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89 lines
1.6 KiB
C++
89 lines
1.6 KiB
C++
#include "exponential_law.h"
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#include <assert.h>
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#include <math.h>
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#include <float.h>
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namespace Probability {
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ExponentialLaw::ExponentialLaw() :
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OneParameterLaw(1.0f)
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{
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}
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const char * ExponentialLaw::title() {
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return "Loi exponentielle";
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}
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Law::Type ExponentialLaw::type() const {
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return Type::Exponential;
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}
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bool ExponentialLaw::isContinuous() const {
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return true;
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}
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const char * ExponentialLaw::parameterNameAtIndex(int index) {
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assert(index == 0);
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return "l";
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}
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const char * ExponentialLaw::parameterDefinitionAtIndex(int index) {
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assert(index == 0);
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return "l : parametre";
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}
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float ExponentialLaw::xMin() {
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return 0.0f;
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}
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float ExponentialLaw::xMax() {
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assert(m_parameter1 != 0.0f);
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float result = 5.0f/m_parameter1;
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if (result <= xMin()) {
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result = xMin() + 1.0f;
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}
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return result;
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}
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float ExponentialLaw::yMin() {
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return 0.0f;
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}
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float ExponentialLaw::yMax() {
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float result = m_parameter1;
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if (result <= yMin()) {
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result = yMin() + 1.0f;
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}
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return result;
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}
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float ExponentialLaw::evaluateAtAbscissa(float x) const {
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if (x < 0.0f) {
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return NAN;
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}
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return m_parameter1*expf(-m_parameter1*x);
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}
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bool ExponentialLaw::authorizedValueAtIndex(float x, int index) const {
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if (x <= 0.0f) {
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return false;
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}
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return true;
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}
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float ExponentialLaw::cumulativeDistributiveFunctionAtAbscissa(float x) const {
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return 1.0f - expf(-m_parameter1*x);
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}
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float ExponentialLaw::cumulativeDistributiveInverseForProbability(float * probability) {
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if (*probability >= 1.0f) {
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return INFINITY;
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}
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if (*probability <= 0.0f) {
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return 0.0f;
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}
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return -logf(1.0f - *probability)/m_parameter1;
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}
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}
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