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jeu-sans-image/Assets/Scripts/Anchor/AnchoredObject.cs
Banane_Rotative f6f6213de6 Add: anchored objects
Anchored objects can be connected together by calling a method.
2026-01-17 19:35:45 +01:00

121 lines
4.7 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public class AnchoredObject : MonoBehaviour
{
[SerializeField] List<Anchor> anchors = new List<Anchor>();
/// <summary>
/// Get an anchor from its ID (index)
/// </summary>
/// <param name="anchorID">ID of the anchor to search for</param>
/// <returns>The anchor that has the given ID</returns>
public Anchor GetAnchorFromID(int anchorID)
{
if (anchorID > anchors.Count)
{
Debug.LogError("Error: Tried to anchor to an inexisting anchor. Check anchors list.");
}
return anchors[anchorID];
}
/// <summary>
/// Anchor this object to another
/// </summary>
/// <param name="partner">The anchored object to connect to</param>
/// <param name="partnerAnchorID">ID of the partner anchor to connect to</param>
/// <param name="myAnchorID">ID of anchor this object wants to connect</param>
/// <param name="matchScales">Whether to anchor scales too</param>
public void AnchorTo(AnchoredObject partner, int partnerAnchorID, int myAnchorID, bool matchScales=true)
{
AnchorTo(
GetAnchorFromID(myAnchorID),
partner.GetAnchorFromID(partnerAnchorID)
);
}
/// <summary>
/// Anchor this object to another
/// </summary>
/// <param name="myAnchor">The anchor to connect</param>
/// <param name="partnerAnchor">The anchor of the other object to connect to</param>
/// <param name="matchScales">Whether to anchor scales too</param>
public void AnchorTo(Anchor myAnchor, Anchor partnerAnchor, bool matchScales=true)
{
if (matchScales)
{
// Match scales
float sizeDelta = partnerAnchor.transform.lossyScale.x / myAnchor.transform.lossyScale.x;
transform.localScale *= sizeDelta;
}
// Match rotations
transform.rotation =
partnerAnchor.transform.rotation
* Quaternion.AngleAxis(180f, Vector3.up)
* Quaternion.Inverse(myAnchor.transform.rotation)
* transform.rotation;
// Match positions
transform.position += partnerAnchor.transform.position - myAnchor.transform.position;
}
/// <summary>
/// Connect multiple anchors of this object with multiple anchors.
/// If one of the connections fails, the anchoring operation fails.
/// </summary>
/// <param name="partner">The anchored object to connect to</param>
/// <param name="partnerAnchorIDs">IDs of the partner anchors to connect to</param>
/// <param name="myAnchorIDs">IDs of the anchors this object wants to connect</param>
/// <param name="matchScales">Whether to anchor scales too</param>
/// <returns>Whether the anchoring succeeded or not</returns>
public bool AnchorToMultiple(AnchoredObject partner, IList<int> partnerAnchorIDs, IList<int> myAnchorIDs, bool matchScales=true)
{
if (myAnchorIDs.Count != partnerAnchorIDs.Count)
{
Debug.LogError("Error: Number of anchors must match.");
}
List<Anchor> myAnchors = new List<Anchor>();
List<Anchor> partnerAnchors = new List<Anchor>();
for (int i = 0; i < myAnchorIDs.Count; i++)
{
myAnchors.Add(GetAnchorFromID(myAnchorIDs[i]));
partnerAnchors.Add(partner.GetAnchorFromID(partnerAnchorIDs[i]));
}
return AnchorToMultiple(myAnchors, partnerAnchors, matchScales);
}
/// <summary>
/// Connect multiple anchors of this object with multiple anchors.
/// If one of the connections fails, the anchoring operation fails.
/// </summary>
/// <param name="myAnchors">The anchors this object wants to connect</param>
/// <param name="targetAnchors">The anchors this object wants to connect to</param>
/// <param name="matchScales">Whether to anchor scales too</param>
/// <returns>Whether the anchoring succeeded or not</returns>
public bool AnchorToMultiple(IList<Anchor> myAnchors, IList<Anchor> targetAnchors, bool matchScales=true)
{
if (myAnchors.Count != targetAnchors.Count)
{
Debug.LogError("Error: Number of anchors must match.");
return false;
}
if (myAnchors.Count == 0)
{
Debug.LogError("Amount of anchors to connect must be at least 1.");
return false;
}
// Connect the first anchors. Then, test if other anchors match.
AnchorTo(myAnchors[0], targetAnchors[0], matchScales);
for (int i=1; i<myAnchors.Count; i++)
{
if (! myAnchors[i].IsAnchoredTo(targetAnchors[i], matchScales))
{
return false;
}
}
return true;
}
}