Files
jeu-sans-image/Assets/Scripts/Sound/LoopableSound.cs
2026-01-18 17:43:13 +01:00

20 lines
371 B
C#

using UnityEngine;
public class LoopableSound : ILoopableSound
{
[SerializeField] AudioClip sound;
protected override void PlayLoopableSound()
{
base.PlayLoopableSound();
source.clip = sound;
source.Play();
}
protected override void StopLoopableSound()
{
source.Stop();
base.StopLoopableSound();
}
}