#include "../curve_view_window.h"
#include "../data.h"
namespace Regression {
class Data : public CurveViewWindow, public ::Data {
public:
Data();
// Delete the implicit copy constructor: the object is heavy
Data(const Data&) = delete;
// Raw numeric data
float xValueAtIndex(int index) override;
float yValueAtIndex(int index) override;
void setXValueAtIndex(float value, int index) override;
void setYValueAtIndex(float value, int index) override;
void deletePairAtIndex(int index) override;
// Cursor
float xCursorPosition();
float yCursorPosition();
bool cursorSelectUp();
bool cursorSelectBottom();
bool cursorSelectLeft();
bool cursorSelectRight();
//CurveViewWindow
float xMin() override;
float xMax() override;
float yMin() override;
float yMax() override;
float xGridUnit() override;
float yGridUnit() override;
// Calculation
float xSum();
float ySum();
float xSquaredValueSum();
float ySquaredValueSum();
float xyProductSum();
float xMean();
float yMean();
float xVariance();
float yVariance();
float xStandardDeviation();
float yStandardDeviation();
float covariance();
float slope();
float yIntercept();
float yValueForXValue(float x);
float correlationCoefficient();
float squaredCorrelationCoefficient();
constexpr static int k_maxNumberOfPairs = 500;
private:
float maxXValue();
float maxYValue();
float minXValue();
float minYValue();
void initWindowParameters();
void initCursorPosition();
bool selectClosestDotRelativelyToCurve(int direction);
bool selectNextDot(int direction);
// Raw numeric data
int m_xValues[k_maxNumberOfPairs];
float m_yValues[k_maxNumberOfPairs];
// Cursor
float m_xCursorPosition;
float m_yCursorPosition;
bool m_dotsSelected;
// Window bounds of the data
float m_xMin;
float m_xMax;
float m_yMin;
float m_yMax;
float m_xGridUnit;
float m_yGridUnit;
};
}
#endif