Files
Upsilon/apps/code/editor_controller.h
2018-11-23 12:04:02 +01:00

46 lines
1.4 KiB
C++

#ifndef CODE_EDITOR_CONTROLLER_H
#define CODE_EDITOR_CONTROLLER_H
#include <escher.h>
#include "script.h"
#include "editor_view.h"
namespace Code {
class MenuController;
class ScriptParameterController;
class EditorController : public ViewController, public TextAreaDelegate {
public:
EditorController(MenuController * menuController, App * pythonDelegate);
void setScript(Script script);
/* ViewController */
View * view() override { return &m_editorView; }
bool handleEvent(Ion::Events::Event event) override;
void didBecomeFirstResponder() override;
void viewWillAppear() override;
void viewDidDisappear() override;
ViewController::DisplayParameter displayParameter() override { return ViewController::DisplayParameter::WantsMaximumSpace; }
/* TextAreaDelegate */
bool textAreaDidReceiveEvent(TextArea * textArea, Ion::Events::Event event) override;
Toolbox * toolboxForInputEventHandler(InputEventHandler * textInput) override;
private:
static constexpr int k_indentationSpacesNumber = 2;
StackViewController * stackController();
EditorView m_editorView;
/* m_areaBuffer first character is dedicated to the importation status.
* Thereby, we avoid wasteful copy while adding the Script to the storage
* (in order to add the importation status char before the areaBuffer). */
char m_areaBuffer[Ion::Storage::k_storageSize]; // this could be slightly optimize
Script m_script;
MenuController * m_menuController;
};
}
#endif