Files
Upsilon/apps/code/script.h
Léa Saviot 4fb0a7e467 [apps/code] properly display the importation source
- It sould be nameOfScript.py, not just nameOfScript, when the source is
a script
- Fix the source for script name variables. For instance, "from
script1 import *" should display the node "script1" with the source "script1.py"
- If a script has the same name as a module, the module will be imported
and not the script, so do not load its variables (even if the module is
not in the toolbox).
2020-06-04 14:50:06 +02:00

35 lines
1.1 KiB
C++

#ifndef CODE_SCRIPT_H
#define CODE_SCRIPT_H
#include <ion.h>
namespace Code {
/* Record : | Total Size | Name | Body |
* Script: | AutoImportationStatus | Content |*/
class Script : public Ion::Storage::Record {
private:
// Default script names are chosen between script1 and script99
static constexpr int k_maxNumberOfDefaultScriptNames = 99;
static constexpr int k_defaultScriptNameNumberMaxSize = 2; // Numbers from 1 to 99 have 2 digits max
public:
static constexpr size_t k_importationStatusSize = 1;
static constexpr int k_defaultScriptNameMaxSize = 6 + k_defaultScriptNameNumberMaxSize + 1;
/* 6 = strlen("script")
* k_defaultScriptNameNumberMaxSize = maxLength of integers between 1 and 99
* 1 = null-terminating char */
static bool DefaultName(char buffer[], size_t bufferSize);
static bool nameCompliant(const char * name);
Script(Ion::Storage::Record r = Ion::Storage::Record()) : Record(r) {}
bool importationStatus() const;
void toggleImportationStatus();
const char * scriptContent() const;
};
}
#endif