Files
Upsilon/ion/src/simulator/android/Makefile
mickbot-92 ee8d456f1e [CI] [Simulator] Fix CI building (#381)
* [CI] Install more dependencies

* [Simulator] Some upgrades

* [CI] Fix Metrics

* Re-add newlines
2025-02-26 13:05:40 +00:00

75 lines
2.8 KiB
Makefile

ion_src += $(addprefix ion/src/simulator/android/src/cpp/, \
haptics_enabled.cpp \
platform_images.cpp \
platform_language.cpp \
)
ion_src += $(addprefix ion/src/simulator/shared/, \
dummy/journal.cpp \
dummy/keyboard_callback.cpp \
dummy/window_callback.cpp \
clipboard_helper.cpp \
haptics.cpp \
store_script.cpp \
)
ion_src += ion/src/shared/collect_registers.cpp
$(call object_for,ion/src/simulator/shared/main.cpp) : SFLAGS += -DEPSILON_SDL_FULLSCREEN=1
LDFLAGS += -ljnigraphics -llog
# If ARCH is not defined, we will re-trigger a build for each available ARCH.
# This is used to build APKs, which needs to embed a binary for each ARCH.
ifndef ARCH
# Android resources
# Some android resources needs to be filtered through ImageMagick. Others are
# simply copied over.
$(BUILD_DIR)/app/res/mipmap/ic_launcher.png: ion/src/simulator/assets/logo.svg | $$(@D)/.
$(call rule_label,CONVERT)
$(Q) convert -background "#5c83ab" $< $@
$(BUILD_DIR)/app/res/mipmap-v26/ic_launcher_foreground.png: ion/src/simulator/assets/logo.svg | $$(@D)/.
$(call rule_label,CONVERT)
$(Q) convert -background none $< -resize 694x694 -gravity center -background none -extent 1024x1024 $@
$(BUILD_DIR)/app/res/mipmap-v26/ic_launcher_monochrome.png: ion/src/simulator/assets/logo_monochrome.svg | $$(@D)/.
$(call rule_label,CONVERT)
$(Q) convert -background none $< -resize 1024x1024 -gravity center -background none -extent 1024x1024 $@
$(BUILD_DIR)/app/res/%.xml: ion/src/simulator/android/src/res/%.xml | $$(@D)/.
$(call rule_label,COPY)
$(Q) cp $< $@
# We need to put the .so files somewhere Gradle can pick them up.
# We decided to use the location "app/libs/$EXECUTABLE/$ARCH/libepsilon.so"
# This way it's easy to import the shared object from Java code (it's always
# named libepsilon.so), and it's easy to make Gradle use a given executable by
# simply using the jniLibs.src directive.
define path_for_arch_jni_lib
$$(BUILD_DIR)/app/libs/%/$(1)/libepsilon.so
endef
define rule_for_arch_jni_lib
$(call path_for_arch_jni_lib,$(1)): $$(BUILD_DIR)/$(1)/%.so | $$$$(@D)/.
$(Q) cp $$< $$@
endef
$(foreach ARCH,$(ARCHS),$(eval $(call rule_for_arch_jni_lib,$(ARCH))))
apk_deps = $(foreach ARCH,$(ARCHS),$(call path_for_arch_jni_lib,$(ARCH)))
apk_deps += $(subst ion/src/simulator/android/src/res,$(BUILD_DIR)/app/res,$(wildcard ion/src/simulator/android/src/res/*/*))
apk_deps += $(addprefix $(BUILD_DIR)/app/res/,mipmap/ic_launcher.png mipmap-v26/ic_launcher_foreground.png mipmap-v26/ic_launcher_monochrome.png)
.PRECIOUS: $(apk_deps)
$(BUILD_DIR)/%.apk: $(apk_deps)
$(call rule_label,GRADLE)
$(Q) ANDROID_HOME=$(ANDROID_HOME) UPSILON_VERSION=$(UPSILON_VERSION) BUILD_DIR=$(BUILD_DIR) EPSILON_VARIANT=$* ion/src/simulator/android/gradlew -p ion/src/simulator/android assembleRelease --warning-mode all
$(Q) cp $(BUILD_DIR)/app/outputs/apk/release/android-release*.apk $@
endif