diff --git a/GameControllerHandler.cpp b/GameControllerHandler.cpp index c19e3a0..e95b907 100644 --- a/GameControllerHandler.cpp +++ b/GameControllerHandler.cpp @@ -74,35 +74,35 @@ void GameControllerHandler::handleEvents() { break; case SDL_CONTROLLERAXISMOTION: if (event.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT) { - // std::cout << "Trigger left moved to " << event.caxis.value << std::endl; + std::cout << "Trigger left moved to " << event.caxis.value << std::endl; this->sendMessage("gc;strat;trigger;0," + std::to_string(event.caxis.value) + "\n"); } else if (event.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) { - // std::cout << "Trigger right moved to " << event.caxis.value << std::endl; + std::cout << "Trigger right moved to " << event.caxis.value << std::endl; this->sendMessage("gc;strat;trigger;1," + std::to_string(event.caxis.value) + "\n"); } else if (event.caxis.axis == SDL_CONTROLLER_AXIS_LEFTX) { - // std::cout << "Left X axis moved to " << event.caxis.value << std::endl; + std::cout << "Left X axis moved to " << event.caxis.value << std::endl; this->sendMessage("gc;strat;axis;0," + std::to_string(event.caxis.value) + "\n"); } else if (event.caxis.axis == SDL_CONTROLLER_AXIS_LEFTY) { - // std::cout << "Left Y axis moved to " << event.caxis.value << std::endl; + std::cout << "Left Y axis moved to " << event.caxis.value << std::endl; this->sendMessage("gc;strat;axis;1," + std::to_string(event.caxis.value) + "\n"); } else if (event.caxis.axis == SDL_CONTROLLER_AXIS_RIGHTX) { - // std::cout << "Right X axis moved to " << event.caxis.value << std::endl; + std::cout << "Right X axis moved to " << event.caxis.value << std::endl; this->sendMessage("gc;strat;axis;2," + std::to_string(event.caxis.value) + "\n"); } else if (event.caxis.axis == SDL_CONTROLLER_AXIS_RIGHTY) { - // std::cout << "Right Y axis moved to " << event.caxis.value << std::endl; + std::cout << "Right Y axis moved to " << event.caxis.value << std::endl; // this->sendMessage("gc;strat;axis;3," + std::to_string(event.caxis.value) + "\n"); } break; case SDL_CONTROLLERBUTTONDOWN: - // std::cout << "Button down " << static_cast(event.cbutton.button) << std::endl; + std::cout << "Button down " << static_cast(event.cbutton.button) << std::endl; this->sendMessage("gc;strat;button down;" + std::to_string(event.cbutton.button) + "\n"); break; case SDL_CONTROLLERBUTTONUP: - // std::cout << "Button up " << static_cast(event.cbutton.button) << std::endl; + std::cout << "Button up " << static_cast(event.cbutton.button) << std::endl; this->sendMessage("gc;strat;button up;" + std::to_string(event.cbutton.button) + "\n"); break; default: @@ -126,4 +126,4 @@ void GameControllerHandler::close() { GameControllerHandler::~GameControllerHandler() { close(); SDL_Quit(); -} \ No newline at end of file +}