mirror of
https://github.com/appen-isen/jeu-sans-image.git
synced 2026-03-18 21:50:42 +01:00
Add renderer for editor use only
Added a renderer and material to generated maps, along with a tag to mark it. Marked objects should have their renderers disabled before builds.
This commit is contained in:
@@ -36,10 +36,8 @@ GraphicsSettings:
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- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
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m_PreloadShadersBatchTimeLimit: -1
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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m_CustomRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd,
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type: 2}
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_CustomRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd, type: 2}
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m_TransparencySortMode: 0
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m_TransparencySortAxis: {x: 0, y: 0, z: 1}
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m_DefaultRenderingPath: 1
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@@ -60,8 +58,7 @@ GraphicsSettings:
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m_FogKeepExp2: 1
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m_AlbedoSwatchInfos: []
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m_RenderPipelineGlobalSettingsMap:
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UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa,
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type: 2}
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UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa, type: 2}
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m_LightsUseLinearIntensity: 1
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m_LightsUseColorTemperature: 1
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m_LogWhenShaderIsCompiled: 0
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@@ -70,6 +70,7 @@ PlayerSettings:
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androidStartInFullscreen: 1
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androidRenderOutsideSafeArea: 1
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androidUseSwappy: 0
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androidDisplayOptions: 1
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androidBlitType: 0
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androidResizeableActivity: 1
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androidDefaultWindowWidth: 1920
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@@ -86,6 +87,7 @@ PlayerSettings:
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muteOtherAudioSources: 0
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Prepare IOS For Recording: 0
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Force IOS Speakers When Recording: 0
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audioSpatialExperience: 0
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deferSystemGesturesMode: 0
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hideHomeButton: 0
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submitAnalytics: 1
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@@ -273,6 +275,9 @@ PlayerSettings:
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AndroidBuildApkPerCpuArchitecture: 0
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AndroidTVCompatibility: 0
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AndroidIsGame: 1
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androidAppCategory: 3
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useAndroidAppCategory: 1
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androidAppCategoryOther:
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AndroidEnableTango: 0
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androidEnableBanner: 1
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androidUseLowAccuracyLocation: 0
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@@ -542,6 +547,7 @@ PlayerSettings:
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- serializedVersion: 2
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m_BuildTarget: Android
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m_EncodingQuality: 1
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m_BuildTargetGroupHDRCubemapEncodingQuality: []
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m_BuildTargetGroupLightmapSettings: []
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m_BuildTargetGroupLoadStoreDebugModeSettings: []
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m_BuildTargetNormalMapEncoding:
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@@ -2,8 +2,9 @@
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%TAG !u! tag:unity3d.com,2011:
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--- !u!78 &1
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TagManager:
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serializedVersion: 2
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tags: []
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serializedVersion: 3
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tags:
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- EditorOnlyMeshRenderer
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layers:
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- Default
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- TransparentFX
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@@ -50,27 +51,3 @@ TagManager:
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- Light Layer 5
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- Light Layer 6
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- Light Layer 7
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