Files
Upsilon/apps/probability/law/normal_law.cpp
Émilie Feral f00492fb59 [apps] Add a margin around the window when drawing curves
Change-Id: Iaf806c1f9e710dabc89f78b60d1c2985c9659012
2016-12-21 14:50:36 +01:00

117 lines
2.7 KiB
C++

#include "normal_law.h"
#include <assert.h>
#include <math.h>
#include <float.h>
namespace Probability {
NormalLaw::NormalLaw() :
TwoParameterLaw(0.0f, 1.0f)
{
}
const char * NormalLaw::title() {
return "Loi normale";
}
Law::Type NormalLaw::type() const {
return Type::Normal;
}
bool NormalLaw::isContinuous() const {
return true;
}
const char * NormalLaw::parameterNameAtIndex(int index) {
assert(index >= 0 && index < 2);
if (index == 0) {
return "u";
} else {
return "o";
}
}
const char * NormalLaw::parameterDefinitionAtIndex(int index) {
assert(index >= 0 && index < 2);
if (index == 0) {
return "u : moyenne";
} else {
return "o : ecart-type";
}
}
float NormalLaw::xMin() {
if (m_parameter2 == 0.0f) {
return m_parameter1 - 1.0f;
}
return m_parameter1 - 5.0f*fabsf(m_parameter2);
}
float NormalLaw::xMax() {
if (m_parameter2 == 0.0f) {
return m_parameter1 + 1.0f;
}
return m_parameter1 + 5.0f*fabsf(m_parameter2);
}
float NormalLaw::yMin() {
return 0.0f;
}
float NormalLaw::yMax() {
float maxAbscissa = m_parameter1;
float result = evaluateAtAbscissa(maxAbscissa);
if (result <= 0.0f || result == yMin()) {
result = yMin() + 1.0f;
}
return result;
}
float NormalLaw::evaluateAtAbscissa(float x) const {
if (m_parameter2 == 0.0f) {
return NAN;
}
return (1.0f/(fabsf(m_parameter2)*sqrtf(2.0f*M_PI)))*expf(-0.5f*powf((x-m_parameter1)/m_parameter2,2));
}
bool NormalLaw::authorizedValueAtIndex(float x, int index) const {
return true;
}
float NormalLaw::cumulativeDistributiveFunctionAtAbscissa(float x) const {
return standardNormalCumulativeDistributiveFunctionAtAbscissa((x-m_parameter1)/fabsf(m_parameter2));
}
float NormalLaw::cumulativeDistributiveInverseForProbability(float * probability) {
return standardNormalCumulativeDistributiveInverseForProbability(*probability)*fabsf(m_parameter2) + m_parameter1;
}
float NormalLaw::standardNormalCumulativeDistributiveFunctionAtAbscissa(float abscissa) const {
if (abscissa == 0.0f) {
return 0.5f;
}
if (abscissa < 0.0f) {
return 1.0f - standardNormalCumulativeDistributiveFunctionAtAbscissa(-abscissa);
}
if (abscissa > k_boundStandardNormalDistribution) {
return 1.0f;
}
return 1.0f/(1.0f+expf(-sqrtf(M_PI)*(k_beta1*powf(abscissa,5)+k_beta2*powf(abscissa,3)+k_beta3*abscissa)));
}
float NormalLaw::standardNormalCumulativeDistributiveInverseForProbability(float probability) {
if (probability >= 1.0f) {
return INFINITY;
}
if (probability <= 0.0f) {
return -INFINITY;
}
if (probability < 0.5f) {
return -standardNormalCumulativeDistributiveInverseForProbability(1-probability);
}
return (k_alpha3/logf(k_alpha2))*logf(1.0f - logf(-logf(probability)/logf(2.0f))/logf(k_alpha1));
}
}